using System.Collections.Generic; namespace ET.Server { [ComponentOf(typeof(Scene))] public class ActorMessageSenderComponent: Entity, IAwake, IDestroy { public const long TIMEOUT_TIME = 40 * 1000; public static ActorMessageSenderComponent Instance { get; set; } public int RpcId; public readonly SortedDictionary<int, ActorMessageSender> requestCallback = new SortedDictionary<int, ActorMessageSender>(); public long TimeoutCheckTimer; public List<int> TimeoutActorMessageSenders = new List<int>(); } }