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[null,null,"Id","SkillIndex","SkillName",null,"ProId","Tab","SkillType","SkillDesc","UpDesc","SkillItemCode","MaxLevel","LearnSkill","SkillIcon","UpReqLevel","ResetReqLevel","UpReqLevel2","UpCostGold","UpCostSP","UpCostItem",null,"Power","BaseId","Pos","BranchType","StrongIcon","StrongUnLockPre","StrongBranchDesc","GeniusName","StrongName","Atlas"]
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[null,null,123456,1,"任务变身普攻","全部",0,0,3,null,null,null,0,0,110100]
[null,null,110000,1,"普攻","苍刃",1,0,3,null,null,null,0,1,110000,{"$nulls":6},1,null,null,0,0,{"$nulls":5},"Skillicon"]
[null,null,110100,2,"重刃连决","苍刃",1,0,1,"将巨剑挥舞至多三段，第一段造成<color=#fa5266><$5><1_1>+<$5><1_2>%攻击力伤害</color>，第二段造成<color=#fa5266><$5><2_1>+<$5><2_2>%攻击力伤害</color>，第三段腾空旋转造成<color=#fa5266><$5><4_1>+<$5><4_2>%攻击力伤害</color>，砸地造成<color=#fa5266><$5><3_1>+<$5><3_2>%攻击力伤害</color>。每段造成伤害提升<color=#fa5266>G<$12><2>怒气</color>","<$5><1_1>+<$5><1_2>%攻击力\\n\n<$5><2_1>+<$5><2_2>%攻击力\\n\n<$5><4_1>+<$5><4_2>%攻击力\\n\n<$5><3_1>+<$5><3_2>%攻击力",null,10,0,110100,"10;80;90;90;100;100;110;110;120;120","1000;1000;1000;1000;1000;1000;1000;1000;1000;1000",null,"1:2000;2:5000;3:10000;4:20000;5:40000;6:60000;7:80000;8:100000;9:200000;10:300000","1:1;2:3;3:3;4:3;5:3;6:3;7:3;8:3;9:3;10:3",null,2,"1:0;2:0;3:0;4:0;5:0;6:0;7:0;8:0;9:0;10:0",null,1,0,{"$nulls":4},"破军:禄存","Skillicon"]
[null,null,110110,2,"破军·悟","苍刃",1,0,1,"<color=#ffb03e>[破军·悟]</color><color=#fa5266>重刃连决</color>每命中一次，下一段伤害的<color=#fa5266>攻击力伤害系数增加<$6><1>%</color>",null,null,3,0,110110,null,null,1,null,null,"skbk1:1,skcl:100;stone3:3,skcl:200;stone3:6,skcl:400",3,"1:0;2:0;3:0",110100,1,1,110110,110100,"<color=#ffb03e>[破军·悟]</color><color=#fa5266>重刃连决</color>每命中一次，下一段伤害的<color=#fa5266>攻击力伤害系数增加<$6><1>%</color>",null,"破军·悟","Skillicon"]
[null,null,110120,2,"破军·真","苍刃",1,0,1,"<color=#ffb03e>[破军·悟]</color><color=#fa5266>重刃连决</color>每命中一次，下一段伤害的<color=#fa5266>攻击力伤害系数增加<$6><1>%</color>\\n\n<color=#ff8b24>[破军·真]</color><color=#fa5266>重刃连决</color>每段伤害有<color=#b2e7ff><$7><1>%</color>概率额外造成<color=#fa5266><$7><2>%攻击力伤害</color>且额外提升<color=#fa5266>G<$9><1>怒气</color>",null,null,3,0,110120,null,null,2,null,null,"skbk2:1,skcl:200;stone3:6,skcl:400;stone3:9,skcl:800",4,"1:0;2:0;3:0",110100,2,1,110120,110110,"<color=#ff8b24>[破军·真]</color><color=#fa5266>重刃连决</color>每段伤害有<color=#b2e7ff><$7><1>%</color>概率额外造成<color=#fa5266><$7><2>%攻击力伤害</color>且额外提升<color=#fa5266>G<$9><1>怒气</color>",null,"破军·真","Skillicon"]
[null,null,110130,2,"破军·仙","苍刃",1,0,1,"<color=#ffb03e>[破军·悟]</color><color=#fa5266>重刃连决</color>每命中一次，下一段伤害的<color=#fa5266>攻击力伤害系数增加<$6><1>%</color>\\n\n<color=#ff8b24>[破军·真]</color><color=#fa5266>重刃连决</color>每段伤害有<color=#b2e7ff><$7><1>%</color>概率额外造成<color=#fa5266><$7><2>%攻击力伤害</color>且额外提升<color=#fa5266>G<$9><1>怒气</color>\\n\n<color=#ff4633>[破军·仙]</color>第三段重击大幅强化，增加<color=#fa5266><$8><1>%攻击力伤害</color>且前两段的斩击会向前飞出更远",null,null,3,0,110130,null,null,3,null,null,"skbk3:1,skcl:300;stone3:9,skcl:600;stone3:12,skcl:1200",5,"1:0;2:0;3:0",110100,3,1,110130,110120,"<color=#ff4633>[破军·仙]</color>第三段重击大幅强化，增加<color=#fa5266><$8><1>%攻击力伤害</color>且前两段的斩击会向前飞出更远",null,"破军·仙","Skillicon"]
[null,null,110140,2,"禄存·悟","苍刃",1,0,1,"<color=#37e6ba>[禄存·悟]</color>由内发外，混元一体，此仙诀每段重击附带额外<color=#fa5266><$6><1>%防御力伤害</color>",null,null,3,0,110140,null,null,1,null,null,"skbk1:1,skcl:100;stone3:3,skcl:200;stone3:6,skcl:400",6,"1:0;2:0;3:0",110100,4,2,110140,110100,"<color=#37e6ba>[禄存·悟]</color>由内发外，混元一体，此仙诀每段重击附带额外<color=#fa5266><$6><1>%防御力伤害</color>",null,"禄存·悟","Skillicon"]
[null,null,110150,2,"禄存·真","苍刃",1,0,1,"<color=#37e6ba>[禄存·悟]</color>由内发外，混元一体，此仙诀每段重击附带额外<color=#fa5266><$6><1>%防御力伤害</color>\\n\n<color=#37dbe5>[禄存·真]</color>打击范围略微提升，重击附带的<color=#fa5266>防御力伤害系数增加<$7><1>%</color>",null,null,3,0,110150,null,null,2,null,null,"skbk2:1,skcl:200;stone3:6,skcl:400;stone3:9,skcl:800",7,"1:0;2:0;3:0",110100,5,2,110150,110140,"<color=#37dbe5>[禄存·真]</color>打击范围略微提升，重击附带的<color=#fa5266>防御力伤害系数增加<$7><1>%</color>",null,"禄存·真","Skillicon"]
[null,null,110160,2,"禄存·仙","苍刃",1,0,1,"<color=#37e6ba>[禄存·悟]</color>由内发外，混元一体，此仙诀每段重击附带额外<color=#fa5266><$6><1>%防御力伤害</color>\\n\n<color=#37dbe5>[禄存·真]</color>打击范围略微提升，重击附带的<color=#fa5266>防御力伤害系数增加<$7><1>%</color>\\n\n<color=#3d86ff>[禄存·仙]</color>第三段重击之后，短暂延迟，喷涌强大的气焰，造成<color=#fa5266><$8><1>%攻击力伤害</color>，并对命中的敌方造成<color=#b2e7ff>T<$9><1></color>秒的<color=#ffedb8>眩晕</color>",null,null,3,0,110160,null,null,3,null,null,"skbk3:1,skcl:300;stone3:9,skcl:600;stone3:12,skcl:1200",8,"1:0;2:0;3:0",110100,6,2,110160,110150,"<color=#3d86ff>[禄存·仙]</color>第三段重击之后，短暂延迟，喷涌强大的气焰，造成<color=#fa5266><$8><1>%攻击力伤害</color>，并对命中的敌方造成<color=#b2e7ff>T<$9><1></color>秒的<color=#ffedb8>眩晕</color>",null,"禄存·仙","Skillicon"]
[null,null,110200,3,"势如破竹","苍刃",1,0,1,"向前冲锋，过程中获得<color=#ffedb8>免伤</color><color=#b2e7ff><$12><2>%</color>，持续<color=#b2e7ff>T<$12><1></color>秒，期间首次受到伤害提升<color=#fa5266>G<$12><3>怒气</color>。对途径敌人造成<color=#fa5266><$5><1_1>+<$5><1_2>%攻击力伤害</color>，到终点时对斩击范围敌人造成<color=#fa5266><$5><2_1>+<$5><2_2>%攻击力伤害</color>并<color=#ffedb8>减速</color><color=#b2e7ff><$9><1>%</color>，持续<color=#b2e7ff>T<$9><2></color>秒。此仙诀每次造成伤害会扣除妖王<color=#9e2ab7>G<$3><1>点定力</color>","<$5><1_1>+<$5><1_2>%攻击力\\n\n<$5><2_1>+<$5><2_2>%攻击力",null,10,0,110200,"10;80;90;90;100;100;110;110;120;120","1000;1000;1000;1000;1000;1000;1000;1000;1000;1000",null,{"$f":"$Q$6","v":0},"1:1;2:3;3:3;4:3;5:3;6:3;7:3;8:3;9:3;10:3",null,9,"1:0;2:0;3:0;4:0;5:0;6:0;7:0;8:0;9:0;10:0",null,2,0,{"$nulls":4},"破军:禄存","Skillicon"]
[null,null,110210,3,"破军·悟","苍刃",1,0,1,"<color=#ffb03e>[破军·悟]</color>突进到目标处时提升<color=#fa5266><$6><1>%攻击力</color>，持续<color=#b2e7ff>T<$6><2></color>秒",null,null,3,0,110210,null,null,1,null,null,"skbk4:1,skcl:100;stone3:3,skcl:200;stone3:6,skcl:400",10,"1:0;2:0;3:0",110200,1,1,110210,110200,"<color=#ffb03e>[破军·悟]</color>突进到目标处时提升<color=#fa5266><$6><1>%攻击力</color>，持续<color=#b2e7ff>T<$6><2></color>秒",null,"破军·悟","Skillicon"]
[null,null,110220,3,"破军·真","苍刃",1,0,1,"<color=#ffb03e>[破军·悟]</color>突进到目标处时提升<color=#fa5266><$6><1>%攻击力</color>，持续<color=#b2e7ff>T<$6><2></color>秒\\n\n<color=#ff8b24>[破军·真]</color>突进到目标后还可多释放一段踏前重击，造成<color=#fa5266><$7><1>%攻击力伤害</color>，会对小妖造成击飞。命中会有<color=#b2e7ff><$10><1>%几率</color>提升<color=#fa5266>G<$10><2>怒气</color>",null,null,3,0,110220,null,null,2,null,null,"skbk5:1,skcl:200;stone3:6,skcl:400;stone3:9,skcl:800",11,"1:0;2:0;3:0",110200,2,1,110220,110210,"<color=#ff8b24>[破军·真]</color>突进到目标后还可多释放一段踏前重击，造成<color=#fa5266><$7><1>%攻击力伤害</color>，会对小妖造成击飞。命中会有<color=#b2e7ff><$10><1>%几率</color>提升<color=#fa5266>G<$10><2>怒气</color>",null,"破军·真","Skillicon"]
[null,null,110230,3,"破军·仙","苍刃",1,0,1,"<color=#ffb03e>[破军·悟]</color>突进时获得气焰护体，<color=#ffedb8>免伤</color><color=#b2e7ff><$6><1>%</color>，持续<color=#b2e7ff>T<$6><2></color>秒\\n\n<color=#ff8b24>[破军·真]</color>突进到目标后还可多释放一段踏前重击，造成<color=#fa5266><$7><1>%攻击力伤害</color>，会对小妖造成击飞。命中会有<color=#b2e7ff><$10><1>%几率</color>提升<color=#fa5266>G<$10><2>怒气</color>\\n\n<color=#ff4633>[破军·仙]</color>踏前重击强化为两次挥击，<color=#fa5266>攻击力伤害系数增加<$8><1>%</color>",null,null,3,0,110230,null,null,3,null,null,"skbk6:1,skcl:300;stone3:9,skcl:600;stone3:12,skcl:1200",12,"1:0;2:0;3:0",110200,3,1,110230,110220,"<color=#ff4633>[破军·仙]</color>踏前重击强化为两次挥击，<color=#fa5266>攻击力伤害系数增加<$8><1>%</color>",null,"破军·仙","Skillicon"]
[null,null,110240,3,"禄存·悟","苍刃",1,0,1,"<color=#37e6ba>[禄存·悟]劈中的目标<color=#ffedb8>攻击力降低<$6><1>%</color>，持续<color=#b2e7ff>T<$6><2></color>秒。<color=#ffedb8>减速</color>效果提升为<color=#b2e7ff><$9><1>%</color>，时间持续延长至<color=#b2e7ff>T<$9><2></color>秒",null,null,3,0,110240,null,null,1,null,null,"skbk4:1,skcl:100;stone3:3,skcl:200;stone3:6,skcl:400",13,"1:0;2:0;3:0",110200,4,2,110240,110200,"<color=#37e6ba>[禄存·悟]</color>劈中的目标<color=#ffedb8>攻击力降低<$6><1>%</color>，持续<color=#b2e7ff>T<$6><2></color>秒。<color=#ffedb8>减速</color>效果提升为<color=#b2e7ff><$9><1>%</color>，时间持续延长至<color=#b2e7ff>T<$9><2></color>秒",null,"禄存·悟","Skillicon"]
[null,null,110250,3,"禄存·真","苍刃",1,0,1,"<color=#37e6ba>[禄存·悟]<color=#37e6ba>[禄存·悟]劈中的目标<color=#ffedb8>攻击力降低<$6><1>%</color>，持续<color=#b2e7ff>T<$6><2></color>秒。<color=#ffedb8>减速</color>效果提升为<color=#b2e7ff><$9><1>%</color>，时间持续延长至<color=#b2e7ff>T<$9><2></color>秒\\n\n<color=#37dbe5>[禄存·真]</color>落地时获得一个可吸收<color=#e5ce4c><$7><1>%最大生命值伤害的护盾</color>，持续<color=#b2e7ff>T<$7><2></color>秒",null,null,3,0,110250,null,null,2,null,null,"skbk5:1,skcl:200;stone3:6,skcl:400;stone3:9,skcl:800",14,"1:0;2:0;3:0",110200,5,2,110250,110240,"<color=#37dbe5>[禄存·真]</color>落地时获得一个可吸收<color=#e5ce4c><$7><1>%最大生命值伤害的护盾</color>，持续<color=#b2e7ff>T<$7><2></color>秒",null,"禄存·真","Skillicon"]
[null,null,110260,3,"禄存·仙","苍刃",1,0,1,"<color=#37e6ba>[禄存·悟]<color=#37e6ba>[禄存·悟]劈中的目标<color=#ffedb8>攻击力降低<$6><1>%</color>，持续<color=#b2e7ff>T<$6><2></color>秒。<color=#ffedb8>减速</color>效果提升为<color=#b2e7ff><$9><1>%</color>，时间持续延长至<color=#b2e7ff>T<$9><2></color>秒\\n\n<color=#37dbe5>[禄存·真]</color>落地时获得一个可吸收<color=#e5ce4c><$7><1>%最大生命值伤害的护盾</color>，持续<color=#b2e7ff>T<$7><2></color>秒\\n\n<color=#3d86ff>[禄存·仙]</color><color=#e5ce4c>护盾系数增加<$10><1>%</color>，护盾持续时间结束或是被打破时，会对小范围造成<color=#fa5266><$8><1>%自身最大生命值的伤害</color>",null,null,3,0,110260,null,null,3,null,null,"skbk6:1,skcl:300;stone3:9,skcl:600;stone3:12,skcl:1200",15,"1:0;2:0;3:0",110200,6,2,110260,110250,"<color=#3d86ff>[禄存·仙]</color><color=#e5ce4c>护盾系数增加<$10><1>%</color>，护盾持续时间结束或是被打破时，会对小范围造成<color=#fa5266><$8><1>%自身最大生命值的伤害</color>",null,"禄存·仙","Skillicon"]
[null,null,110300,4,"裂地猛击","苍刃",1,0,1,"释放需要<color=#fa5266>G<$2><1>怒气</color>，将怒气汇聚，最多3秒，期间提升<color=#e5ce4c><$9><3>%妖兽免伤</color>，免疫控制。可随时释放打出，基础造成<color=#fa5266><$5><1_1>点伤害</color>，随着汇聚时间递增最多再造成<color=#fa5266><$5><1_2>%攻击力伤害</color>，满蓄还会额外对妖兽造成<color=#fa5266><$12><3>%攻击力伤害</color>并范围<color=#ffedb8>击飞</color>（妖王除外）。受到伤害的目标<color=#ffedb8>减速<$9><1>%</color>，持续<color=#b2e7ff>T<$9><2></color>秒","<$5><1_1>+<$5><1_2>%攻击力",null,10,0,110300,"75;80;90;90;100;100;110;110;120;120","1000;1000;1000;1000;1000;1000;1000;1000;1000;1000",null,{"$f":"$Q$6","v":0},"1:1;2:3;3:3;4:3;5:3;6:3;7:3;8:3;9:3;10:3",null,16,"1:0;2:0;3:0;4:0;5:0;6:0;7:0;8:0;9:0;10:0",null,3,0,{"$nulls":4},"破军:禄存","Skillicon"]
[null,null,110310,4,"破军·悟","苍刃",1,0,1,"<color=#ffb03e>[破军·悟]</color>根据命中敌方数量提升自身攻击力，每层提升<color=#fa5266><$6><1>%攻击力</color>，共三层，分别在（<color=#b2e7ff>1</color>/<color=#b2e7ff>3</color>/<color=#b2e7ff>5</color>及以上提升），持续<color=#b2e7ff>T<$6><2></color>秒",null,null,3,0,110310,null,null,1,null,null,"skbk7:1,skcl:100;stone3:3,skcl:200;stone3:6,skcl:400",17,"1:0;2:0;3:0",110300,1,1,110310,110300,"<color=#ffb03e>[破军·悟]</color>根据命中敌方数量提升自身攻击力，每层提升<color=#fa5266><$6><1>%攻击力</color>，共三层，分别在（<color=#b2e7ff>1</color>/<color=#b2e7ff>3</color>/<color=#b2e7ff>5</color>及以上提升），持续<color=#b2e7ff>T<$6><2></color>秒",null,"破军·悟","Skillicon"]
[null,null,110320,4,"破军·真","苍刃",1,0,1,"<color=#ffb03e>[破军·悟]</color>根据命中敌方数量提升自身攻击力，每层提升<color=#fa5266><$6><1>%攻击力</color>，共三层，分别在（<color=#b2e7ff>1</color>，<color=#b2e7ff>3</color>，<color=#b2e7ff>5</color>及以上提升），持续<color=#b2e7ff>T<$6><2></color>秒\\n\n<color=#ff8b24>[破军·真]</color>击中敌方会造成烧伤，每<color=#b2e7ff>0.5</color>秒造成<color=#fa5266><$7><1>%敌方最大生命值的伤害</color>，持续<color=#b2e7ff>T<$7><2></color>秒，结束时爆燃，造成<color=#fa5266><$7><5>%攻击力伤害</color>，并且在<color=#ffedb8>烧伤</color>效果存在时每次普通挥砍打中都会使爆燃的<color=#fa5266>攻击力伤害系数增加<$7><4>%</color>，最多叠<color=#b2e7ff>G<$7><3></color>次",null,null,3,0,110320,null,null,2,null,null,"skbk8:1,skcl:200;stone3:6,skcl:400;stone3:9,skcl:800",18,"1:0;2:0;3:0",110300,2,1,110320,110310,"<color=#ff8b24>[破军·真]</color>击中敌方会造成烧伤，每<color=#b2e7ff>0.5</color>秒造成<color=#fa5266><$7><1>%敌方最大生命值的伤害</color>，持续<color=#b2e7ff>T<$7><2></color>秒，结束时爆燃，造成<color=#fa5266><$7><5>%攻击力伤害</color>，并且在<color=#ffedb8>烧伤</color>效果存在时每次普通挥砍打中都会使爆燃的<color=#fa5266>攻击力伤害系数增加<$7><4>%</color>，最多叠<color=#b2e7ff>G<$7><3></color>次",null,"破军·真","Skillicon"]
[null,null,110330,4,"破军·仙","苍刃",1,0,1,"<color=#ffb03e>[破军·悟]</color>根据命中敌方数量提升自身攻击力，每层提升<color=#fa5266><$6><1>%攻击力</color>，共三层，分别在（<color=#b2e7ff>1</color>，<color=#b2e7ff>3</color>，<color=#b2e7ff>5</color>及以上提升），持续<color=#b2e7ff>T<$6><2></color>秒\\n\n<color=#ff8b24>[破军·真]</color>击中敌方会造成烧伤，每<color=#b2e7ff>0.5</color>秒造成<color=#fa5266><$7><1>%敌方最大生命值的伤害</color>，持续<color=#b2e7ff>T<$7><2></color>秒，结束时爆燃，造成<color=#fa5266><$7><5>%攻击力伤害</color>，并且在<color=#ffedb8>烧伤</color>效果存在时每次普通挥砍打中都会使爆燃的<color=#fa5266>攻击力伤害系数增加<$7><4>%</color>，最多叠<color=#b2e7ff>G<$7><3></color>次\\n\n<color=#ff4633>[破军·仙]</color>怒气汇聚提升伤害效率提升<color=#fa5266><$8><1>%</color>，满蓄额外造成<color=#fa5266><$8><2>%攻击力伤害</color>，并在满蓄时击中造成<color=#b2e7ff>T<$8><3></color>秒眩晕",null,null,3,0,110330,null,null,3,null,null,"skbk9:1,skcl:300;stone3:9,skcl:600;stone3:12,skcl:1200",19,"1:0;2:0;3:0",110300,3,1,110330,110320,"<color=#ff4633>[破军·仙]</color>怒气汇聚提升伤害效率提升<color=#fa5266><$8><1>%</color>，满蓄额外造成<color=#fa5266><$8><2>%攻击力伤害</color>，并在满蓄时击中造成<color=#b2e7ff>T<$8><3></color>秒眩晕",null,"破军·仙","Skillicon"]
[null,null,110340,4,"禄存·悟","苍刃",1,0,1,"<color=#37e6ba>[禄存·悟]</color>根据命中敌方数量提升自身防御力，每层提升<color=#e5ce4c><$6><1>%防御力</color>，共三层，分别在（<color=#b2e7ff>1</color>，<color=#b2e7ff>3</color>，<color=#b2e7ff>5</color>及以上提升），持续<color=#b2e7ff>T<$6><2></color>秒",null,null,3,0,110340,null,null,1,null,null,"skbk7:1,skcl:100;stone3:3,skcl:200;stone3:6,skcl:400",20,"1:0;2:0;3:0",110300,4,2,110340,110300,"<color=#37e6ba>[禄存·悟]</color>根据命中敌方数量提升自身防御力，每层提升<color=#e5ce4c><$6><1>%防御力</color>，共三层，分别在（<color=#b2e7ff>1</color>，<color=#b2e7ff>3</color>，<color=#b2e7ff>5</color>及以上提升），持续<color=#b2e7ff>T<$6><2></color>秒",null,"禄存·悟","Skillicon"]
[null,null,110350,4,"禄存·真","苍刃",1,0,1,"<color=#37e6ba>[禄存·悟]</color>根据命中敌方数量提升自身防御力，每层提升<color=#e5ce4c><$6><1>%防御力</color>，共三层，分别在（<color=#b2e7ff>1</color>，<color=#b2e7ff>3</color>，<color=#b2e7ff>5</color>及以上提升），持续<color=#b2e7ff>T<$6><2></color>秒\\n\n<color=#37dbe5>[禄存·真]</color>爆裂的地面熔岩涌出，存在<color=#b2e7ff>5</color>秒，在此范围内敌方持续受到<color=#b2e7ff>T<$9><2></color>秒<color=#b2e7ff><$9><1>%</color>的<color=#ffedb8>减速</color>，每<color=#b2e7ff>0.25</color>秒受到<color=#fa5266><$7><1>%防御力伤害</color>，且苍刃自身<color=#b2e7ff>移速增加<$9><3>%</color>，持续<color=#b2e7ff>T<$9><2></color>秒",null,null,3,0,110350,null,null,2,null,null,"skbk8:1,skcl:200;stone3:6,skcl:400;stone3:9,skcl:800",21,"1:0;2:0;3:0",110300,5,2,110350,110340,"<color=#37dbe5>[禄存·真]</color>爆裂的地面熔岩涌出，存在<color=#b2e7ff>5</color>秒，在此范围内敌方持续受到<color=#b2e7ff>T<$9><2></color>秒<color=#b2e7ff><$9><1>%</color>的<color=#ffedb8>减速</color>，每<color=#b2e7ff>0.25</color>秒受到<color=#fa5266><$7><1>%防御力伤害</color>，且苍刃自身<color=#b2e7ff>移速增加<$9><3>%</color>，持续<color=#b2e7ff>T<$9><2></color>秒",null,"禄存·真","Skillicon"]
[null,null,110360,4,"禄存·仙","苍刃",1,0,1,"<color=#37e6ba>[禄存·悟]</color>根据命中敌方数量提升自身防御力，每层提升<color=#e5ce4c><$6><1>%防御力</color>，共三层，分别在（<color=#b2e7ff>1</color>，<color=#b2e7ff>3</color>，<color=#b2e7ff>5</color>及以上提升），持续<color=#b2e7ff>T<$6><2></color>秒\\n\n<color=#37dbe5>[禄存·真]</color>爆裂的地面熔岩涌出，存在<color=#b2e7ff>5</color>秒，在此范围内敌方持续受到<color=#b2e7ff>T<$9><2></color>秒<color=#b2e7ff><$9><1>%</color>的<color=#ffedb8>减速</color>，每<color=#b2e7ff>0.25</color>秒受到<color=#fa5266><$7><1>%防御力伤害</color>，且苍刃自身<color=#b2e7ff>移速增加<$9><3>%</color>，持续<color=#b2e7ff>T<$9><2></color>秒\\n\n<color=#3d86ff>[禄存·仙]</color>仙诀打出的熔岩路径生成<color=#b2e7ff>1</color>秒后再次喷发熔岩，对路径上的敌人造成<color=#fa5266><$8><1>%自身最大生命值的伤害</color>",null,null,3,0,110360,null,null,3,null,null,"skbk9:1,skcl:300;stone3:9,skcl:600;stone3:12,skcl:1200",22,"1:0;2:0;3:0",110300,6,2,110360,110350,"<color=#3d86ff>[禄存·仙]</color>仙诀打出的熔岩路径生成<color=#b2e7ff>1</color>秒后再次喷发熔岩，对路径上的敌人造成<color=#fa5266><$8><1>%自身最大生命值的伤害</color>",null,"禄存·仙","Skillicon"]
[null,null,110400,5,"气动山河","苍刃",1,0,1,"踩踏地面咆哮，获得<color=#ffedb8>气动山河</color>的状态<color=#b2e7ff>T<$10><1></color>秒，并在此状态内每<color=#b2e7ff>0.5</color>秒提升<color=#fa5266>G<$12><1>怒气</color>。对范围内造成<color=#fa5266><$5><1_1>+<$5><1_2>%苍刃自身当前生命值</color>伤害并<color=#ffedb8>嘲讽</color>，（对妖持续<color=#b2e7ff>T<$9><2></color>秒，对其他修仙者持续<color=#b2e7ff>T<$9><1></color>秒），受到来自被<color=#ffedb8>嘲讽</color>敌方的<color=#e5ce4c>伤害减免<$1><1>%</color>。天赋<color=#ffedb8>荒原血统</color>刷新并满层。此仙诀造成伤害时会扣除妖王<color=#9e2ab7>G<$3><1>点定力</color>","<$5><1_1>+<$5><1_2>%当前生命","skill-1-4",10,0,110400,"80;80;90;90;100;100;110;110;120;120","1000;1000;1000;1000;1000;1000;1000;1000;1000;1000",null,{"$f":"$Q$6","v":0},"1:1;2:3;3:3;4:3;5:3;6:3;7:3;8:3;9:3;10:3",null,23,"1:0;2:0;3:0;4:0;5:0;6:0;7:0;8:0;9:0;10:0",null,4,0,{"$nulls":4},"破军:禄存","Skillicon"]
[null,null,110410,5,"破军·悟","苍刃",1,0,1,"<color=#ffb03e>[破军·悟]</color>额外增加<color=#fa5266><$6><1>%攻击力伤害</color>",null,null,3,0,110410,null,null,1,null,null,"skbk10:1,skcl:100;stone3:3,skcl:200;stone3:6,skcl:400",24,"1:0;2:0;3:0",110400,1,1,110410,110400,"<color=#ffb03e>[破军·悟]</color>额外增加<color=#fa5266><$6><1>%攻击力伤害</color>",null,"破军·悟","Skillicon"]
[null,null,110420,5,"破军·真","苍刃",1,0,1,"<color=#ffb03e>[破军·悟]</color>额外增加<color=#fa5266><$6><1>%攻击力伤害</color>\\n\n<color=#ff8b24>[破军·真]</color>根据已损失生命值提高自身攻击力，每损失<color=#4ce682><$7><1>%生命值</color>提高<color=#fa5266><$7><2>%攻击力</color>，最低<color=#4ce682><$7><3>%血量</color>时不再提升，持续<color=#b2e7ff>T<$7><4></color>秒",null,null,3,0,110420,null,null,2,null,null,"skbk11:1,skcl:200;stone3:6,skcl:400;stone3:9,skcl:800",25,"1:0;2:0;3:0",110400,2,1,110420,110410,"<color=#ff8b24>[破军·真]</color>根据已损失生命值提高自身攻击力，每损失<color=#4ce682><$7><1>%生命值</color>提高<color=#fa5266><$7><2>%攻击力</color>，最低<color=#4ce682><$7><3>%血量</color>时不再提升，持续<color=#b2e7ff>T<$7><4></color>秒",null,"破军·真","Skillicon"]
[null,null,110430,5,"破军·仙","苍刃",1,0,1,"<color=#ffb03e>[破军·悟]</color>额外增加<color=#fa5266><$6><1>%攻击力伤害</color>\\n\n<color=#ff8b24>[破军·真]</color>根据已损失生命值提高自身攻击力，每损失<color=#4ce682><$7><1>%生命值</color>提高<color=#fa5266><$7><2>%攻击力</color>，最低<color=#4ce682><$7><3>%血量</color>时不再提升，持续<color=#b2e7ff>T<$7><4></color>秒\\n\n<color=#ff4633>[破军·仙]</color>在<color=#ffedb8>气动山河</color>状态持续时间内，受到致死伤害时<color=#4ce682>锁血不灭</color>，并且<color=#fa5266>攻击力提升<$8><3>%</color>、<color=#fa5266>暴击率提升<$8><2>%</color>，持续<color=#b2e7ff>T<$8><1></color>秒",null,null,3,0,110430,null,null,3,null,null,"skbk12:1,skcl:300;stone3:9,skcl:600;stone3:12,skcl:1200",26,"1:0;2:0;3:0",110400,3,1,110430,110420,"<color=#ff4633>[破军·仙]</color>在<color=#ffedb8>气动山河</color>状态持续时间内，受到致死伤害时<color=#4ce682>锁血不灭</color>，并且<color=#fa5266>攻击力提升<$8><3>%</color>、<color=#fa5266>暴击率提升<$8><2>%</color>，持续<color=#b2e7ff>T<$8><1></color>秒",null,"破军·仙","Skillicon"]
[null,null,110440,5,"禄存·悟","苍刃",1,0,1,"<color=#37e6ba>[禄存·悟]</color>释放时开始每秒恢复<color=#4ce682>自身最大生命值<$6><1>%血量</color>，持续<color=#b2e7ff>T<$6><2></color>秒",null,null,3,0,110440,null,null,1,null,null,"skbk10:1,skcl:100;stone3:3,skcl:200;stone3:6,skcl:400",27,"1:0;2:0;3:0",110400,4,2,110440,110400,"<color=#37e6ba>[禄存·悟]</color>释放时开始每秒恢复<color=#4ce682>自身最大生命值<$6><1>%血量</color>，持续<color=#b2e7ff>T<$6><2></color>秒",null,"禄存·悟","Skillicon"]
[null,null,110450,5,"禄存·真","苍刃",1,0,1,"<color=#37e6ba>[禄存·悟]</color>释放时开始每秒恢复<color=#4ce682>自身最大生命值<$6><1>%血量</color>，持续<color=#b2e7ff>T<$6><2></color>秒\\n\n<color=#37dbe5>[禄存·真]</color>在<color=#ffedb8>气动山河</color>状态持续时间内，嘲讽伤害减免增加<color=#e5ce4c><$7><1>%</color>",null,null,3,0,110450,null,null,2,null,null,"skbk11:1,skcl:200;stone3:6,skcl:400;stone3:9,skcl:800",28,"1:0;2:0;3:0",110400,5,2,110450,110440,"<color=#37dbe5>[禄存·真]</color>在<color=#ffedb8>气动山河</color>状态持续时间内，嘲讽伤害减免增加<color=#e5ce4c><$7><1>%</color>",null,"禄存·真","Skillicon"]
[null,null,110460,5,"禄存·仙","苍刃",1,0,1,"<color=#37e6ba>[禄存·悟]</color>释放时开始每秒恢复<color=#4ce682>自身最大生命值<$6><1>%血量</color>，持续<color=#b2e7ff>T<$6><2></color>秒\\n\n<color=#37dbe5>[禄存·真]</color>在<color=#ffedb8>气动山河</color>状态持续时间内，嘲讽伤害减免增加<color=#e5ce4c><$7><1>%</color>\\n\n<color=#3d86ff>[禄存·仙]</color>在<color=#ffedb8>气动山河</color>状态期间受到伤害，若单次伤害超过<color=#4ce682><$8><1>%最大生命值</color>，则向范围内产生气血冲击，造成<color=#fa5266><$8><2>%自身最大生命值的伤害</color>并扣除妖王<color=#9e2ab7>G<$8><3>点定力</color>，每<color=#b2e7ff>0.5</color>秒可触发一次",null,null,3,0,110460,null,null,3,null,null,"skbk12:1,skcl:300;stone3:9,skcl:600;stone3:12,skcl:1200",29,"1:0;2:0;3:0",110400,6,2,110460,110450,"<color=#3d86ff>[禄存·仙]</color>在<color=#ffedb8>气动山河</color>状态期间受到伤害，若单次伤害超过<color=#4ce682><$8><1>%最大生命值</color>，则向范围内产生气血冲击，造成<color=#fa5266><$8><2>%自身最大生命值的伤害</color>并扣除妖王<color=#9e2ab7>G<$8><3>点定力</color>，每<color=#b2e7ff>0.5</color>秒可触发一次",null,"禄存·仙","Skillicon"]
[null,null,110500,6,"风卷残云","苍刃",1,0,1,"释放需要<color=#fa5266>G<$2><1>怒气</color>，将怒气汇聚，聚气时<color=#ffedb8>降低<$1><1>%移动速度</color>，<color=#e5ce4c>受到伤害减少<$1><2>%</color>。聚气完成后旋转巨剑，<color=#ffedb8>免疫强控</color>效果（转化为<color=#ffedb8><$9><1>%减速</color>），对周围敌人每<color=#b2e7ff>0.5</color>秒造成<color=#fa5266><$5><1_1>+<$5><1_2>%攻击力伤害</color>，并提升<color=#fa5266>G<$12><1>怒气</color>，持续<color=#b2e7ff>5</color>秒。聚气时间越长伤害越高，可提前结束聚气","<$5><1_1>+<$5><1_2>%攻击力","skill-1-5",10,0,110500,"80;80;90;90;100;100;110;110;120;120","1000;1000;1000;1000;1000;1000;1000;1000;1000;1000",null,{"$f":"$Q$6","v":0},"1:1;2:3;3:3;4:3;5:3;6:3;7:3;8:3;9:3;10:3",null,30,"1:0;2:0;3:0;4:0;5:0;6:0;7:0;8:0;9:0;10:0",null,5,0,{"$nulls":4},"破军:禄存","Skillicon"]
[null,null,110510,6,"破军·悟","苍刃",1,0,1,"<color=#ffb03e>[破军·悟]</color>聚气期间不再获得减伤效果，但是聚气的<color=#fa5266>攻击力伤害系数增加<$6><1>%</color>",null,null,3,0,110510,null,null,1,null,null,"skbk13:1,skcl:200;stone3:6,skcl:400;stone3:12,skcl:800",31,"1:0;2:0;3:0",110500,1,1,110510,110500,"<color=#ffb03e>[破军·悟]</color>聚气期间不再获得减伤效果，但是聚气的<color=#fa5266>攻击力伤害系数增加<$6><1>%</color>",null,"破军·悟","Skillicon"]
[null,null,110520,6,"破军·真","苍刃",1,0,1,"<color=#ffb03e>[破军·悟]</color>聚气期间不再获得减伤效果，但是聚气的<color=#fa5266>攻击力伤害系数增加<$6><1>%</color>\\n\n<color=#ff8b24>[破军·真]</color><color=#ffedb8>风卷残云</color>释放期间再次点击仙诀图标，可以立即停止，并顺势对前方范围挥出一次伤害，为<color=#ffedb8>风卷残云</color><color=#fa5266>剩余伤害的<$7><1>%</color>。并恢复相应的怒气（与提前中断时间相关）",null,null,3,0,110520,null,null,2,null,null,"skbk14:1,skcl:400;stone3:12,skcl:800;stone3:18,skcl:1600",32,"1:0;2:0;3:0",110500,2,1,110520,110510,"<color=#ff8b24>[破军·真]</color><color=#ffedb8>风卷残云</color>释放期间再次点击仙诀图标，可以立即停止，并顺势对前方范围挥出一次伤害，为<color=#ffedb8>风卷残云</color><color=#fa5266>剩余伤害的<$7><1>%</color>。并恢复相应的怒气（与提前中断时间相关）",null,"破军·真","Skillicon"]
[null,null,110530,6,"破军·仙","苍刃",1,0,1,"<color=#ffb03e>[破军·悟]</color>聚气期间不再获得减伤效果，但是聚气的<color=#fa5266>攻击力伤害系数增加<$6><1>%</color>\\n\n<color=#ff8b24>[破军·真]</color><color=#ffedb8>风卷残云</color>释放期间再次点击仙诀图标，可以立即停止，并顺势对前方范围挥出一次伤害，为<color=#ffedb8>风卷残云</color><color=#fa5266>剩余伤害的<$7><1>%</color>。并恢复相应的怒气（与提前中断时间相关）\\n\n<color=#ff4633>[破军·仙]</color>降低此仙诀恢复时间<color=#b2e7ff><$8><1>%</color>",null,null,3,0,110530,null,null,3,null,null,"skbk15:1,skcl:600;stone3:18,skcl:1200;stone3:24,skcl:2400",33,"1:0;2:0;3:0",110500,3,1,110530,110520,"<color=#ff4633>[破军·仙]</color>降低此仙诀恢复时间<color=#b2e7ff><$8><1>%</color>",null,"破军·仙","Skillicon"]
[null,null,110540,6,"禄存·悟","苍刃",1,0,1,"<color=#37e6ba>[禄存·悟]</color>聚气期间<color=#ffedb8>不降低移动速度</color>，<color=#e5ce4c>减伤效果提高为<$1><2>%</color>",null,null,3,0,110540,null,null,1,null,null,"skbk13:1,skcl:200;stone3:6,skcl:400;stone3:12,skcl:800",34,"1:0;2:0;3:0",110500,4,2,110540,110500,"<color=#37e6ba>[禄存·悟]</color>聚气期间<color=#ffedb8>不降低移动速度</color>，<color=#e5ce4c>减伤效果提高为<$1><2>%</color>",null,"禄存·悟","Skillicon"]
[null,null,110550,6,"禄存·真","苍刃",1,0,1,"<color=#37e6ba>[禄存·悟]</color>聚气期间<color=#ffedb8>不降低移动速度</color>，<color=#e5ce4c>减伤效果提高为<$1><2>%</color>\\n\n<color=#37dbe5>[禄存·真]</color>旋转巨剑期间<color=#ffedb8>免疫控制</color>效果，并且提高<color=#b2e7ff><$7><1>%移动速度</color>，提升<color=#b2e7ff><$7><2>%妖兽免伤</color>",null,null,3,0,110550,null,null,2,null,null,"skbk14:1,skcl:400;stone3:12,skcl:800;stone3:18,skcl:1600",35,"1:0;2:0;3:0",110500,5,2,110550,110540,"<color=#37dbe5>[禄存·真]</color>旋转巨剑期间<color=#ffedb8>免疫控制</color>效果，并且提高<color=#b2e7ff><$7><1>%移动速度</color>，提升<color=#b2e7ff><$7><2>%妖兽免伤</color>",null,"禄存·真","Skillicon"]
[null,null,110560,6,"禄存·仙","苍刃",1,0,1,"<color=#37e6ba>[禄存·悟]</color>聚气期间<color=#ffedb8>不降低移动速度</color>，<color=#e5ce4c>减伤效果提高为<$1><2>%</color>\\n\n<color=#37dbe5>[禄存·真]</color>旋转巨剑期间<color=#ffedb8>免疫控制</color>效果，并且提高<color=#b2e7ff><$7><1>%移动速度</color>，提升<color=#b2e7ff><$7><2>%妖兽免伤</color>\\n\n<color=#3d86ff>[禄存·仙]</color>此仙诀每次造成的伤害会额外增加<color=#fa5266><$8><1>%防御力伤害</color>",null,null,3,0,110560,null,null,3,null,null,"skbk15:1,skcl:600;stone3:18,skcl:1200;stone3:24,skcl:2400",36,"1:0;2:0;3:0",110500,6,2,110560,110550,"<color=#3d86ff>[禄存·仙]</color>此仙诀每次造成的伤害会额外增加<color=#fa5266><$8><1>%防御力伤害</color>",null,"禄存·仙","Skillicon"]
[null,null,110600,7,"天赋","苍刃",1,0,4,"嗜血神力：苍刃每次普通挥砍和部分仙诀可以积攒<color=#fa5266>怒气</color>，每次普通挥砍积攒<color=#fa5266>G<$9><1>怒气</color>。最多蓄集<color=#fa5266>G<$5><1>怒气</color>。每提升<color=#fa5266>G<$8><1>怒气</color>，提高<color=#fa5266><$8><2>%妖兽增伤</color>。某些强力的仙诀可以通过聚集消耗怒气获得更为强力的效果，当脱离战斗状态的时候，每<color=#b2e7ff>T<$6><1></color>秒消散<color=#fa5266>G<$6><2>怒气</color>",null,null,3,1,110600,20,20,null,null,null,"stone3:3,skcl:200;stone3:6,skcl:400;stone3:9,skcl:800",36,"1:0;2:0;3:0;4:0",110600,2,1,110601,null,"嗜血神力·仙：苍刃每次普通挥砍和部分仙诀可以积攒<color=#fa5266>怒气</color>，每次普通挥砍积攒<color=#fa5266>G<$9><1>怒气</color>。最多蓄集<color=#fa5266>G<$5><1>怒气</color>。每提升<color=#fa5266>G<$8><1>怒气</color>，提高<color=#fa5266><$8><2>%妖兽增伤</color>。某些强力的仙诀可以通过聚集消耗怒气获得更为强力的效果，当脱离战斗状态的时候，每<color=#b2e7ff>T<$6><1></color>秒消散<color=#fa5266>G<$6><2>怒气</color>","嗜血神力·仙","破军:禄存","Skillicon"]
[null,null,110601,7,"天赋","苍刃",1,0,4,"荒原血统：提升<color=#e5ce4c>妖兽免伤<$7><1>%</color>。每次受到伤害时，获得<color=#b2e7ff>1</color>层不屈效果：<color=#e5ce4c>防御值提升<$5><1>%</color>，可叠加<color=#b2e7ff>10</color>层，持续<color=#b2e7ff>T<$6><1></color>秒（每次受伤持续时间刷新）未受伤害消失，下次重新叠加",null,null,3,1,110601,20,20,null,null,null,"stone3:3,skcl:200;stone3:6,skcl:400;stone3:9,skcl:800",36,"1:0;2:0;3:0;4:0",110600,5,2,110602,null,"荒原血统·仙：提升<color=#e5ce4c>妖兽免伤<$7><1>%</color>。每次受到伤害时，获得<color=#b2e7ff>1</color>层不屈效果：<color=#e5ce4c>防御值提升<$5><1>%</color>，可叠加<color=#b2e7ff>10</color>层，持续<color=#b2e7ff>T<$6><1></color>秒（每次受伤持续时间刷新）未受伤害消失，下次重新叠加","荒原血统·仙",null,"Skillicon"]
[null,null,310000,1,"普攻","剑仙",3,null,3,null,null,null,0,1,310000,{"$nulls":9},0,{"$nulls":6},"Skillicon"]
[null,null,310100,2,"破风三绝","剑仙",3,null,1,"剑气二连斩，每下剑气斩击都会对途经的敌人造成<color=#fa5266><$5><1_1>+<$5><1_2>%攻击力的伤害</color>。当有<color=#b2e7ff>G<$12><1>剑气能量</color>，可以再次释放相同伤害的第二部分斩击，第二部分斩击与<color=#b2e7ff>剑气层数</color>有关，层数越高斩击段数越多，每下造成<color=#fa5266><$5><2_1>+<$5><2_2>%攻击力的伤害</color>","<$5><1_1>+<$5><1_2>%攻击力\\n<$5><2_1>+<$5><2_2>%攻击力",null,10,0,310100,"10;80;90;90;100;100;110;110;120;120","1000;1000;1000;1000;1000;1000;1000;1000;1000;1000",null,{"$f":"$Q$6","v":0},"1:1;2:3;3:3;4:3;5:3;6:3;7:3;8:3;9:3;10:3",null,null,"1:0;2:0;3:0;4:0;5:0;6:0;7:0;8:0;9:0;10:0",null,1,{"$nulls":5},"掠空:御剑","Skillicon"]
[null,null,310110,2,"掠空·悟","剑仙",3,null,1,"<color=#ffb03e>[掠空·悟]</color>第二部分剑气斩击会随着<color=#b2e7ff>剑气层数</color>增加伤害，每多一层<color=#fa5266>攻击力伤害系数递增<$6><1>%</color>",null,null,3,0,310110,null,null,1,null,null,"skbk16:1,skcl:100;stone3:3,skcl:200;stone3:6,skcl:400",null,"1:0;2:0;3:0",310100,1,1,310110,310100,"<color=#ffb03e>[掠空·悟]</color>第二部分剑气斩击会随着<color=#b2e7ff>剑气层数</color>增加伤害，每多一层<color=#fa5266>攻击力伤害系数递增<$6><1>%</color>",null,"掠空·悟","Skillicon"]
[null,null,310120,2,"掠空·真","剑仙",3,null,1,"<color=#ffb03e>[掠空·悟]</color>第二部分剑气斩击会随着<color=#b2e7ff>剑气层数</color>增加伤害，每多一层<color=#fa5266>攻击力伤害系数递增<$6><1>%</color>\\n\n<color=#ff8b24>[掠空·真]</color>敌方当前生命值越低造成额外伤害越高，每少<color=#4ce682>血量<$7><1>%</color><color=#fa5266>攻击力伤害系数增加<$7><2>%</color>",null,null,3,0,310120,null,null,2,null,null,"skbk17:1,skcl:200;stone3:6,skcl:400;stone3:9,skcl:800",null,"1:0;2:0;3:0",310100,2,1,310120,310110,"<color=#ff8b24>[掠空·真]</color>敌方当前生命值越低造成额外伤害越高，每少<color=#4ce682>血量<$7><1>%</color><color=#fa5266>攻击力伤害系数增加<$7><2>%</color>",null,"掠空·真","Skillicon"]
[null,null,310130,2,"掠空·仙","剑仙",3,null,1,"<color=#ffb03e>[掠空·悟]</color>第二部分剑气斩击会随着<color=#b2e7ff>剑气层数</color>增加伤害，每多一层<color=#fa5266>攻击力伤害系数递增<$6><1>%</color>\\n\n<color=#ff8b24>[掠空·真]</color>敌方当前生命值越低造成额外伤害越高，每少<color=#4ce682>血量<$7><1>%</color><color=#fa5266>攻击力伤害系数增加<$7><2>%</color>。\\n\n<color=#ff4633>[掠空·仙]</color>从剑气一层开始，每层的第二部分剑气斩击会多打出一个剑气幻影，根据剑气层数剑气幻影造成<color=#fa5266><$8><1>%/<$8><2>%/<$8><3>%攻击力伤害</color>",null,null,3,0,310130,null,null,3,null,null,"skbk18:1,skcl:300;stone3:9,skcl:600;stone3:12,skcl:1200",null,"1:0;2:0;3:0",310100,3,1,310130,310120,"<color=#ff4633>[掠空·仙]</color>从剑气一层开始，每层的第二部分剑气斩击会多打出一个剑气幻影，根据剑气层数剑气幻影造成<color=#fa5266><$8><1>%/<$8><2>%/<$8><3>%攻击力伤害</color>",null,"掠空·仙","Skillicon"]
[null,null,310140,2,"御剑·悟","剑仙",3,null,1,"<color=#37e6ba>[御剑·悟]</color>释放仙诀的时候提升自身<color=#b2e7ff>攻速<$6><1>%</color>，持续<color=#b2e7ff>T<$6><2></color>秒",null,null,3,0,310140,null,null,1,null,null,"skbk16:1,skcl:100;stone3:3,skcl:200;stone3:6,skcl:400",null,"1:0;2:0;3:0",310100,4,2,310140,310100,"<color=#37e6ba>[御剑·悟]</color>释放仙诀的时候提升自身<color=#b2e7ff>攻速<$6><1>%</color>，持续<color=#b2e7ff>T<$6><2></color>秒",null,"御剑·悟","Skillicon"]
[null,null,310150,2,"御剑·真","剑仙",3,null,1,"<color=#37e6ba>[御剑·悟]</color>释放仙诀的时候提升自身<color=#b2e7ff>攻速<$6><1>%</color>，持续<color=#b2e7ff>T<$6><2></color>秒\\n\n<color=#37dbe5>[御剑·真]</color>第二部分的斩击有<color=#b2e7ff><$7><1>%</color>概率额外获得<color=#b2e7ff>G<$7><2></color>个剑影",null,null,3,0,310150,null,null,2,null,null,"skbk17:1,skcl:200;stone3:6,skcl:400;stone3:9,skcl:800",null,"1:0;2:0;3:0",310100,5,2,310150,310140,"<color=#37dbe5>[御剑·真]</color>第二部分的斩击有<color=#b2e7ff><$7><1>%</color>概率额外获得<color=#b2e7ff>G<$7><2></color>个剑影",null,"御剑·真","Skillicon"]
[null,null,310160,2,"御剑·仙","剑仙",3,null,1,"<color=#37e6ba>[御剑·悟]</color>释放仙诀的时候提升自身<color=#b2e7ff>攻速<$6><1>%</color>，持续<color=#b2e7ff>T<$6><2></color>秒\\n\n<color=#37dbe5>[御剑·真]</color>第二部分的斩击有<color=#b2e7ff><$7><1>%</color>概率额外获得<color=#b2e7ff>G<$7><2></color>个剑影\\n\n<color=#3d86ff>[御剑·仙]</color>此仙诀打出后<color=#b2e7ff>T<$8><1></color>秒内下一次此仙诀<color=#fa5266>整体伤害提高<$8><2>%</color>",null,null,3,0,310160,null,null,3,null,null,"skbk18:1,skcl:300;stone3:9,skcl:600;stone3:12,skcl:1200",null,"1:0;2:0;3:0",310100,6,2,310160,310150,"<color=#3d86ff>[御剑·仙]</color>此仙诀打出后<color=#b2e7ff>T<$8><1></color>秒内下一次此仙诀<color=#fa5266>整体伤害提高<$8><2>%</color>",null,"御剑·仙","Skillicon"]
[null,null,310200,3,"气刃长空","剑仙",3,null,1,"向指定方向释放强力的一发法力冲击，对沿途第一个目标造成<color=#fa5266><$5><1_1>+<$5><1_2>%攻击力的伤害</color>，并释放出身上全部剑影和若干飞剑优先命中法力冲击的目标。基础释放<color=#b2e7ff>G<$12><1></color>个飞剑，每多释放一支剑影，就会多释放<color=#b2e7ff>G<$12><2></color>个飞剑。，单个飞剑造成<color=#fa5266><$12><3>%攻击力</color>伤害。此仙诀每次造成伤害会扣除妖王<color=#9e2ab7>G<$3><1>点定力</color>","<$5><1_1>+<$5><1_2>%攻击力\\n<$12><3>%攻击力",null,10,0,310200,"10;80;90;90;100;100;110;110;120;120","1000;1000;1000;1000;1000;1000;1000;1000;1000;1000",null,{"$f":"$Q$6","v":0},"1:1;2:3;3:3;4:3;5:3;6:3;7:3;8:3;9:3;10:3",null,null,"1:0;2:0;3:0;4:0;5:0;6:0;7:0;8:0;9:0;10:0",null,2,{"$nulls":5},"掠空:御剑","Skillicon"]
[null,null,310210,3,"掠空·悟","剑仙",3,null,1,"<color=#ffb03e>[掠空·悟]</color>飞剑的<color=#fa5266>攻击力伤害系数增加<$6><1>%</color>",null,null,3,0,310210,null,null,1,null,null,"skbk19:1,skcl:100;stone3:3,skcl:200;stone3:6,skcl:400",null,"1:0;2:0;3:0",310200,1,1,310210,310200,"<color=#ffb03e>[掠空·悟]</color>飞剑的<color=#fa5266>攻击力伤害系数增加<$6><1>%</color>",null,"掠空·悟","Skillicon"]
[null,null,310220,3,"掠空·真","剑仙",3,null,1,"<color=#ffb03e>[掠空·悟]</color>飞剑的<color=#fa5266>攻击力伤害系数增加<$6><1>%</color>\\n\n<color=#ff8b24>[掠空·真]</color>此仙诀命中敌方后，后续<color=#b2e7ff>T<$7><2></color>秒时间内，对此敌方命中的下一个<color=#ffedb8>破风三绝</color>或<color=#ffedb8>万剑归宗</color>会造成额外<color=#fa5266><$7><1>%攻击力伤害</color>",null,null,3,0,310220,null,null,2,null,null,"skbk20:1,skcl:200;stone3:6,skcl:400;stone3:9,skcl:800",null,"1:0;2:0;3:0",310200,2,1,310220,310210,"<color=#ff8b24>[掠空·真]</color>此仙诀命中敌方后，后续<color=#b2e7ff>T<$7><2></color>秒时间内，对此敌方命中的下一个<color=#ffedb8>破风三绝</color>或<color=#ffedb8>万剑归宗</color>会造成额外<color=#fa5266><$7><1>%攻击力伤害</color>",null,"掠空·真","Skillicon"]
[null,null,310230,3,"掠空·仙","剑仙",3,null,1,"<color=#ffb03e>[掠空·悟]</color>飞剑的<color=#fa5266>攻击力伤害系数增加<$6><1>%</color>\\n\n<color=#ff8b24>[掠空·真]</color>此仙诀命中敌方后，后续<color=#b2e7ff>T<$7><2></color>秒时间内，对此敌方命中的下一个<color=#ffedb8>破风三绝</color>或<color=#ffedb8>万剑归宗</color>会造成额外<color=#fa5266><$7><1>%攻击力伤害</color>\\n\n<color=#ff4633>[掠空·仙]</color>此仙诀命中时会<color=#ffedb8>禁锢敌方T<$9><1></color>秒，并在后续<color=#b2e7ff>T<$8><2></color>秒内，自身对此敌方的<color=#fa5266>所有伤害提高<$8><1>%</color>",null,null,3,0,310230,null,null,3,null,null,"skbk21:1,skcl:300;stone3:9,skcl:600;stone3:12,skcl:1200",null,"1:0;2:0;3:0",310200,3,1,310230,310220,"<color=#ff4633>[掠空·仙]</color>此仙诀命中时会<color=#ffedb8>禁锢敌方T<$9><1></color>秒，并在后续<color=#b2e7ff>T<$8><2></color>秒内，自身对此敌方的<color=#fa5266>所有伤害提高<$8><1>%</color>",null,"掠空·仙","Skillicon"]
[null,null,310240,3,"御剑·悟","剑仙",3,null,1,"<color=#37e6ba>[御剑·悟]</color>法力冲击在命中敌方的时候产生爆破，对范围内敌人造成<color=#fa5266><$6><1>%攻击力伤害</color>",null,null,3,0,310240,null,null,1,null,null,"skbk19:1,skcl:100;stone3:3,skcl:200;stone3:6,skcl:400",null,"1:0;2:0;3:0",310200,4,2,310240,310200,"<color=#37e6ba>[御剑·悟]</color>法力冲击在命中敌方的时候产生爆破，对范围内敌人造成<color=#fa5266><$6><1>%攻击力伤害</color>",null,"御剑·悟","Skillicon"]
[null,null,310250,3,"御剑·真","剑仙",3,null,1,"<color=#37e6ba>[御剑·悟]</color>法力冲击在命中敌方的时候产生爆破，对范围内敌人造成<color=#fa5266><$6><1>%攻击力伤害</color>\\n\n<color=#37dbe5>[御剑·真]</color>每个此仙诀释放出的剑影额外获得<color=#b2e7ff>G<$7><1>剑气能量</color>",null,null,3,0,310250,null,null,2,null,null,"skbk20:1,skcl:200;stone3:6,skcl:400;stone3:9,skcl:800",null,"1:0;2:0;3:0",310200,5,2,310250,310240,"<color=#37dbe5>[御剑·真]</color>每个此仙诀释放出的剑影额外获得<color=#b2e7ff>G<$7><1>剑气能量</color>",null,"御剑·真","Skillicon"]
[null,null,310260,3,"御剑·仙","剑仙",3,null,1,"<color=#37e6ba>[御剑·悟]</color>法力冲击在命中敌方的时候产生爆破，对范围内敌人造成<color=#fa5266><$6><1>%攻击力伤害</color>\\n\n<color=#37dbe5>[御剑·真]</color>每个此仙诀释放出的剑影额外获得<color=#b2e7ff>G<$7><1>剑气能量</color>\\n\n<color=#3d86ff>[御剑·仙]</color>该仙诀命中则恢复时间减少<color=#b2e7ff>T<$8><1></color>秒",null,null,3,0,310260,null,null,3,null,null,"skbk21:1,skcl:300;stone3:9,skcl:600;stone3:12,skcl:1200",null,"1:0;2:0;3:0",310200,6,2,310260,310250,"<color=#3d86ff>[御剑·仙]</color>该仙诀命中则恢复时间减少<color=#b2e7ff>T<$8><1></color>秒",null,"御剑·仙","Skillicon"]
[null,null,310300,4,"踏雪无痕","剑仙",3,null,1,"快速施念空间法则，将自身瞬间转移到前方，并在到达时向周围释放出仙能，每道仙能造成<color=#fa5266><$5><1_1>+<$5><1_2>%攻击力的伤害</color>，多次命中同一目标衰减<color=#b2e7ff><$11><2>%</color>，最多衰减<color=#b2e7ff>G<$11><1></color>次","<$5><1_1>+<$5><1_2>%攻击力",null,10,0,310300,"75;80;90;90;100;100;110;110;120;120","1000;1000;1000;1000;1000;1000;1000;1000;1000;1000",null,{"$f":"$Q$6","v":0},"1:1;2:3;3:3;4:3;5:3;6:3;7:3;8:3;9:3;10:3",null,null,"1:0;2:0;3:0;4:0;5:0;6:0;7:0;8:0;9:0;10:0",null,3,{"$nulls":5},"掠空:御剑","Skillicon"]
[null,null,310310,4,"掠空·悟","剑仙",3,null,1,"<color=#ffb03e>[掠空·悟]</color>向四周散发的仙能会变三道更强力的仙能为向最近的敌方位置发出，<color=#fa5266>攻击力伤害系数增加<$9><1>%</color>，多次命中同一目标衰减<color=#b2e7ff><$11><2>%</color>，最多衰减<color=#b2e7ff>G<$11><1></color>次",null,null,3,0,310310,null,null,1,null,null,"skbk22:1,skcl:100;stone3:3,skcl:200;stone3:6,skcl:400",null,"1:0;2:0;3:0",310300,1,1,310310,310300,"<color=#ffb03e>[掠空·悟]</color>向四周散发的仙能会变三道更强力的仙能为向最近的敌方位置发出，<color=#fa5266>攻击力伤害系数增加<$9><1>%</color>，多次命中同一目标衰减<color=#b2e7ff><$11><2>%</color>，最多衰减<color=#b2e7ff>G<$11><1></color>次",null,"掠空·悟","Skillicon"]
[null,null,310320,4,"掠空·真","剑仙",3,null,1,"<color=#ffb03e>[掠空·悟]</color>向四周散发的仙能会变三道更强力的仙能为向最近的敌方位置发出，<color=#fa5266>攻击力伤害系数增加<$9><1>%</color>，多次命中同一目标衰减<color=#b2e7ff><$11><2>%</color>，最多衰减<color=#b2e7ff>G<$11><1></color>次\\n\n<color=#ff8b24>[掠空·真]</color>该仙诀命中则恢复时间减少<color=#b2e7ff>T<$7><1></color>秒",null,null,3,0,310320,null,null,2,null,null,"skbk23:1,skcl:200;stone3:6,skcl:400;stone3:9,skcl:800",null,"1:0;2:0;3:0",310300,2,1,310320,310310,"<color=#ff8b24>[掠空·真]</color>该仙诀命中则恢复时间减少<color=#b2e7ff>T<$7><1></color>秒",null,"掠空·真","Skillicon"]
[null,null,310330,4,"掠空·仙","剑仙",3,null,1,"<color=#ffb03e>[掠空·悟]</color>向四周散发的仙能会变三道更强力的仙能为向最近的敌方位置发出，<color=#fa5266>攻击力伤害系数增加<$9><1>%</color>，多次命中同一目标衰减<color=#b2e7ff><$11><2>%</color>，最多衰减<color=#b2e7ff>G<$11><1></color>次\\n\n<color=#ff8b24>[掠空·真]</color>该仙诀命中则恢复时间减少<color=#b2e7ff>T<$7><1></color>秒\\n\n<color=#ff4633>[掠空·仙]</color><color=#b2e7ff>踏雪无痕</color>飞出后<color=#b2e7ff>3</color>秒内再次使用可以回到原地，造成小范围<color=#fa5266><$8><1>%攻击力伤害</color>",null,null,3,0,310330,null,null,3,null,null,"skbk24:1,skcl:300;stone3:9,skcl:600;stone3:12,skcl:1200",null,"1:0;2:0;3:0",310300,3,1,310330,310320,"<color=#ff4633>[掠空·仙]</color><color=#b2e7ff>踏雪无痕</color>飞出后<color=#b2e7ff>3</color>秒内再次使用可以回到原地，造成小范围<color=#fa5266><$8><1>%攻击力伤害</color>",null,"掠空·仙","Skillicon"]
[null,null,310340,4,"御剑·悟","剑仙",3,null,1,"<color=#37e6ba>[御剑·悟]</color>在原地留下一个寒霜区域，对圆形区域内每<color=#b2e7ff>0.5</color>秒造成<color=#fa5266><$6><1>%攻击力的持续伤害</color>，整个区域存在<color=#b2e7ff>5</color>秒",null,null,3,0,310340,null,null,1,null,null,"skbk22:1,skcl:100;stone3:3,skcl:200;stone3:6,skcl:400",null,"1:0;2:0;3:0",310300,4,2,310340,310300,"<color=#37e6ba>[御剑·悟]</color>在原地留下一个寒霜区域，对圆形区域内每<color=#b2e7ff>0.5</color>秒造成<color=#fa5266><$6><1>%攻击力的持续伤害</color>，整个区域存在<color=#b2e7ff>5</color>秒",null,"御剑·悟","Skillicon"]
[null,null,310350,4,"御剑·真","剑仙",3,null,1,"<color=#37e6ba>[御剑·悟]</color>在原地留下一个寒霜区域，对圆形区域内每<color=#b2e7ff>0.5</color>秒造成<color=#fa5266><$6><1>%攻击力的持续伤害</color>，整个区域存在<color=#b2e7ff>5</color>秒\\n\n<color=#37dbe5>[御剑·真]</color><color=#b2e7ff>踏雪无痕</color>瞬身到的区域也会形成一个寒霜区域，如果敌方接触到一个寒霜区域<color=#b2e7ff>2</color>秒内再进入下一个寒霜区域，则会受到<color=#fa5266><$7><1>%攻击力伤害</color>，<color=#b2e7ff>冰冻T<$9><1></color>秒",null,null,3,0,310350,null,null,2,null,null,"skbk23:1,skcl:200;stone3:6,skcl:400;stone3:9,skcl:800",null,"1:0;2:0;3:0",310300,5,2,310350,310340,"<color=#37dbe5>[御剑·真]</color><color=#b2e7ff>踏雪无痕</color>瞬身到的区域也会形成一个寒霜区域，如果敌方接触到一个寒霜区域<color=#b2e7ff>2</color>秒内再进入下一个寒霜区域，则会受到<color=#fa5266><$7><1>%攻击力伤害</color>，<color=#b2e7ff>冰冻T<$9><1></color>秒",null,"御剑·真","Skillicon"]
[null,null,310360,4,"御剑·仙","剑仙",3,null,1,"<color=#37e6ba>[御剑·悟]</color>在原地留下一个寒霜区域，对圆形区域内每<color=#b2e7ff>0.5</color>秒造成<color=#fa5266><$6><1>%攻击力的持续伤害</color>，整个区域存在<color=#b2e7ff>5</color>秒\\n\n<color=#37dbe5>[御剑·真]</color><color=#b2e7ff>踏雪无痕</color>瞬身到的区域也会形成一个寒霜区域，如果敌方接触到一个寒霜区域<color=#b2e7ff>2</color>秒内再进入下一个寒霜区域，则会受到<color=#fa5266><$7><1>%攻击力伤害</color>，冰冻<color=#b2e7ff>T<$9><1></color>秒\\n\n<color=#3d86ff>[御剑·仙]</color>自身在寒霜区域会加速<color=#b2e7ff><$8><1>%</color>，提升<color=#fa5266><$8><2>%攻击力</color>，持续<color=#b2e7ff>T<$8><3></color>秒",null,null,3,0,310360,null,null,3,null,null,"skbk24:1,skcl:300;stone3:9,skcl:600;stone3:12,skcl:1200",null,"1:0;2:0;3:0",310300,6,2,310360,310350,"<color=#3d86ff>[御剑·仙]</color>自身在寒霜区域会加速<color=#b2e7ff><$8><1>%</color>，提升<color=#fa5266><$8><2>%攻击力</color>，持续<color=#b2e7ff>T<$8><3></color>秒",null,"御剑·仙","Skillicon"]
[null,null,310400,5,"寒锋惩击","剑仙",3,null,1,"短暂施法，唤出冰霜巨剑从天而降砸向指定区域，造成<color=#fa5266><$5><1_1>+<$5><1_2>%攻击力的伤害</color>，并对其<color=#ffedb8>压制T<$1><1></color>秒，同时生成一个寒霜结界，结界边缘环绕冰魄，持续造成<color=#fa5266><$5><2_1>+<$5><2_2>%攻击力伤害</color>，结界持续<color=#b2e7ff>5</color>秒。此仙诀每次造成伤害会扣除妖王<color=#9e2ab7>G<$3><1>点定力</color>","<$5><1_1>+<$5><1_2>%攻击力\\n\n<$5><2_1>+<$5><2_2>%攻击力","skill-3-4",10,0,310400,"80;80;90;90;100;100;110;110;120;120","1000;1000;1000;1000;1000;1000;1000;1000;1000;1000",null,{"$f":"$Q$6","v":0},"1:1;2:3;3:3;4:3;5:3;6:3;7:3;8:3;9:3;10:3",null,null,"1:0;2:0;3:0;4:0;5:0;6:0;7:0;8:0;9:0;10:0",null,4,{"$nulls":5},"掠空:御剑","Skillicon"]
[null,null,310410,5,"掠空·悟","剑仙",3,null,1,"<color=#ffb03e>[掠空·悟]</color>飞剑下砸<color=#fa5266>攻击力伤害系数增加<$6><1>%</color>",null,null,3,0,310410,null,null,1,null,null,"skbk25:1,skcl:100;stone3:3,skcl:200;stone3:6,skcl:400",null,"1:0;2:0;3:0",310400,1,1,310410,310400,"<color=#ffb03e>[掠空·悟]</color>飞剑下砸<color=#fa5266>攻击力伤害系数增加<$6><1>%</color>",null,"掠空·悟","Skillicon"]
[null,null,310420,5,"掠空·真","剑仙",3,null,1,"<color=#ffb03e>[掠空·悟]</color>飞剑下砸<color=#fa5266>攻击力伤害系数增加<$6><1>%</color>\\n\n<color=#ff8b24>[掠空·真]</color>从剑气一层开始，根据剑气层数，此仙诀每次伤害的<color=#fa5266>攻击力伤害系数增加<$7><1>%/<$7><3>%/<$7><5>%</color>，压制时间延长<color=#b2e7ff>T<$7><2>/T<$7><4>/T<$7><6></color>秒",null,null,3,0,310420,null,null,2,null,null,"skbk26:1,skcl:200;stone3:6,skcl:400;stone3:9,skcl:800",null,"1:0;2:0;3:0",310400,2,1,310420,310410,"<color=#ff8b24>[掠空·真]</color>从剑气一层开始，根据剑气层数，此仙诀每次伤害的<color=#fa5266>攻击力伤害系数增加<$7><1>%/<$7><3>%/<$7><5>%</color>，压制时间延长<color=#b2e7ff>T<$7><2>/T<$7><4>/T<$7><6></color>秒",null,"掠空·真","Skillicon"]
[null,null,310430,5,"掠空·仙","剑仙",3,null,1,"<color=#ffb03e>[掠空·悟]</color>飞剑下砸<color=#fa5266>攻击力伤害系数增加<$6><1>%</color>\\n\n<color=#ff8b24>[掠空·真]</color>从剑气一层开始，根据剑气层数，此仙诀每次伤害的<color=#fa5266>攻击力伤害系数增加<$7><1>%/<$7><3>%/<$7><5>%</color>，压制时间延长<color=#b2e7ff>T<$7><2>/T<$7><4>/T<$7><6></color>秒n\n<color=#ff4633>[掠空·仙]</color>结界消失时阵法爆破，造成<color=#fa5266><$8><1>%攻击力</color>伤害",null,null,3,0,310430,null,null,3,null,null,"skbk27:1,skcl:300;stone3:9,skcl:600;stone3:12,skcl:1200",null,"1:0;2:0;3:0",310400,3,1,310430,310420,"<color=#ff4633>[掠空·仙]</color>结界消失时阵法爆破，造成<color=#fa5266><$8><1>%攻击力</color>伤害",null,"掠空·仙","Skillicon"]
[null,null,310440,5,"御剑·悟","剑仙",3,null,1,"<color=#37e6ba>[御剑·悟]</color>结界边缘冰魄造成伤害的<color=#fa5266>攻击力伤害系数增加<$6><1>%</color>，<color=#ffedb8>减速<$9><1>%</color>，持续<color=#b2e7ff>T<$9><2></color>秒",null,null,3,0,310440,null,null,1,null,null,"skbk25:1,skcl:100;stone3:3,skcl:200;stone3:6,skcl:400",null,"1:0;2:0;3:0",310400,4,2,310440,310400,"<color=#37e6ba>[御剑·悟]</color>结界边缘冰魄造成伤害的<color=#fa5266>攻击力伤害系数增加<$6><1>%</color>，<color=#ffedb8>减速<$9><1>%</color>，持续<color=#b2e7ff>T<$9><2></color>秒",null,"御剑·悟","Skillicon"]
[null,null,310450,5,"御剑·真","剑仙",3,null,1,"<color=#37e6ba>[御剑·悟]</color>结界边缘冰魄造成伤害的<color=#fa5266>攻击力伤害系数增加<$6><1>%</color>，<color=#ffedb8>减速<$9><1>%</color>，持续<color=#b2e7ff>T<$9><2></color>秒\\n\n<color=#37dbe5>[御剑·真]</color>结界中会持续造成<color=#fa5266><$7><1>%攻击力</color>伤害",null,null,3,0,310450,null,null,2,null,null,"skbk26:1,skcl:200;stone3:6,skcl:400;stone3:9,skcl:800",null,"1:0;2:0;3:0",310400,5,2,310450,310440,"<color=#37dbe5>[御剑·真]</color>结界中会持续造成<color=#fa5266><$7><1>%攻击力</color>伤害",null,"御剑·真","Skillicon"]
[null,null,310460,5,"御剑·仙","剑仙",3,null,1,"<color=#37e6ba>[御剑·悟]</color>结界边缘冰魄造成伤害的<color=#fa5266>攻击力伤害系数增加<$6><1>%</color>，<color=#ffedb8>减速<$9><1>%</color>，持续<color=#b2e7ff>T<$9><2></color>秒\\n\n<color=#37dbe5>[御剑·真]</color>结界中会持续造成<color=#fa5266><$7><1>%攻击力</color>伤害\\n\n<color=#3d86ff>[御剑·仙]</color>自身在结界中的<color=#b2e7ff>移动速度提高<$8><1>%</color>，仙诀造成的伤害提升<color=#fa5266><$8><2>%</color>",null,null,3,0,310460,null,null,3,null,null,"skbk27:1,skcl:300;stone3:9,skcl:600;stone3:12,skcl:1200",null,"1:0;2:0;3:0",310400,6,2,310460,310450,"<color=#3d86ff>[御剑·仙]</color>自身在结界中的<color=#b2e7ff>移动速度提高<$8><1>%</color>，仙诀造成的伤害提升<color=#fa5266><$8><2>%</color>",null,"御剑·仙","Skillicon"]
[null,null,310500,6,"万剑归宗","剑仙",3,null,1,"当<color=#b2e7ff>剑气层数</color>至少为一层时，短暂施法消耗所有<color=#b2e7ff>剑气层数</color>，在自身周围召唤幻化的仙剑，向指定区域持续剑雨打击，每<color=#b2e7ff>0.5</color>秒造成<color=#fa5266><$5><1_1>+<$5><1_2>%攻击力的伤害</color>，并且随着剑气层数额外附加<color=#fa5266><$12><3>%/<$12><5>%/<$12><7>%攻击力的伤害</color>，持续<color=#b2e7ff>5</color>秒","<$5><1_1>+<$5><1_2>%攻击力\\n<$12><3>%攻击力\\n<$12><5>%攻击力\\n<$12><7>%攻击力","skill-3-5",10,0,310500,"80;80;90;90;100;100;110;110;120;120","1000;1000;1000;1000;1000;1000;1000;1000;1000;1000",null,{"$f":"$Q$6","v":0},"1:1;2:3;3:3;4:3;5:3;6:3;7:3;8:3;9:3;10:3",null,null,"1:0;2:0;3:0;4:0;5:0;6:0;7:0;8:0;9:0;10:0",null,5,{"$nulls":5},"掠空:御剑","Skillicon"]
[null,null,310510,6,"掠空·悟","剑仙",3,null,1,"<color=#ffb03e>[掠空·悟]</color>此仙诀每次造成伤害的<color=#fa5266>攻击力伤害系数增加<$6><1>%</color>",null,null,3,0,310510,null,null,1,null,null,"skbk28:1,skcl:200;stone3:6,skcl:400;stone3:12,skcl:800",null,"1:0;2:0;3:0",310500,1,1,310510,310500,"<color=#ffb03e>[掠空·悟]</color>此仙诀每次造成伤害的<color=#fa5266>攻击力伤害系数增加<$6><1>%</color>",null,"掠空·悟","Skillicon"]
[null,null,310520,6,"掠空·真","剑仙",3,null,1,"<color=#ffb03e>[掠空·悟]</color>此仙诀每次造成伤害的<color=#fa5266>攻击力伤害系数增加<$6><1>%</color>\\n\n<color=#ff8b24>[掠空·真]</color>敌方每受到此仙诀的一次仙剑伤害获得一层剑伤印记，当叠到三层时印记爆炸，造成<color=#fa5266><$7><1>%攻击力伤害</color>，印记会留存<color=#b2e7ff>T<$7><2></color>秒",null,null,3,0,310520,null,null,2,null,null,"skbk29:1,skcl:400;stone3:12,skcl:800;stone3:18,skcl:1600",null,"1:0;2:0;3:0",310500,2,1,310520,310510,"<color=#ff8b24>[掠空·真]</color>敌方每受到此仙诀的一次仙剑伤害获得一层剑伤印记，当叠到三层时印记爆炸，造成<color=#fa5266><$7><1>%攻击力伤害</color>，印记会留存<color=#b2e7ff>T<$7><2></color>秒",null,"掠空·真","Skillicon"]
[null,null,310530,6,"掠空·仙","剑仙",3,null,1,"<color=#ffb03e>[掠空·悟]</color>此仙诀每次造成伤害的<color=#fa5266>攻击力伤害系数增加<$6><1>%</color>\\n\n<color=#ff8b24>[掠空·真]</color>敌方每受到此仙诀的一次仙剑伤害获得一层剑伤印记，当叠到三层时印记爆炸，造成<color=#fa5266><$7><1>%攻击力伤害</color>，印记会留存<color=#b2e7ff>T<$7><2></color>秒\\n\n<color=#ff4633>[掠空·仙]</color>每有<color=#b2e7ff>1</color>层剑气层数额外使<color=#fa5266>攻击力伤害系数增加<$9><1>%</color>，万剑归宗结束时会额外落下一圈剑造成<color=#fa5266><$8><1>%攻击力伤害</color>",null,null,3,0,310530,null,null,3,null,null,"skbk30:1,skcl:600;stone3:18,skcl:1200;stone3:24,skcl:2400",null,"1:0;2:0;3:0",310500,3,1,310530,310520,"<color=#ff4633>[掠空·仙]</color>每有<color=#b2e7ff>1</color>层剑气层数额外使<color=#fa5266>攻击力伤害系数增加<$9><1>%</color>，万剑归宗结束时会额外落下一圈剑造成<color=#fa5266><$8><1>%攻击力伤害</color>",null,"掠空·仙","Skillicon"]
[null,null,310540,6,"御剑·悟","剑仙",3,null,1,"<color=#37e6ba>[御剑·悟]</color>剑雨会下的更猛烈一些，伤害频率为<color=#b2e7ff>T<$6><1></color>秒一次，并附带<color=#ffedb8>减速<$6><2>%</color>，持续<color=#b2e7ff>T<$6><3></color>秒",null,null,3,0,310540,null,null,1,null,null,"skbk28:1,skcl:200;stone3:6,skcl:400;stone3:12,skcl:800",null,"1:0;2:0;3:0",310500,4,2,310540,310500,"<color=#37e6ba>[御剑·悟]</color>剑雨会下的更猛烈一些，伤害频率为<color=#b2e7ff>T<$6><1></color>秒一次，并附带<color=#ffedb8>减速<$6><2>%</color>，持续<color=#b2e7ff>T<$6><3></color>秒",null,"御剑·悟","Skillicon"]
[null,null,310550,6,"御剑·真","剑仙",3,null,1,"<color=#37e6ba>[御剑·悟]</color>剑雨会下的更猛烈一些，伤害频率为<color=#b2e7ff>T<$6><1></color>秒一次，并附带<color=#ffedb8>减速<$6><2>%</color>，持续<color=#b2e7ff>T<$6><3></color>秒。\\n\n<color=#37dbe5>[御剑·真]</color>此仙诀每次造成伤害的<color=#fa5266>攻击力伤害系数增加<$7><1>%</color>",null,null,3,0,310550,null,null,2,null,null,"skbk29:1,skcl:400;stone3:12,skcl:800;stone3:18,skcl:1600",null,"1:0;2:0;3:0",310500,5,2,310550,310540,"<color=#37dbe5>[御剑·真]</color>此仙诀每次造成伤害的<color=#fa5266>攻击力伤害系数增加<$7><1>%</color>",null,"御剑·真","Skillicon"]
[null,null,310560,6,"御剑·仙","剑仙",3,null,1,"<color=#37e6ba>[御剑·悟]</color>剑雨会下的更猛烈一些，伤害频率为<color=#b2e7ff>T<$6><1></color>秒一次，并附带<color=#ffedb8>减速<$6><2>%</color>，持续<color=#b2e7ff>T<$6><3></color>秒。\\n\n<color=#37dbe5>[御剑·真]</color>此仙诀每次造成伤害的<color=#fa5266>攻击力伤害系数增加<$7><1>%</color>\\n\n<color=#3d86ff>[御剑·仙]</color>释放瞬间获得护盾，<color=#e5ce4c>护盾值为<$8><1>%攻击力</color>，持续<color=#b2e7ff>T<$8><2></color>秒。造成的伤害每次都会递增<color=#fa5266><$9><1>%攻击力伤害系数</color>",null,null,3,0,310560,null,null,3,null,null,"skbk30:1,skcl:600;stone3:18,skcl:1200;stone3:24,skcl:2400",null,"1:0;2:0;3:0",310500,6,2,310560,310550,"<color=#3d86ff>[御剑·仙]</color>释放瞬间获得护盾，<color=#e5ce4c>护盾值为<$8><1>%攻击力</color>，持续<color=#b2e7ff>T<$8><2></color>秒。造成的伤害每次都会递增<color=#fa5266><$9><1>%攻击力伤害系数</color>",null,"御剑·仙","Skillicon"]
[null,null,310600,7,"天赋","剑仙",3,null,4,"剑气缠绕：释放剑影会获得<color=#b2e7ff>G<$9><1>剑气能量</color>，<color=#b2e7ff>剑气能量</color>攒满当前阶段的<color=#b2e7ff>剑气层数</color>，会递进到下一层，最多递进三层，每层<color=#b2e7ff>剑气层数</color>额外增伤<color=#fa5266><$8><1>%</color>，维持<color=#b2e7ff>30</color>秒，时间到了或脱战未递进则会降低一层",null,null,3,1,310600,20,20,null,null,null,"stone3:3,skcl:200;stone3:6,skcl:400;stone3:9,skcl:800",null,"1:0;2:0;3:0;4:0",310600,2,1,310601,null,"剑气缠绕·仙：释放剑影会获得<color=#b2e7ff>G<$9><1>剑气能量</color>，<color=#b2e7ff>剑气能量</color>攒满当前阶段的<color=#b2e7ff>剑气层数</color>，会递进到下一层，最多递进三层，每层<color=#b2e7ff>剑气层数</color>额外增伤<color=#fa5266><$8><1>%</color>，维持<color=#b2e7ff>30</color>秒，时间到了或脱战未递进则会降低一层","剑凌噬髓·仙","掠空:御剑","Skillicon"]
[null,null,310601,7,"天赋","剑仙",3,null,4,"剑影随行：每次释放仙诀，背后都会幻化出一把剑影，并在普通攻击时释放出去，使得普通攻击<color=#fa5266>伤害提升<$5><1>%</color>，剑影持续<color=#b2e7ff>T<$6><1></color>秒，最多拥有<color=#b2e7ff>5</color>个剑影，每次幻化出新的剑影，都会使所有剑影延长持续时间。处于一至三层剑气，获得的剑影会分别拥有<color=#fa5266><$7><1>%伤害提升</color>/<color=#fa5266><$7><2>%伤害提升</color>、<color=#fa5266><$8><2>%穿透</color>/<color=#fa5266><$7><3>%伤害提升</color>、<color=#fa5266><$8><3>%穿透</color>、<color=#ffedb8>减速<$9><2>%</color>持续<color=#b2e7ff>T<$9><1></color>秒。<color=#b2e7ff>5</color>个剑影满了再获得时最早的剑影会消失",null,null,3,1,310601,20,20,null,null,null,"stone3:3,skcl:200;stone3:6,skcl:400;stone3:9,skcl:800",null,"1:0;2:0;3:0;4:0",310600,5,2,310602,null,"剑影随行·仙：每次释放仙诀，背后都会幻化出一把剑影，并在普通攻击时释放出去，使得普通攻击<color=#fa5266>伤害提升<$5><1>%</color>，剑影持续<color=#b2e7ff>T<$6><1></color>秒，最多拥有<color=#b2e7ff>5</color>个剑影，每次幻化出新的剑影，都会使所有剑影延长持续时间。处于一至三层剑气，获得的剑影会分别拥有<color=#fa5266><$7><1>%伤害提升</color>/<color=#fa5266><$7><2>%伤害提升</color>、<color=#fa5266><$8><2>%穿透</color>/<color=#fa5266><$7><3>%伤害提升</color>、<color=#fa5266><$8><3>%穿透</color>、<color=#ffedb8>减速<$9><2>%</color>持续<color=#b2e7ff>T<$9><1></color>秒。<color=#b2e7ff>5</color>个剑影满了再获得时最早的剑影会消失","剑影随行·仙",null,"Skillicon"]
[null,null,510000,1,"普攻","道灵",5,null,3,null,null,null,0,1,510000,{"$nulls":9},0,{"$nulls":6},"Skillicon"]
[null,null,510100,2,"鸾莺逐月","道灵",5,null,1,"向一个方向丢出一把幻化扇，并在最远距离回旋返回自身。对沿途的敌人造成<color=#fa5266><$5><1_1>+<$5><1_2>%攻击力的伤害</color>，造成的首次伤害会恢复自身<color=#4ce682>已损失生命值的<$9><1>%</color>，并有<color=#b2e7ff><$2><1>%</color>概率给目标附上<color=#b2e7ff>G<$2><2></color>层蝶灵。击中多个敌人时，恢复生命值的效果最多触发<color=#b2e7ff>G<$9><2></color>次","<$5><1_1>+<$5><1_2>%攻击力\\n<$9><1>%已损失生命值",null,10,0,510100,"10;80;90;90;100;100;110;110;120;120","1000;1000;1000;1000;1000;1000;1000;1000;1000;1000",null,{"$f":"$Q$6","v":0},"1:1;2:3;3:3;4:3;5:3;6:3;7:3;8:3;9:3;10:3",null,null,"1:0;2:0;3:0;4:0;5:0;6:0;7:0;8:0;9:0;10:0",null,1,{"$nulls":5},"霖春:拂柳","Skillicon"]
[null,null,510110,2,"霖春·悟","道灵",5,null,1,"<color=#ffb03e>[霖春·悟]</color>根据自身损失生命值的<color=#4ce682>治疗系数增加<$6><1>%</color>，并使沿途友方获得<color=#b2e7ff>加速<$10><1>%</color>，持续<color=#b2e7ff>T<$10><2></color>秒",null,null,3,0,510110,null,null,1,null,null,"skbk31:1,skcl:100;stone3:3,skcl:200;stone3:6,skcl:400",null,"1:0;2:0;3:0",510100,1,1,510110,510100,"<color=#ffb03e>[霖春·悟]</color>根据自身损失生命值的<color=#4ce682>治疗系数增加<$6><1>%</color>，并使沿途友方获得<color=#b2e7ff>加速<$10><1>%</color>，持续<color=#b2e7ff>T<$10><2></color>秒",null,"霖春·悟","Skillicon"]
[null,null,510120,2,"霖春·真","道灵",5,null,1,"<color=#ffb03e>[霖春·悟]</color>根据自身损失生命值的<color=#4ce682>治疗系数增加<$6><1>%</color>，并使沿途友方获得<color=#b2e7ff>加速<$10><1>%</color>，持续<color=#b2e7ff>T<$10><2></color>秒\\n\n<color=#ff8b24>[霖春·真]</color>扇子接触到的友方会获得一次<color=#4ce682><$7><1>%攻击力的治疗</color>",null,null,3,0,510120,null,null,2,null,null,"skbk32:1,skcl:200;stone3:6,skcl:400;stone3:9,skcl:800",null,"1:0;2:0;3:0",510100,2,1,510120,510110,"<color=#ff8b24>[霖春·真]</color>扇子接触到的友方会获得一次<color=#4ce682><$7><1>%攻击力的治疗</color>",null,"霖春·真","Skillicon"]
[null,null,510130,2,"霖春·仙","道灵",5,null,1,"<color=#ffb03e>[霖春·悟]</color>根据自身损失生命值的<color=#4ce682>治疗系数增加<$6><1>%</color>，并使沿途友方获得<color=#b2e7ff>加速<$10><1>%</color>，持续<color=#b2e7ff>T<$10><2></color>秒\\n\n<color=#ff8b24>[霖春·真]</color>扇子接触到的友方会获得一次<color=#4ce682><$7><1>%攻击力的治疗</color>\\n\n<color=#ff4633>[霖春·仙]</color>幻扇在打到第一个敌方后会分裂成<color=#b2e7ff>5</color>把小灵扇，继续向前方扇形方向飞出，每把分裂灵扇造成<color=#fa5266><$8><1>%攻击力的伤害</color>，同一敌方目标最多叠加<color=#b2e7ff>G<$11><1></color>把灵扇伤害",null,null,3,0,510130,null,null,3,null,null,"skbk33:1,skcl:300;stone3:9,skcl:600;stone3:12,skcl:1200",null,"1:0;2:0;3:0",510100,3,1,510130,510120,"<color=#ff4633>[霖春·仙]</color>幻扇在打到第一个敌方后会分裂成<color=#b2e7ff>5</color>把小灵扇，继续向前方扇形方向飞出，每把分裂灵扇造成<color=#fa5266><$8><1>%攻击力的伤害</color>，同一敌方目标最多叠加<color=#b2e7ff>G<$11><1></color>把灵扇伤害",null,"霖春·仙","Skillicon"]
[null,null,510140,2,"拂柳·悟","道灵",5,null,1,"<color=#37e6ba>[拂柳·悟]</color>幻扇打到的敌方<color=#ffedb8>减速<$10><1>%</color>，持续<color=#b2e7ff>T<$10><2></color>秒，该仙诀的<color=#b2e7ff>恢复时间减少<$6><1>%</color>",null,null,3,0,510140,null,null,1,null,null,"skbk31:1,skcl:100;stone3:3,skcl:200;stone3:6,skcl:400",null,"1:0;2:0;3:0",510100,4,2,510140,510100,"<color=#37e6ba>[拂柳·悟]</color>幻扇打到的敌方<color=#ffedb8>减速<$10><1>%</color>，持续<color=#b2e7ff>T<$10><2></color>秒，该仙诀的<color=#b2e7ff>恢复时间减少<$6><1>%</color>",null,"拂柳·悟","Skillicon"]
[null,null,510150,2,"拂柳·真","道灵",5,null,1,"<color=#37e6ba>[拂柳·悟]</color>幻扇打到的敌方<color=#ffedb8>减速<$10><1>%</color>，持续<color=#b2e7ff>T<$10><2></color>秒，该仙诀的<color=#b2e7ff>恢复时间减少<$6><1>%</color>\\n\n<color=#37dbe5>[拂柳·真]</color>幻扇的<color=#fa5266>攻击力伤害系数增加<$11><1>%</color>，但每对一个敌人造成伤害就会<color=#ffedb8>衰减<$7><1>%</color>，最多<color=#ffedb8>衰减G<$7><2></color>次",null,null,3,0,510150,null,null,2,null,null,"skbk32:1,skcl:200;stone3:6,skcl:400;stone3:9,skcl:800",null,"1:0;2:0;3:0",510100,5,2,510150,510140,"<color=#37dbe5>[拂柳·真]</color>幻扇的<color=#fa5266>攻击力伤害系数增加<$11><1>%</color>，但每对一个敌人造成伤害就会<color=#ffedb8>衰减<$7><1>%</color>，最多<color=#ffedb8>衰减G<$7><2></color>次",null,"拂柳·真","Skillicon"]
[null,null,510160,2,"拂柳·仙","道灵",5,null,1,"<color=#37e6ba>[拂柳·悟]</color>幻扇打到的敌方<color=#ffedb8>减速<$10><1>%</color>，持续<color=#b2e7ff>T<$10><2></color>秒，该仙诀的<color=#b2e7ff>恢复时间减少<$6><1>%</color>\\n\n<color=#37dbe5>[拂柳·真]</color>幻扇的<color=#fa5266>攻击力伤害系数增加<$11><1>%</color>，但每对一个敌人造成伤害就会<color=#ffedb8>衰减<$7><1>%</color>，最多<color=#ffedb8>衰减G<$7><2></color>次\\n\n<color=#3d86ff>[拂柳·仙]</color>在最大距离产生旋转的旋风<color=#b2e7ff>3</color>秒，旋风旋转每<color=#b2e7ff>0.5</color>秒可造成<color=#fa5266><$8><1>%攻击力的伤害</color>。附加蝶灵的概率变为<color=#b2e7ff><$2><1>%</color>",null,null,3,0,510160,null,null,3,null,null,"skbk33:1,skcl:300;stone3:9,skcl:600;stone3:12,skcl:1200",null,"1:0;2:0;3:0",510100,6,2,510160,510150,"<color=#3d86ff>[拂柳·仙]</color>在最大距离产生旋转的旋风<color=#b2e7ff>3</color>秒，旋风旋转每<color=#b2e7ff>0.5</color>秒可造成<color=#fa5266><$8><1>%攻击力的伤害</color>。附加蝶灵的概率变为<color=#b2e7ff><$2><1>%</color>",null,"拂柳·仙","Skillicon"]
[null,null,510200,3,"咏叹沐苏","道灵",5,null,1,"在一定范围内施放恢复法术，被施加法术的友方可以在<color=#b2e7ff>T<$1><1></color>秒时间内每<color=#b2e7ff>0.5</color>秒恢复施术者<color=#4ce682><$5><1_1>+<$5><1_2>%攻击力的血量</color>","<$5><1_1>+<$5><1_2>%攻击力",null,10,0,510200,"10;80;90;90;100;100;110;110;120;120","1000;1000;1000;1000;1000;1000;1000;1000;1000;1000",null,{"$f":"$Q$6","v":0},"1:1;2:3;3:3;4:3;5:3;6:3;7:3;8:3;9:3;10:3",null,null,"1:0;2:0;3:0;4:0;5:0;6:0;7:0;8:0;9:0;10:0",null,2,{"$nulls":5},"霖春:拂柳","Skillicon"]
[null,null,510210,3,"霖春·悟","道灵",5,null,1,"<color=#ffb03e>[霖春·悟]</color>受到治疗的友方提升<color=#e5ce4c>防御力<$6><1>%</color>，持续<color=#b2e7ff>T<$6><2></color>秒",null,null,3,0,510210,null,null,1,null,null,"skbk34:1,skcl:100;stone3:3,skcl:200;stone3:6,skcl:400",null,"1:0;2:0;3:0",510200,1,1,510210,510200,"<color=#ffb03e>[霖春·悟]</color>受到治疗的友方提升<color=#e5ce4c>防御力<$6><1>%</color>，持续<color=#b2e7ff>T<$6><2></color>秒",null,"霖春·悟","Skillicon"]
[null,null,510220,3,"霖春·真","道灵",5,null,1,"<color=#ffb03e>[霖春·悟]</color>受到治疗的友方提升<color=#e5ce4c>防御力<$6><1>%</color>，持续<color=#b2e7ff>T<$6><2></color>秒\\n\n<color=#ff8b24>[霖春·真]</color>受到治疗的友方获得一个基于<color=#e5ce4c>自身生命值<$7><1>%的护盾</color>，持续<color=#b2e7ff>T<$7><2></color>秒",null,null,3,0,510220,null,null,2,null,null,"skbk35:1,skcl:200;stone3:6,skcl:400;stone3:9,skcl:800",null,"1:0;2:0;3:0",510200,2,1,510220,510210,"<color=#ff8b24>[霖春·真]</color>受到治疗的友方获得一个基于<color=#e5ce4c>自身生命值<$7><1>%的护盾</color>，持续<color=#b2e7ff>T<$7><2></color>秒",null,"霖春·真","Skillicon"]
[null,null,510230,3,"霖春·仙","道灵",5,null,1,"<color=#ffb03e>[霖春·悟]</color>受到治疗的友方提升<color=#e5ce4c>防御力<$6><1>%</color>，持续<color=#b2e7ff>T<$6><2></color>秒\\n\n<color=#ff8b24>[霖春·真]</color>受到治疗的友方获得一个基于<color=#e5ce4c>自身生命值<$7><1>%的护盾</color>，持续<color=#b2e7ff>T<$7><2></color>秒\\n\n<color=#ff4633>[霖春·仙]</color>召唤大范围的治疗灵体，即刻<color=#b2e7ff>解除掉范围内友方的被控制</color>效果，提供一个<color=#b2e7ff>T<$7><1></color>秒的<color=#b2e7ff>免控</color>状态，<color=#b2e7ff>5</color>秒内持续恢复范围内友方生命值，每次恢复施法者<color=#4ce682><$8><1>%攻击力生命值</color>",null,null,3,0,510230,null,null,3,null,null,"skbk36:1,skcl:300;stone3:9,skcl:600;stone3:12,skcl:1200",null,"1:0;2:0;3:0",510200,3,1,510230,510220,"<color=#ff4633>[霖春·仙]</color>召唤大范围的治疗灵体，即刻<color=#b2e7ff>解除掉范围内友方的被控制</color>效果，提供一个<color=#b2e7ff>T<$7><1></color>秒的<color=#b2e7ff>免控</color>状态，<color=#b2e7ff>5</color>秒内持续恢复范围内友方生命值，每次恢复施法者<color=#4ce682><$8><1>%攻击力生命值</color>",null,"霖春·仙","Skillicon"]
[null,null,510240,3,"拂柳·悟","道灵",5,null,1,"<color=#37e6ba>[拂柳·悟]</color>受到治疗的友方提升<color=#fa5266><$6><1>%攻击力</color>，持续<color=#b2e7ff>T<$6><2></color>秒",null,null,3,0,510240,null,null,1,null,null,"skbk34:1,skcl:100;stone3:3,skcl:200;stone3:6,skcl:400",null,"1:0;2:0;3:0",510200,4,2,510240,510200,"<color=#37e6ba>[拂柳·悟]</color>受到治疗的友方提升<color=#fa5266><$6><1>%攻击力</color>，持续<color=#b2e7ff>T<$6><2></color>秒",null,"拂柳·悟","Skillicon"]
[null,null,510250,3,"拂柳·真","道灵",5,null,1,"<color=#37e6ba>[拂柳·悟]</color>受到治疗的友方提升<color=#fa5266><$6><1>%攻击力</color>，持续<color=#b2e7ff>T<$6><2></color>秒\\n\n<color=#37dbe5>[拂柳·真]</color>额外召唤出三个法球环绕自身，会自动飞向靠近范围的敌方，每个法球造成<color=#fa5266><$7><1>%攻击力伤害</color>，一个人命中多次衰减<color=#b2e7ff><$9><1>%</color>。有<color=#b2e7ff><$2><1>%</color>概率给目标附上<color=#b2e7ff>G<$2><2></color>层蝶灵",null,null,3,0,510250,null,null,2,null,null,"skbk35:1,skcl:200;stone3:6,skcl:400;stone3:9,skcl:800",null,"1:0;2:0;3:0",510200,5,2,510250,510240,"<color=#37dbe5>[拂柳·真]</color>额外召唤出三个法球环绕自身，会自动飞向靠近范围的敌方，每个法球造成<color=#fa5266><$7><1>%攻击力伤害</color>，一个人命中多次衰减<color=#b2e7ff><$9><1>%</color>。有<color=#b2e7ff><$2><1>%</color>概率给目标附上<color=#b2e7ff>G<$2><2></color>层蝶灵",null,"拂柳·真","Skillicon"]
[null,null,510260,3,"拂柳·仙","道灵",5,null,1,"<color=#37e6ba>[拂柳·悟]</color>受到治疗的友方提升<color=#fa5266><$6><1>%攻击力</color>，持续<color=#b2e7ff>T<$6><2></color>秒\\n\n<color=#37dbe5>[拂柳·真]</color>额外召唤出三个法球环绕自身，会自动飞向靠近范围的敌方，每个法球造成<color=#fa5266><$7><1>%攻击力伤害</color>，一个人命中多次衰减<color=#b2e7ff><$9><1>%</color>。有<color=#b2e7ff><$2><1>%</color>概率给目标附上<color=#b2e7ff>G<$2><2></color>层蝶灵\\n\n<color=#3d86ff>[拂柳·仙]</color>召唤大范围的伤害灵体，持续<color=#b2e7ff>5</color>秒，对范围内的敌方持续造成<color=#fa5266><$8><1>%攻击力的伤害</color>，降低其<color=#ffedb8><$10><1>%治疗量</color>，持续<color=#b2e7ff>T<$10><2></color>秒，有<color=#b2e7ff><$2><1>%</color>概率给目标附上<color=#b2e7ff>G<$2><2></color>层蝶灵",null,null,3,0,510260,null,null,3,null,null,"skbk36:1,skcl:300;stone3:9,skcl:600;stone3:12,skcl:1200",null,"1:0;2:0;3:0",510200,6,2,510260,510250,"<color=#3d86ff>[拂柳·仙]</color>召唤大范围的伤害灵体，持续<color=#b2e7ff>5</color>秒，对范围内的敌方持续造成<color=#fa5266><$8><1>%攻击力的伤害</color>，降低其<color=#ffedb8><$10><1>%治疗量</color>，持续<color=#b2e7ff>T<$10><2></color>秒，有<color=#b2e7ff><$2><1>%</color>概率给目标附上<color=#b2e7ff>G<$2><2></color>层蝶灵",null,"拂柳·仙","Skillicon"]
[null,null,510300,4,"抚花问柳","道灵",5,null,1,"向前腾跃一段距离，并在移动结束时回旋扇子，刮出灵气回风，小幅<color=#ffedb8>击退</color>敌方，造成<color=#fa5266><$5><1_1>+<$5><1_2>%攻击力的伤害</color>，有<color=#b2e7ff><$2><1>%</color>概率给目标附上<color=#b2e7ff>G<$2><2></color>层蝶灵。此仙诀每次造成伤害会扣除妖王<color=#9e2ab7>G<$3><1>点定力</color>","<$5><1_1>+<$5><1_2>%攻击力",null,10,0,510300,"75;80;90;90;100;100;110;110;120;120","1000;1000;1000;1000;1000;1000;1000;1000;1000;1000",null,{"$f":"$Q$6","v":0},"1:1;2:3;3:3;4:3;5:3;6:3;7:3;8:3;9:3;10:3",null,null,"1:0;2:0;3:0;4:0;5:0;6:0;7:0;8:0;9:0;10:0",null,3,{"$nulls":5},"霖春:拂柳","Skillicon"]
[null,null,510310,4,"霖春·悟","道灵",5,null,1,"<color=#ffb03e>[霖春·悟]</color>恢复<color=#4ce682><$6><1>%攻击力的血量</color>",null,null,3,0,510510,null,null,1,null,null,"skbk37:1,skcl:100;stone3:3,skcl:200;stone3:6,skcl:400",null,"1:0;2:0;3:0",510300,1,1,510310,510300,"<color=#ffb03e>[霖春·悟]</color>恢复<color=#4ce682><$6><1>%攻击力的血量</color>",null,"霖春·悟","Skillicon"]
[null,null,510320,4,"霖春·真","道灵",5,null,1,"<color=#ffb03e>[霖春·悟]</color>恢复<color=#4ce682><$6><1>%攻击力的血量</color>\\n\n<color=#ff8b24>[霖春·真]</color>获得一个<color=#e5ce4c><$7><1>%攻击力的护盾</color>，持续<color=#b2e7ff>T<$7><2></color>秒",null,null,3,0,510320,null,null,2,null,null,"skbk38:1,skcl:200;stone3:6,skcl:400;stone3:9,skcl:800",null,"1:0;2:0;3:0",510300,2,1,510320,510310,"<color=#ff8b24>[霖春·真]</color>获得一个<color=#e5ce4c><$7><1>%攻击力的护盾</color>，持续<color=#b2e7ff>T<$7><2></color>秒",null,"霖春·真","Skillicon"]
[null,null,510330,4,"霖春·仙","道灵",5,null,1,"<color=#ffb03e>[霖春·悟]</color>恢复<color=#4ce682><$6><1>%攻击力的血量</color>\\n\n<color=#ff8b24>[霖春·真]</color>获得一个<color=#e5ce4c><$7><1>%攻击力的护盾</color>，持续<color=#b2e7ff>T<$7><2></color>秒\\n\n<color=#ff4633>[霖春·仙]</color>被打中的敌方会挂上一个印记，持续<color=#b2e7ff>T<$8><2></color>秒，每被道灵的仙诀或普攻打中一次，<color=#ffedb8>防御力削减<$8><1>%</color>，最多<color=#b2e7ff>8</color>次",null,null,3,0,510330,null,null,3,null,null,"skbk39:1,skcl:300;stone3:9,skcl:600;stone3:12,skcl:1200",null,"1:0;2:0;3:0",510300,3,1,510330,510320,"<color=#ff4633>[霖春·仙]</color>被打中的敌方会挂上一个印记，持续<color=#b2e7ff>T<$8><2></color>秒，每被道灵的仙诀或普攻打中一次，<color=#ffedb8>防御力削减<$8><1>%</color>，最多<color=#b2e7ff>8</color>次",null,"霖春·仙","Skillicon"]
[null,null,510340,4,"拂柳·悟","道灵",5,null,1,"<color=#37e6ba>[拂柳·悟]</color>此仙诀打中敌人后<color=#b2e7ff>T<$9><1></color>秒内的第一下普攻伤害会提高<color=#fa5266><$6><1>%</color>，造成一个小范围的伤害",null,null,3,0,510340,null,null,1,null,null,"skbk37:1,skcl:100;stone3:3,skcl:200;stone3:6,skcl:400",null,"1:0;2:0;3:0",510300,4,2,510340,510300,"<color=#37e6ba>[拂柳·悟]</color>此仙诀打中敌人后<color=#b2e7ff>T<$9><1></color>秒内的第一下普攻伤害会提高<color=#fa5266><$6><1>%</color>，造成一个小范围的伤害",null,"拂柳·悟","Skillicon"]
[null,null,510350,4,"拂柳·真","道灵",5,null,1,"<color=#37e6ba>[拂柳·悟]</color>此仙诀打中敌人后<color=#b2e7ff>T<$9><1></color>秒内的第一下普攻伤害会提高<color=#fa5266><$6><1>%</color>，造成一个小范围的伤害\\n\n<color=#37dbe5>[拂柳·真]</color>此仙诀打中敌人后<color=#b2e7ff>T<$9><1></color>秒内的第一下普攻伤害额外提高<color=#fa5266><$7><1>%</color>，可弹射，最多<color=#b2e7ff>5</color>个敌方目标",null,null,3,0,510350,null,null,2,null,null,"skbk38:1,skcl:200;stone3:6,skcl:400;stone3:9,skcl:800",null,"1:0;2:0;3:0",510300,5,2,510350,510340,"<color=#37dbe5>[拂柳·真]</color>此仙诀打中敌人后<color=#b2e7ff>T<$9><1></color>秒内的第一下普攻伤害额外提高<color=#fa5266><$7><1>%</color>，可弹射，最多<color=#b2e7ff>5</color>个敌方目标",null,"拂柳·真","Skillicon"]
[null,null,510360,4,"拂柳·仙","道灵",5,null,1,"<color=#37e6ba>[拂柳·悟]</color>此仙诀打中敌人后<color=#b2e7ff>T<$9><1></color>秒内的第一下普攻伤害会提高<color=#fa5266><$6><1>%</color>，造成一个小范围的伤害\\n\n<color=#37dbe5>[拂柳·真]</color>此仙诀打中敌人后<color=#b2e7ff>T<$9><1></color>秒内的第一下普攻伤害额外提高<color=#fa5266><$7><1>%</color>，可弹射，最多<color=#b2e7ff>5</color>个敌方目标\\n\n<color=#3d86ff>[拂柳·仙]</color>前冲落地时灵气罩住自身，产生更加猛烈的回旋，范围更大，造成<color=#b2e7ff>3</color>次伤害，每次伤害变为原来的<color=#fa5266><$8><1>%</color>，附加蝶灵的概率变为<color=#b2e7ff><$2><1>%</color>，扣除的定力值变为<color=#9e2ab7>G<$3><1>点</color>",null,null,3,0,510360,null,null,3,null,null,"skbk39:1,skcl:300;stone3:9,skcl:600;stone3:12,skcl:1200",null,"1:0;2:0;3:0",510300,6,2,510360,510350,"<color=#3d86ff>[拂柳·仙]</color>前冲落地时灵气罩住自身，产生更加猛烈的回旋，范围更大，造成<color=#b2e7ff>3</color>次伤害，每次伤害变为原来的<color=#fa5266><$8><1>%</color>，附加蝶灵的概率变为<color=#b2e7ff><$2><1>%</color>，扣除的定力值变为<color=#9e2ab7>G<$3><1>点</color>",null,"拂柳·仙","Skillicon"]
[null,null,510400,5,"缚灵生花","道灵",5,null,1,"向指定区域抛出灵力珠，灵力珠落地时会引爆目标身上的蝶灵，基础每层造成<color=#fa5266><$12><1>%攻击力</color>伤害，在<color=#b2e7ff>9/17/25</color>层时每层伤害提升为<color=#fa5266><$12><9>%攻击力</color>/<color=#fa5266><$12><17>%攻击力</color>/<color=#fa5266><$12><25>%攻击力</color>。并生成藤曼植物，向四个方向蔓延，会触发目标身上挂的蝶灵对敌方造成<color=#fa5266><$5><1_1>+<$5><1_2>%攻击力的伤害</color>，并<color=#ffedb8>禁锢T<$9><1>秒</color>。此仙诀每次造成伤害会扣除妖王<color=#9e2ab7>G<$3><1>点定力</color>","<$5><1_1>+<$5><1_2>%攻击力","skill-5-4",10,0,510400,"80;80;90;90;100;100;110;110;120;120","1000;1000;1000;1000;1000;1000;1000;1000;1000;1000",null,{"$f":"$Q$6","v":0},"1:1;2:3;3:3;4:3;5:3;6:3;7:3;8:3;9:3;10:3",null,null,"1:0;2:0;3:0;4:0;5:0;6:0;7:0;8:0;9:0;10:0",null,4,{"$nulls":5},"霖春:拂柳","Skillicon"]
[null,null,510410,5,"霖春·悟","道灵",5,null,1,"灵力珠打到友方恢复<color=#4ce682><$6><3>%攻击力</color>血量，且<color=#ffedb8>禁锢</color>效果结束后<color=#ffedb8>减速<$6><1>%</color>，持续<color=#b2e7ff>T<$6><2></color>秒",null,null,3,0,510410,null,null,1,null,null,"skbk40:1,skcl:100;stone3:3,skcl:200;stone3:6,skcl:400",null,"1:0;2:0;3:0",510400,1,1,510410,510400,"<color=#ffb03e>[霖春·悟]</color>灵力珠打到友方恢复<color=#4ce682><$6><3>%攻击力</color>血量，且<color=#ffedb8>禁锢</color>效果结束后<color=#ffedb8>减速<$6><1>%</color>，持续<color=#b2e7ff>T<$6><2></color>秒",null,"霖春·悟","Skillicon"]
[null,null,510420,5,"霖春·真","道灵",5,null,1,"<color=#ffb03e>[霖春·悟]</color>灵力珠打到友方恢复<color=#4ce682><$6><3>%攻击力</color>血量<color=#ffedb8>禁锢</color>效果结束后<color=#ffedb8>减速<$6><1>%</color>，持续<color=#b2e7ff>T<$6><2></color>秒\\n\n<color=#ff8b24>[霖春·真]</color>灵力珠及地会生成一颗灵珠，持续向范围内敌方目标释放蝶灵，每<color=#b2e7ff>0.5</color>秒<color=#b2e7ff><$7><1>%</color>概率叠加<color=#b2e7ff>G<$7><2></color>层蝶灵，存在<color=#b2e7ff>5</color>秒",null,null,3,0,510420,null,null,2,null,null,"skbk41:1,skcl:200;stone3:6,skcl:400;stone3:9,skcl:800",null,"1:0;2:0;3:0",510400,2,1,510420,510410,"<color=#ff8b24>[霖春·真]</color>灵力珠及地会生成一颗灵珠，持续向范围内敌方目标释放蝶灵，每<color=#b2e7ff>0.5</color>秒<color=#b2e7ff><$7><1>%</color>概率叠加<color=#b2e7ff>G<$7><2></color>层蝶灵，存在<color=#b2e7ff>5</color>秒",null,"霖春·真","Skillicon"]
[null,null,510430,5,"霖春·仙","道灵",5,null,1,"<color=#ffb03e>[霖春·悟]</color>灵力珠打到友方恢复<color=#4ce682><$6><3>%攻击力</color>血量<color=#ffedb8>禁锢</color>效果结束后<color=#ffedb8>减速<$6><1>%</color>，持续<color=#b2e7ff>T<$6><2></color>秒\\n\n<color=#ff8b24>[霖春·真]</color>灵力珠及地会生成一颗灵珠，持续向范围内敌方目标释放蝶灵，每<color=#b2e7ff>0.5</color>秒<color=#b2e7ff><$7><1>%</color>概率叠加<color=#b2e7ff>G<$7><2></color>层蝶灵，存在<color=#b2e7ff>5</color>秒\\n\n<color=#ff4633>[霖春·仙]</color>藤曼打到的敌人被埋下灵种，这段时间内，友方每次对其造成伤害恢复自身<color=#4ce682>伤害量<$8><1>%的血量</color>，敌人提供的总恢复量不超过<color=#4ce682><$8><2>%道灵攻击力</color>上限",null,null,3,0,510430,null,null,3,null,null,"skbk42:1,skcl:300;stone3:9,skcl:600;stone3:12,skcl:1200",null,"1:0;2:0;3:0",510400,3,1,510430,510420,"<color=#ff4633>[霖春·仙]</color>藤曼打到的敌人被埋下灵种，这段时间内，友方每次对其造成伤害恢复自身<color=#4ce682>伤害量<$8><1>%的血量</color>，敌人提供的总恢复量不超过<color=#4ce682><$8><2>%道灵攻击力</color>上限",null,"霖春·仙","Skillicon"]
[null,null,510440,5,"拂柳·悟","道灵",5,null,1,"<color=#37e6ba>[拂柳·悟]</color>引爆的蝶灵层数额外多<color=#b2e7ff>G<$6><1></color>层，引爆后<color=#ffedb8>减速</color>目标，每引爆一层蝶灵多<color=#ffedb8>减速<$6><3>%</color>，持续<color=#b2e7ff>T<$6><2></color>秒",null,null,3,0,510440,null,null,1,null,null,"skbk40:1,skcl:100;stone3:3,skcl:200;stone3:6,skcl:400",null,"1:0;2:0;3:0",510400,4,2,510440,510400,"<color=#37e6ba>[拂柳·悟]</color>引爆的蝶灵层数额外多<color=#b2e7ff>G<$6><1></color>层，引爆后<color=#ffedb8>减速</color>目标，每引爆一层蝶灵多<color=#ffedb8>减速<$6><3>%</color>，持续<color=#b2e7ff>T<$6><2></color>秒",null,"拂柳·悟","Skillicon"]
[null,null,510450,5,"拂柳·真","道灵",5,null,1,"<color=#37e6ba>[拂柳·悟]</color>引爆的蝶灵层数额外多<color=#b2e7ff>G<$6><1></color>层，引爆后<color=#ffedb8>减速</color>目标，每引爆一层蝶灵多<color=#ffedb8>减速<$6><3>%</color>，持续<color=#b2e7ff>T<$6><2></color>秒\\n\n<color=#37dbe5>[拂柳·真]</color>引爆蝶灵的伤害增加<color=#fa5266><$7><1>%</color>，满层蝶灵额外增伤<color=#fa5266><$7><2>%</color>",null,null,3,0,510450,null,null,2,null,null,"skbk41:1,skcl:200;stone3:6,skcl:400;stone3:9,skcl:800",null,"1:0;2:0;3:0",510400,5,2,510450,510440,"<color=#37dbe5>[拂柳·真]</color>引爆蝶灵的伤害增加<color=#fa5266><$7><1>%</color>，满层蝶灵额外增伤<color=#fa5266><$7><2>%</color>",null,"拂柳·真","Skillicon"]
[null,null,510460,5,"拂柳·仙","道灵",5,null,1,"<color=#37e6ba>[拂柳·悟]</color>引爆的蝶灵层数额外多<color=#b2e7ff>G<$6><1></color>层，引爆后<color=#ffedb8>减速</color>目标，每引爆一层蝶灵多<color=#ffedb8>减速<$6><3>%</color>，持续<color=#b2e7ff>T<$6><2></color>秒\\n\n<color=#37dbe5>[拂柳·真]</color>引爆蝶灵的伤害增加<color=#fa5266><$7><1>%</color>，满层蝶灵额外增伤<color=#fa5266><$7><2>%</color>\\n\n<color=#3d86ff>[拂柳·仙]</color>藤曼打到的敌人被埋下灵种，在<color=#b2e7ff>T<$10><1></color>秒后会在对应敌人脚下再次生成一组藤曼，被打到的敌人受到<color=#fa5266><$8><1>%攻击力的伤害</color>，挂上<color=#b2e7ff>G<$6><1></color>层蝶灵并<color=#ffedb8>禁锢T<$11><1>秒</color>",null,null,3,0,510460,null,null,3,null,null,"skbk42:1,skcl:300;stone3:9,skcl:600;stone3:12,skcl:1200",null,"1:0;2:0;3:0",510400,6,2,510460,510450,"<color=#3d86ff>[拂柳·仙]</color>藤曼打到的敌人被埋下灵种，在<color=#b2e7ff>T<$10><1></color>秒后会在对应敌人脚下再次生成一组藤曼，被打到的敌人受到<color=#fa5266><$8><1>%攻击力的伤害</color>，挂上<color=#b2e7ff>G<$6><1></color>层蝶灵并<color=#ffedb8>禁锢T<$11><1>秒</color>",null,"拂柳·仙","Skillicon"]
[null,null,510500,6,"若梦浮生","道灵",5,null,1,"高高跃起，对自己注入强力的法术（获得<color=#b2e7ff>T<$11><1></color>秒<color=#e5ce4c><$11><2>%的减伤</color>），落地砸下气浪，造成<color=#fa5266><$5><1_1>+<$5><1_2>%攻击力的伤害</color>，给目标附上<color=#b2e7ff>G<$2><2></color>层蝶灵，并金咒缠身，增加<color=#fa5266><$9><1>%的暴击率</color>，<color=#fa5266><$9><2>%的攻击速度</color>，<color=#b2e7ff><$9><3>%的移动速度</color>，持续<color=#b2e7ff>T<$9><4></color>秒","<$5><1_1>+<$5><1_2>%攻击力","skill-5-5",10,0,510500,"80;80;90;90;100;100;110;110;120;120","1000;1000;1000;1000;1000;1000;1000;1000;1000;1000",null,{"$f":"$Q$6","v":0},"1:1;2:3;3:3;4:3;5:3;6:3;7:3;8:3;9:3;10:3",null,null,"1:0;2:0;3:0;4:0;5:0;6:0;7:0;8:0;9:0;10:0",null,5,{"$nulls":5},"霖春:拂柳","Skillicon"]
[null,null,510510,6,"霖春·悟","道灵",5,null,1,"<color=#ffb03e>[霖春·悟]</color>在<color=#ffedb8>若梦浮生</color>状态存在时间内，给范围内友方恢复<color=#4ce682>造成伤害<$6><1>%的血量</color>",null,null,3,0,510510,null,null,1,null,null,"skbk43:1,skcl:200;stone3:6,skcl:400;stone3:12,skcl:800",null,"1:0;2:0;3:0",510500,1,1,510510,510500,"<color=#ffb03e>[霖春·悟]</color>在<color=#ffedb8>若梦浮生</color>状态存在时间内，给范围内友方恢复<color=#4ce682>造成伤害<$6><1>%的血量</color>",null,"霖春·悟","Skillicon"]
[null,null,510520,6,"霖春·真","道灵",5,null,1,"<color=#ffb03e>[霖春·悟]</color>在<color=#ffedb8>若梦浮生</color>状态存在时间内，给范围内友方恢复<color=#4ce682>造成伤害<$6><1>%的血量</color>\\n\n<color=#ff8b24>[霖春·真]</color>在<color=#ffedb8>若梦浮生</color>状态存在时间内，所有自身的仙诀<color=#4ce682>治疗效果增幅<$7><2>%</color>",null,null,3,0,510520,null,null,2,null,null,"skbk44:1,skcl:400;stone3:12,skcl:800;stone3:18,skcl:1600",null,"1:0;2:0;3:0",510500,2,1,510520,510510,"<color=#ff8b24>[霖春·真]</color>在<color=#ffedb8>若梦浮生</color>状态存在时间内，所有自身的仙诀<color=#4ce682>治疗效果增幅<$7><2>%</color>",null,"霖春·真","Skillicon"]
[null,null,510530,6,"霖春·仙","道灵",5,null,1,"<color=#ffb03e>[霖春·悟]</color>在<color=#ffedb8>若梦浮生</color>状态存在时间内，给范围内友方恢复<color=#4ce682>造成伤害<$6><1>%的血量</color>\\n\n<color=#ff8b24>[霖春·真]</color>在<color=#ffedb8>若梦浮生</color>状态存在时间内，所有自身的仙诀<color=#4ce682>治疗效果增幅<$7><2>%</color>\\n\n<color=#ff4633>[霖春·仙]</color>在<color=#ffedb8>若梦浮生</color>状态存在时间内，脚下浮现法纹阵，提升自身<color=#e5ce4c>防御力<$8><1>%</color>、<color=#e5ce4c>免伤<$8><2>%</color>、<color=#e5ce4c>韧性<$8><3>%</color>，此范围内友方获得一半光环效果",null,null,3,0,510530,null,null,3,null,null,"skbk45:1,skcl:600;stone3:18,skcl:1200;stone3:24,skcl:2400",null,"1:0;2:0;3:0",510500,3,1,510530,510520,"<color=#ff4633>[霖春·仙]</color>在<color=#ffedb8>若梦浮生</color>状态存在时间内，脚下浮现法纹阵，提升自身<color=#e5ce4c>防御力<$8><1>%</color>、<color=#e5ce4c>免伤<$8><2>%</color>、<color=#e5ce4c>韧性<$8><3>%</color>，此范围内友方获得一半光环效果",null,"霖春·仙","Skillicon"]
[null,null,510540,6,"拂柳·悟","道灵",5,null,1,"<color=#37e6ba>[拂柳·悟]</color><color=#fa5266>伤害系数增加<$6><1>%</color>且普攻和所有仙诀附上蝶灵几率上升<color=#b2e7ff><$6><2>%</color>",null,null,3,0,510540,null,null,1,null,null,"skbk43:1,skcl:200;stone3:6,skcl:400;stone3:12,skcl:800",null,"1:0;2:0;3:0",510500,4,2,510540,510500,"<color=#37e6ba>[拂柳·悟]</color><color=#fa5266>伤害系数增加<$6><1>%</color>且普攻和所有仙诀附上蝶灵几率上升<color=#b2e7ff><$6><2>%</color>",null,"拂柳·悟","Skillicon"]
[null,null,510550,6,"拂柳·真","道灵",5,null,1,"<color=#37e6ba>[拂柳·悟]</color><color=#fa5266>伤害系数增加<$6><1>%</color>且普攻和所有仙诀附上蝶灵几率上升<color=#b2e7ff><$6><2>%</color>\\n\n<color=#37dbe5>[拂柳·真]</color>在<color=#ffedb8>若梦浮生</color>状态存在时，普攻附加<color=#fa5266><$7><1>%攻击力伤害</color>",null,null,3,0,510550,null,null,2,null,null,"skbk44:1,skcl:400;stone3:12,skcl:800;stone3:18,skcl:1600",null,"1:0;2:0;3:0",510500,5,2,510550,510540,"<color=#37dbe5>[拂柳·真]</color>在<color=#ffedb8>若梦浮生</color>状态存在时，普攻附加<color=#fa5266><$7><1>%攻击力伤害</color>",null,"拂柳·真","Skillicon"]
[null,null,510560,6,"拂柳·仙","道灵",5,null,1,"<color=#37e6ba>[拂柳·悟]</color><color=#fa5266>伤害系数增加<$6><1>%</color>且普攻和所有仙诀附上蝶灵几率上升<color=#b2e7ff><$6><2>%</color>\\n\n<color=#37dbe5>[拂柳·真]</color>在<color=#ffedb8>若梦浮生</color>状态存在时，普攻附加<color=#fa5266><$7><1>%攻击力伤害</color>\\n\n<color=#3d86ff>[拂柳·仙]</color>在<color=#ffedb8>若梦浮生</color>状态存在时，脚下浮现法纹阵，提升自身<color=#fa5266>攻击力<$8><1>%</color>、<color=#fa5266>仙诀增幅<$8><2>%</color>、<color=#fa5266>暴击率<$8><3>%</color>，此范围内友方获得一半光环效果",null,null,3,0,510560,null,null,3,null,null,"skbk45:1,skcl:600;stone3:18,skcl:1200;stone3:24,skcl:2400",null,"1:0;2:0;3:0",510500,6,2,510560,510550,"<color=#3d86ff>[拂柳·仙]</color>在<color=#ffedb8>若梦浮生</color>状态存在时，脚下浮现法纹阵，提升自身<color=#fa5266>攻击力<$8><1>%</color>、<color=#fa5266>仙诀增幅<$8><2>%</color>、<color=#fa5266>暴击率<$8><3>%</color>，此范围内友方获得一半光环效果",null,"拂柳·仙","Skillicon"]
[null,null,510600,7,"天赋","道灵",5,null,4,"自然平衡：治疗量会随着<color=#4ce682>目标血量少于<$5><1>%</color>增益<color=#4ce682><$5><2>%</color>",null,null,3,1,510600,20,20,null,null,null,"stone3:3,skcl:200;stone3:6,skcl:400;stone3:9,skcl:800",null,"1:0;2:0;3:0;4:0",510600,2,1,510601,null,"自然平衡·仙：治疗量会随着<color=#4ce682>目标血量少于<$5><1>%</color>增益<color=#4ce682><$5><2>%</color>","自然平衡·仙","霖春:拂柳","Skillicon"]
[null,null,510601,7,"天赋","道灵",5,null,4,"灵桓蝶舞：道灵释放普通攻击和仙诀有一定概率给目标附上蝶灵，普通攻击概率为<color=#b2e7ff>25%</color>。蝶灵持续<color=#b2e7ff>T<$5><1></color>秒，每次附加会重置持续时间。基础造成<color=#fa5266><$5><3>%伤害</color>，每多一层蝶灵额外造成<color=#fa5266><$5><5>%伤害</color>，最多附加<color=#b2e7ff>25层</color>。每<color=#b2e7ff>T<$6><1></color>秒最多给<color=#b2e7ff>G<$6><2></color>个敌人附加蝶灵（妖王不受此限制）",null,null,3,1,510601,20,20,null,null,null,"stone3:3,skcl:200;stone3:6,skcl:400;stone3:9,skcl:800",null,"1:0;2:0;3:0;4:0",510600,5,2,510602,null,"灵桓蝶舞·仙:道灵释放普通攻击和仙诀有一定概率给目标附上蝶灵，普通攻击概率为<color=#b2e7ff>25%</color>。蝶灵持续<color=#b2e7ff>T<$5><1></color>秒，每次附加会重置持续时间。基础造成<color=#fa5266><$5><3>%伤害</color>，每多一层蝶灵额外造成<color=#fa5266><$5><5>%伤害</color>，最多附加<color=#b2e7ff>25层</color>。每<color=#b2e7ff>T<$6><1></color>秒最多给<color=#b2e7ff>G<$6><2></color>个敌人附加蝶灵（妖王不受此限制）","灵桓蝶舞·仙",null,"Skillicon"]
[null,null,300010,1,"爆破符/普攻",null,0,0,-1,"剑仙抛出一枚符咒攻击敌人，符咒命中敌人后爆炸，对目标与目标周围的敌人同时造成<$1>倍攻击伤害（作为魔法伤害）<br/><font size='20' color='ffef880e'>\n小提示：该技能不可升级。小技巧：可通过移动来提高出招速度。</font>",null,null,1,1,300010,1,1,null,null,"1:0;2:3;3:5;4:7;5:9;6:11;7:13;8:15;9:17;10:20",null,1]
[null,null,300020,2,"旋转魔伞",null,null,null,-1,"剑仙释放一个飞行的旋转魔法伞，对沿途的敌人造成<$1>倍攻击和额外<$2>点魔法伤害，同时魔伞会影响沿途的敌人，将他们吸引到魔伞飞行路径中央。",null,null,20,1,300020,"2;6;10;14;18;22;26;30;34;38;42;46;50;54;58;62;64;66;68;70","2;6;10;14;18;22;26;30;34;38;42;46;50;54;58;62;64;66;68;70",null,"1:0;2:4000;3:6000;4:8000;5:10000;6:12000;7:14000;8:16000;9:18000;10:20000;11:22000;12:24000;13:26000;14:28000;15:30000;16:32000;17:34000;18:36000;19:38000;20:40000;","1:0;2:3;3:5;4:7;5:9;6:11;7:13;8:15;9:17;10:20",null,99,"1:20;2:40;3:60;4:80;5:100;6:120;7:140;8:160;9:180;10:200;11:220;12:240;13:260;14:280;15:300;16:320;17:340;18:360;19:380;20:400;21:440;22:480;23:520;24:560;25:600;26:650;27:700;28:750;29:800;30:900;31:1000;32:1100;"]
[null,null,300030,3,"道术冲击",null,0,0,-1,"剑仙一跃而起，释放一道伞状冲击波，攻击面前直线范围的所有敌人，对敌人造成<$1>倍攻击伤害和额外<$2>点魔法伤害，同时短暂击飞敌人。",null,null,20,1,300030,"5;9;13;17;21;25;29;33;37;41;45;49;53;57;61;64;66;68;69;70","5;9;13;17;21;25;29;33;37;41;45;49;53;57;61;64;66;68;69;70",null,"1:0;2:6000;3:9000;4:12000;5:15000;6:18000;7:21000;8:24000;9:27000;10:30000;11:33000;12:36000;13:39000;14:42000;15:45000;16:48000;17:51000;18:54000;19:57000;20:60000;","1:0;2:5;3:8;4:11;5:14;6:17;7:20;8:23;9:26;10:30",null,99,"1:20;2:40;3:60;4:80;5:100;6:120;7:140;8:160;9:180;10:200;11:220;12:240;13:260;14:280;15:300;16:320;17:340;18:360;19:380;20:400;21:440;22:480;23:520;24:560;25:600;26:650;27:700;28:750;29:800;30:900;31:1000;"]
[null,null,300040,4,"聚爆符阵",null,0,0,-1,"向指定区域施放一个符阵，短暂延迟后发生爆炸，对区域内所有敌人造成<$1>倍攻击和额外<$2>点魔法伤害。",null,null,20,1,300040,"9;13;17;21;25;29;33;37;41;45;49;53;57;61;63;65;67;68;69;70","9;13;17;21;25;29;33;37;41;45;49;53;57;61;63;65;67;68;69;70",null,"1:0;2:10000;3:15000;4:20000;5:25000;6:30000;7:35000;8:40000;9:45000;10:50000;11:55000;12:60000;13:65000;14:70000;15:75000;16:80000;17:85000;18:90000;19:95000;20:100000;21:110000;22:120000;23:13000;24:14000;25:150000;26:160000;27:170000;28:180000;29:190000;30:200000;31:200000;","1:0;2:8;3:12;4:17;5:21;6:26;7:30;8:35;9:39;10:45",null,99,"1:20;2:40;3:60;4:80;5:100;6:120;7:140;8:160;9:180;10:200;11:220;12:240;13:260;14:280;15:300;16:320;17:340;18:360;19:380;20:400;21:440;22:480;23:520;24:560;25:600;26:650;27:700;28:750;29:800;30:900;31:1000;"]
[null,null,300050,5,"瞬移术",null,null,null,-1,"剑仙修炼道术终有所成，控制时空力量，往身前瞬移一段距离，并在原地留下一个残影，敌人碰到后爆炸，对小范围内敌人造成<$1>倍攻击和额外<$2>点魔法伤害。",null,null,20,1,300050,"10;14;18;22;26;30;34;38;42;46;50;54;58;60;62;64;66;68;69;70","10;14;18;22;26;30;34;38;42;46;50;54;58;60;62;64;66;68;69;70",null,"1:0;2:16000;3:24000;4:32000;5:40000;6:48000;7:56000;8:64000;9:72000;10:80000;11:88000;12:96000;13:104000;14:112000;15:120000;16:128000;17:136000;18:144000;19:152000;20:160000;",null,null,0,"1:20;2:40;3:60;4:80;5:100;6:120;7:140;8:160;9:180;10:200;11:220;12:240;13:260;14:280;15:300;16:320;17:340;18:360;19:380;20:400;21:440;22:480;23:520;24:560;25:600;26:650;27:700;28:750;29:800;30:900;31:1000;"]
[null,null,300060,6,"天极破",null,0,0,-1,"利用烟云伞制造一个巨大的道术法阵，烟云伞会释放强烈的闪电轰击法阵内的所有敌人，每次造成<$1>倍攻击和额外<$2>点魔法伤害。",null,null,20,1,300060,"10;14;18;22;26;30;34;38;42;46;50;54;58;60;62;64;66;68;69;70","10;14;18;22;26;30;34;38;42;46;50;54;58;60;62;64;66;68;69;70",null,"1:0;2:20000;3:30000;4:40000;5:50000;6:60000;7:70000;8:80000;9:90000;10:100000;11:110000;12:120000;13:130000;14:140000;15:150000;16:160000;17:170000;18:180000;19:190000;20:200000;",null,null,99,"1:20;2:40;3:60;4:80;5:100;6:120;7:140;8:160;9:180;10:200;11:220;12:240;13:260;14:280;15:300;16:320;17:340;18:360;19:380;20:400;21:440;22:480;23:520;24:560;25:600;26:650;27:700;28:750;29:800;30:900;31:1000;"]
[null,null,500010,1,"狐火攻击/普攻",null,0,0,-1,"抛出狐火攻击目标，狐火命中后继续弹跳攻击目标身边小范围的敌人，造成<$1>倍攻击伤害（作为魔法伤害）",null,null,1,1,500010,1,1,null,null,"1:0;2:3;3:5;4:7;5:9;6:11;7:13;8:15;9:17;10:20",null,1]
[null,null,500020,2,"花语星辰",null,0,0,-1,"召唤一场绚丽的流星雨攻击面前的所有敌人，流星雨每次命中敌人造成<$1>倍攻击和额外<$2>点魔法伤害。",null,null,20,1,500020,"2;6;10;14;18;22;26;30;34;38;42;46;50;54;58;62;64;66;68;70","2;6;10;14;18;22;26;30;34;38;42;46;50;54;58;62;64;66;68;70",null,"1:0;2:4000;3:6000;4:8000;5:10000;6:12000;7:14000;8:16000;9:18000;10:20000;11:22000;12:24000;13:26000;14:28000;15:30000;16:32000;17:34000;18:36000;19:38000;20:40000;","1:0;2:5;3:8;4:11;5:14;6:17;7:20;8:23;9:26;10:30",null,99,"1:20;2:40;3:60;4:80;5:100;6:120;7:140;8:160;9:180;10:200;11:220;12:240;13:260;14:280;15:300;16:320;17:340;18:360;19:380;20:400;21:440;22:480;23:520;24:560;25:600;26:650;27:700;28:750;29:800;30:900;31:1000;32:1100;"]
[null,null,500030,3,"灵异狐火",null,0,0,-1,"召唤5条狐火，短暂的延迟后，狐火将自动跟踪并攻击敌人，每条狐火造成<$1>倍攻击和额外<$2>点魔法伤害。当敌人被狐火连续命中时，魔抗将下降<$5>%，这个效果持续T<$4>秒。",null,null,20,1,500030,"5;9;13;17;21;25;29;33;37;41;45;49;53;57;61;64;66;68;69;70","5;9;13;17;21;25;29;33;37;41;45;49;53;57;61;64;66;68;69;70",null,"1:0;2:6000;3:9000;4:12000;5:15000;6:18000;7:21000;8:24000;9:27000;10:30000;11:33000;12:36000;13:39000;14:42000;15:45000;16:48000;17:51000;18:54000;19:57000;20:60000;","1:0;2:8;3:12;4:17;5:21;6:26",null,1,"1:20;2:40;3:60;4:80;5:100;6:120;7:140;8:160;9:180;10:200;11:220;12:240;13:260;14:280;15:300;16:320;17:340;18:360;19:380;20:400;21:440;22:480;23:520;24:560;25:600;26:650;27:700;28:750;29:800;30:900;31:1000;"]
[null,null,500040,4,"灵魂突袭",null,0,0,-1,"道灵往前突进，发出3道狐火攻击身边敌人，每道狐火造成<$1>倍攻击和额外<$2>点魔法伤害。",null,null,20,1,500040,"9;13;17;21;25;29;33;37;41;45;49;53;57;61;63;65;67;68;69;70","9;13;17;21;25;29;33;37;41;45;49;53;57;61;63;65;67;68;69;70",null,"1:0;2:10000;3:15000;4:20000;5:25000;6:30000;7:35000;8:40000;9:45000;10:50000;11:55000;12:60000;13:65000;14:70000;15:75000;16:80000;17:85000;18:90000;19:95000;20:100000;","1:0;2:12;3:18;4:26;5:32;6:39;7:45;8:53;9:59;10:68",null,99,"1:20;2:40;3:60;4:80;5:100;6:120;7:140;8:160;9:180;10:200;11:220;12:240;13:260;14:280;15:300;16:320;17:340;18:360;19:380;20:400;21:440;22:480;23:520;24:560;25:600;26:650;27:700;28:750;29:800;30:900;31:1000;"]
[null,null,500050,5,"移花接木",null,1,1,-1,"向指定区域释放法术，区域内的敌人持续受到每秒<$1>倍攻击伤害和额外<$2>点魔法伤害，如果区域内有队友，则将治疗他们。持续T<$4>秒。",null,null,20,1,500050,"10;14;18;22;26;30;34;38;42;46;50;54;58;60;62;64;66;68;69;70","10;14;18;22;26;30;34;38;42;46;50;54;58;60;62;64;66;68;69;70",null,"1:0;2:16000;3:24000;4:32000;5:40000;6:48000;7:56000;8:64000;9:72000;10:80000;11:88000;12:96000;13:104000;14:112000;15:120000;16:128000;17:136000;18:144000;19:152000;20:160000;","1:16;2:21;3:29;4:40;5:48;6:58;7:66;8:77;9:85;10:97",null,99,"1:20;2:40;3:60;4:80;5:100;6:120;7:140;8:160;9:180;10:200;11:220;12:240;13:260;14:280;15:300;16:320;17:340;18:360;19:380;20:400;21:440;22:480;23:520;24:560;25:600;26:650;27:700;28:750;29:800;30:900;31:1000;"]
[null,null,500060,6,"紫泪魔瞳",null,2,2,-1,"在自己脚下召唤一个法阵，在法阵笼罩下的自己和队友受到的伤害减少<$5>%，阵内的敌人移动速度将被降低<$6>%，法阵持续T<$4>秒。当法阵结束时，阵内敌人会被禁锢2秒。",null,null,20,1,500060,"10;14;18;22;26;30;34;38;42;46;50;54;58;60;62;64;66;68;69;70","10;14;18;22;26;30;34;38;42;46;50;54;58;60;62;64;66;68;69;70",null,"1:0;2:20000;3:30000;4:40000;5:50000;6:60000;7:70000;8:80000;9:90000;10:100000;11:110000;12:120000;13:130000;14:140000;15:150000;16:160000;17:170000;18:180000;19:190000;20:200000;","1:8;2:10;3:13;4:16;5:19;6:22;7:25;8:28;9:31;10:35",null,99,"1:20;2:40;3:60;4:80;5:100;6:120;7:140;8:160;9:180;10:200;11:220;12:240;13:260;14:280;15:300;16:320;17:340;18:360;19:380;20:400;21:440;22:480;23:520;24:560;25:600;26:650;27:700;28:750;29:800;30:900;31:1000;"]
[null,null,70010,null,"怒吼","苍刃",null,null,1,"怒吼一声，激发周围友军的斗志，使自己及范围内的友军攻击力提升<$5><1>%，持续T<$5><2>秒;有<$1><1>%几率激发友军心底的斗志，使得接下来T<$6><2>秒内攻击恢复已损失生命值的<$6><1>%。",null,null,3,0,70010,{"$nulls":16},"Skillicon"]
[null,null,70011,null,"呐喊","苍刃",null,null,1,"呐喊一声激发灵气护体，使自己及范围内的友军防御力提升<$5><1>%，持续T<$5><2>秒；有<$1><1>%几率激发友军心底的斗志，使得接下来T<$6><2>秒内攻击恢复已损失生命值的<$6><1>%。",null,null,3,0,70011,{"$nulls":16},"Skillicon"]
[null,null,70020,null,"剑灵·戮","剑仙",null,null,1,"释放戮仙剑阵，用剑灵加持友军，使自己及范围内的队友伤害提升<$5><1>%，持续T<$5><2>秒；有<$1><1>%几率获得剑心，使得暴击几率提升<$6><1>%，持续T<$6><2>秒。",null,null,3,0,70020,{"$nulls":16},"Skillicon"]
[null,null,70021,null,"剑灵·诛","剑仙",null,null,1,"释放诛仙剑阵，用剑灵加持友军，使自己及范围内的队友穿透提升<$5><1>%，持续T<$5><2>秒；有<$1><1>%几率获得剑心，使得暴击几率提升<$6><1>%，持续T<$6><2>秒。",null,null,3,0,70021,{"$nulls":16},"Skillicon"]
[null,null,70030,null,"万物生","道灵",null,null,1,"召唤木灵治疗友军，使范围内队友每秒恢复<$5><1>%已损失的生命值，持续T<$5><2>秒；有<$1><1>%几率激发自然之力，使得接下来T<$6><2>秒内处于无敌状态，免疫一切伤害。",null,null,3,0,70030,{"$nulls":16},"Skillicon"]
[null,null,70031,null,"灵甲","道灵",null,null,1,"召唤木灵护卫友军，使范围内队友受到的伤害减免<$5><1>%，持续T<$5><2>秒；有<$1><1>%几率激发自然之力，使得接下来T<$6><2>秒内处于无敌状态，免疫一切伤害。",null,null,3,0,70031,{"$nulls":16},"Skillicon"]
[null,null,79000,null,"噬灵",null,null,null,4,"击败妖王后可吸取对方灵气回复自身最大生命值的<$6><1>%",{"$nulls":4},"mjskill_atk_01",{"$nulls":16},"Skillicon"]