using System; using FairyGUI.Utils; namespace FairyGUI { /// <summary> /// Gear is a connection between object and controller. /// </summary> public class GearDisplay2 : GearBase { /// <summary> /// Pages involed in this gear. /// </summary> public string[] pages { get; set; } public int condition; int _visible; public GearDisplay2(GObject owner) : base(owner) { } override protected void AddStatus(string pageId, ByteBuffer buffer) { } override protected void Init() { pages = null; } override public void Apply() { if (pages == null || pages.Length == 0 || Array.IndexOf(pages, _controller.selectedPageId) != -1) _visible = 1; else _visible = 0; } override public void UpdateState() { } public bool Evaluate(bool connected) { bool v = _controller == null || _visible > 0; if (this.condition == 0) v = v && connected; else v = v || connected; return v; } } }