namespace ET { [FriendOf(typeof(ServerSceneManagerComponent))] public static class ServerSceneManagerComponentSystem { [ObjectSystem] public class ServerSceneManagerComponentAwakeSystem: AwakeSystem<ServerSceneManagerComponent> { protected override void Awake(ServerSceneManagerComponent self) { ServerSceneManagerComponent.Instance = self; } } [ObjectSystem] public class ServerSceneManagerComponentDestroySystem: DestroySystem<ServerSceneManagerComponent> { protected override void Destroy(ServerSceneManagerComponent self) { ServerSceneManagerComponent.Instance = null; } } public static Scene Get(this ServerSceneManagerComponent self, int id) { Scene scene = self.GetChild<Scene>(id); return scene; } public static void Remove(this ServerSceneManagerComponent self, int id) { self.RemoveChild(id); } } }