using UnityEngine;
using FairyGUI.Utils;
namespace FairyGUI
{
///
/// GScrollBar class.
///
public class GScrollBar : GComponent
{
GObject _grip;
GObject _arrowButton1;
GObject _arrowButton2;
GObject _bar;
ScrollPane _target;
bool _vertical;
float _scrollPerc;
bool _fixedGripSize;
bool _gripDragging;
Vector2 _dragOffset;
public GScrollBar()
{
_scrollPerc = 0;
}
///
///
///
///
///
public void SetScrollPane(ScrollPane target, bool vertical)
{
_target = target;
_vertical = vertical;
}
///
///
///
public void SetDisplayPerc(float value)
{
if (_vertical)
{
if (!_fixedGripSize)
_grip.height = Mathf.FloorToInt(value * _bar.height);
_grip.y = Mathf.RoundToInt(_bar.y + (_bar.height - _grip.height) * _scrollPerc);
}
else
{
if (!_fixedGripSize)
_grip.width = Mathf.FloorToInt(value * _bar.width);
_grip.x = Mathf.RoundToInt(_bar.x + (_bar.width - _grip.width) * _scrollPerc);
}
_grip.visible = value != 0 && value != 1;
}
///
///
///
public void setScrollPerc(float value)
{
_scrollPerc = value;
if (_vertical)
_grip.y = Mathf.RoundToInt(_bar.y + (_bar.height - _grip.height) * _scrollPerc);
else
_grip.x = Mathf.RoundToInt(_bar.x + (_bar.width - _grip.width) * _scrollPerc);
}
///
///
///
public float minSize
{
get
{
if (_vertical)
return (_arrowButton1 != null ? _arrowButton1.height : 0) + (_arrowButton2 != null ? _arrowButton2.height : 0);
else
return (_arrowButton1 != null ? _arrowButton1.width : 0) + (_arrowButton2 != null ? _arrowButton2.width : 0);
}
}
///
///
///
public bool gripDragging
{
get
{
return _gripDragging;
}
}
override protected void ConstructExtension(ByteBuffer buffer)
{
buffer.Seek(0, 6);
_fixedGripSize = buffer.ReadBool();
_grip = GetChild("grip");
if (_grip == null)
{
Debug.LogWarning("FairyGUI: " + this.resourceURL + " should define grip");
return;
}
_bar = GetChild("bar");
if (_bar == null)
{
Debug.LogWarning("FairyGUI: " + this.resourceURL + " should define bar");
return;
}
_arrowButton1 = GetChild("arrow1");
_arrowButton2 = GetChild("arrow2");
_grip.onTouchBegin.Add(__gripTouchBegin);
_grip.onTouchMove.Add(__gripTouchMove);
_grip.onTouchEnd.Add(__gripTouchEnd);
this.onTouchBegin.Add(__touchBegin);
if (_arrowButton1 != null)
_arrowButton1.onTouchBegin.Add(__arrowButton1Click);
if (_arrowButton2 != null)
_arrowButton2.onTouchBegin.Add(__arrowButton2Click);
}
void __gripTouchBegin(EventContext context)
{
if (_bar == null)
return;
context.StopPropagation();
InputEvent evt = context.inputEvent;
if (evt.button != 0)
return;
context.CaptureTouch();
_gripDragging = true;
_target.UpdateScrollBarVisible();
_dragOffset = this.GlobalToLocal(new Vector2(evt.x, evt.y)) - _grip.xy;
}
void __gripTouchMove(EventContext context)
{
InputEvent evt = context.inputEvent;
Vector2 pt = this.GlobalToLocal(new Vector2(evt.x, evt.y));
if (float.IsNaN(pt.x))
return;
if (_vertical)
{
float curY = pt.y - _dragOffset.y;
float diff = _bar.height - _grip.height;
if (diff == 0)
_target.percY = 0;
else
_target.percY = (curY - _bar.y) / diff;
}
else
{
float curX = pt.x - _dragOffset.x;
float diff = _bar.width - _grip.width;
if (diff == 0)
_target.percX = 0;
else
_target.percX = (curX - _bar.x) / diff;
}
}
void __gripTouchEnd(EventContext context)
{
_gripDragging = false;
_target.UpdateScrollBarVisible();
}
void __arrowButton1Click(EventContext context)
{
context.StopPropagation();
if (_vertical)
_target.ScrollUp();
else
_target.ScrollLeft();
}
void __arrowButton2Click(EventContext context)
{
context.StopPropagation();
if (_vertical)
_target.ScrollDown();
else
_target.ScrollRight();
}
void __touchBegin(EventContext context)
{
context.StopPropagation();
InputEvent evt = context.inputEvent;
Vector2 pt = _grip.GlobalToLocal(new Vector2(evt.x, evt.y));
if (_vertical)
{
if (pt.y < 0)
_target.ScrollUp(4, false);
else
_target.ScrollDown(4, false);
}
else
{
if (pt.x < 0)
_target.ScrollLeft(4, false);
else
_target.ScrollRight(4, false);
}
}
}
}