using Unity.Mathematics; namespace ET.Client { [ComponentOf(typeof(Unit))] public class XunLuoPathComponent: Entity, IAwake { public float3[] path = new float3[] { new float3(0, 0, 0), new float3(20, 0, 0), new float3(20, 0, 20), new float3(0, 0, 20), }; public int Index; } }