using FairyGUI;
using UnityEngine;

namespace ET.Client
{
    [ComponentOf(typeof(Scene))]
    public class GlobalViewComponent: Entity, IAwake
    {
        [StaticField]
        public static GlobalViewComponent Instance;

        //public Camera UICamera;
        public Camera BattleCamera;
        public Transform Global;
        public Transform Unit { get; set; }
        public Transform RecycleNode { get; set; }
        public GComponent HeadbarView { get; set; }
    }
}