using ET.EventType;

namespace ET
{
    [Event(SceneType.Process)]
    public class EntryLoadCfg_Server : BEvent<ET.EventType.EntryLoadCfg>
    {
        protected override async ETTask OnEvent(EntryLoadCfg a)
        {
            await Game.AddSingleton<ConfigComponent>().LoadAsync();
        }
    }
}