namespace ET.Server { /// /// 玩家场景信息 /// public class PlayerMapInfo: Entity, IAwake { public int historyMapId { get; set; } public long historyMapInstanceId { get; set; } public float historyX { get; set; } public float historyY { get; set; } public float historyDirection { get; set; } public int bornMapId { get; set; } public long bornMapInstanceId { get; set; } public float bornX { get; set; } public float bornY { get; set; } public int mapId { get; set; } public long mapInstanceId { get; set; } public float x { get; set; } public float y { get; set; } public float direction { get; set; } public int hp { get; set; } public int mp { get; set; } //记录的最大HP,某些情况进入场景会失败,导致玩家血量从其他场景过来没记录, public int recMaxHP { get; set; } } }