using UnityEngine; using UnityEngine.UI; namespace ET.Client { [FriendOf(typeof(UILobbyComponent))] public static class UILobbyComponentSystem { [ObjectSystem] public class UILobbyComponentAwakeSystem: AwakeSystem { protected override void Awake(UILobbyComponent self) { ReferenceCollector rc = self.GetParent().GameObject.GetComponent(); self.enterMap = rc.Get("EnterMap"); self.enterMap.GetComponent