using System.Collections.Generic;

namespace ET.Server
{
    [ComponentOf(typeof (WNPlayer))]
    public class PlayerBtlComponent: Entity, IAwake, IDestroy
    {
        [StaticField]
        public int Tenthousand = 10000;
        /** 职业等级属性 **/
        [StaticField]
        public Dictionary<PlayerBtlData, int> Data_Pro_Lv = new Dictionary<PlayerBtlData, int>();

        [StaticField]
        public Dictionary<PlayerBtlData, int> AllInflus = new Dictionary<PlayerBtlData, int>();
        /** 职业初始信息配置 **/
        public CharacterConfig CharacterProp { get; set; }
    }
}