using FairyGUI; using UnityEngine; namespace ET.Client { [ObjectSystem] public class GlobalViewMgr : Singleton<GlobalViewMgr>, ISingletonAwake { //public Camera UICamera; public Camera BattleCamera; public Transform Global; public Transform Unit { get; set; } public Transform RecycleNode { get; set; } public GComponent HeadbarView { get; set; } public void Awake() { Global = GameObject.Find( "/Global" ).transform; Unit = GameObject.Find( "/Global/Unit" ).transform; RecycleNode = GameObject.Find( "/Global/RecycleNode" ).transform; BattleCamera = GameObject.Find( "/Global/BattleCamera" ).GetComponent<Camera>(); CameraMgr.Init(); //self.UICamera = GameObject.Find("/Global/UICamera").GetComponent<Camera>(); /*var uiContentScale = self.Global.GetComponent<UIContentScaler>(); uiContentScale.scaleMode = UIContentScaler.ScaleMode.ScaleWithScreenSize; uiContentScale.designResolutionX = 1600; uiContentScale.designResolutionY = 2500; uiContentScale.screenMatchMode = UIContentScaler.ScreenMatchMode.MatchWidthOrHeight;*/ } } }