using System.Collections.Generic; namespace ET.Server { [ComponentOf(typeof (WNPlayer))] public class PlayerBtlComponent: Entity, IAwake, IDestroy { [StaticField] public int Tenthousand = 10000; /** 职业等级属性 **/ [StaticField] public Dictionary<PlayerBtlData, int> Data_Pro_Lv = new Dictionary<PlayerBtlData, int>(); [StaticField] public Dictionary<PlayerBtlData, int> AllInflus = new Dictionary<PlayerBtlData, int>(); /** 职业初始信息配置 **/ public CharacterConfig CharacterProp { get; set; } } }