using FairyGUI; using UnityEngine; namespace ET.Client { [ComponentOf(typeof(Scene))] public class GlobalViewComponent: Entity, IAwake { [StaticField] public static GlobalViewComponent Instance; //public Camera UICamera; public Camera BattleCamera; public Transform Global; public Transform Unit { get; set; } public Transform RecycleNode { get; set; } public GComponent HeadbarView { get; set; } } }