namespace ET { namespace EventType { public class EntryLoadCfg { } public class EntryEvent1 { } public class EntryEvent2 { } public class EntryEvent3 { } } public static class Entry { public static void Init() { } public static void Start() { StartAsync().Coroutine(); } private static async ETTask StartAsync() { Log.Debug("Entry start"); WinPeriod.Init(); MongoHelper.Init(); ProtobufHelper.Init(); Game.AddSingleton<NetServices>(); Game.AddSingleton<Root>(); await EventSystem.Instance.PublishWait<EventType.EntryLoadCfg>(); await EventSystem.Instance.PublishWait<EventType.EntryEvent1>(); await EventSystem.Instance.PublishWait<EventType.EntryEvent2>(); await EventSystem.Instance.PublishWait<EventType.EntryEvent3>(); } } }