using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;

[CreateAssetMenu(fileName = "Config1", menuName = "Config/ConfigKeyValueMap")]
public class ConfigKeyValueMap : ScriptableObject
{
    [Serializable]
    public struct KeyValueMap
    {
        public string Key;
        public string Value;
    }
    public KeyValueMap[] keyValueMaps = new KeyValueMap[1];
}