using Unity.Mathematics; namespace ET.Client { [FriendOf(typeof(XunLuoPathComponent))] public static class XunLuoPathComponentSystem { public static float3 GetCurrent(this XunLuoPathComponent self) { return self.path[self.Index]; } public static void MoveNext(this XunLuoPathComponent self) { self.Index = ++self.Index % self.path.Length; } } }