using UnityEngine.SceneManagement; namespace ET.Client { [Event(SceneType.Client)] public class SceneChangeStart_AddComponent: AEvent { protected override async ETTask Run(Scene scene, EventType.SceneChangeStart args) { Scene currentScene = scene.CurrentScene(); // 加载场景资源 await ResourcesComponent.Instance.LoadBundleAsync($"{currentScene.Name}.unity3d"); // 切换到map场景 await SceneManager.LoadSceneAsync(currentScene.Name); currentScene.AddComponent(); } } }