<?xml version="1.0" encoding="utf-8"?> <SkillTemplate type="CommonAI.Zone.SkillTemplate"> <ActionPriority>0</ActionPriority> <ActionQueue element_type="CommonAI.Zone.UnitActionData"> <element type="CommonAI.Zone.UnitActionData"> <ActionName>skill0</ActionName> <ActionSpeedRate>0.00</ActionSpeedRate> <BodyBlockOnAttackRange>True</BodyBlockOnAttackRange> <BodyHitNextAction>False</BodyHitNextAction> <BodyHitSize>0.00</BodyHitSize> <IsAddSkillBtnBlock>False</IsAddSkillBtnBlock> <IsAudioLoop>False</IsAudioLoop> <IsCancelable>False</IsCancelable> <IsCancelableBySkill>False</IsCancelableBySkill> <IsCancelBySkillNext>False</IsCancelBySkillNext> <IsChangeIcon>False</IsChangeIcon> <IsControlFaceable>False</IsControlFaceable> <IsControlMoveable>False</IsControlMoveable> <IsCycAction>False</IsCycAction> <IsFaceToTarget>True</IsFaceToTarget> <IsInvisible>False</IsInvisible> <IsJumpToTarget>False</IsJumpToTarget> <IsMoveToTarget>False</IsMoveToTarget> <IsNoneBlock>False</IsNoneBlock> <IsNoneTouch>False</IsNoneTouch> <IsShowSkillGuide>False</IsShowSkillGuide> <JumpToTargetHeightZ>3.00</JumpToTargetHeightZ> <KeyFrames element_type="CommonAI.Zone.UnitActionData+KeyFrame"> <element type="CommonAI.Zone.UnitActionData+KeyFrame"> <FrameMS>625</FrameMS> <hitTargetMoveEnable>True</hitTargetMoveEnable> <Spell type="CommonAI.Zone.LaunchSpell"> <Angle>0.00</Angle> <ChainLevel>0</ChainLevel> <Count>1</Count> <FromUnitBody>False</FromUnitBody> <IsAutoSeekingTarget>False</IsAutoSeekingTarget> <LaunchPercent>100.00</LaunchPercent> <LaunchSpellHeight>0.70</LaunchSpellHeight> <LaunchSpellRadius>0.30</LaunchSpellRadius> <PType>POS_TYPE_DEFAULT_SINGLE</PType> <SeekingTargetExpect>Random</SeekingTargetExpect> <SeekingTargetRange>10.00</SeekingTargetRange> <SenderUnit>Sender</SenderUnit> <SpellID>90204</SpellID> <SpellRange>1</SpellRange> <StartAngle>0.00</StartAngle> <xModify>0.00</xModify> <xyModifyType>Relative</xyModifyType> <yModify>0.00</yModify> <property.SerialNumber>4999238</property.SerialNumber> </Spell> </element> </KeyFrames> <MoveToTargetSpeedSEC>10.00</MoveToTargetSpeedSEC> <ShowChargeTimeMS>0</ShowChargeTimeMS> <SigleActionType>None</SigleActionType> <TotalTimeMS>1750</TotalTimeMS> </element> </ActionQueue> <ActionSpeedRate>1.00</ActionSpeedRate> <AttackAngle>0.00</AttackAngle> <AttackKeepRange>0.00</AttackKeepRange> <AttackMustBeInRange>True</AttackMustBeInRange> <AttackRange>60.00</AttackRange> <AutoFightFollower>False</AutoFightFollower> <BodyScale>1.00</BodyScale> <ChantTimeMS>0</ChantTimeMS> <CoolDownMS>0</CoolDownMS> <CostHP>0</CostHP> <CostMP>0</CostMP> <CurUseTimes>-1</CurUseTimes> <ExpectTarget>Enemy</ExpectTarget> <ID>90204</ID> <IgnoreMyUncancelable>False</IgnoreMyUncancelable> <IsCoolDownWithAction>False</IsCoolDownWithAction> <IsCounter>False</IsCounter> <IsLaunchBody>True</IsLaunchBody> <IsManuallyCancelable>False</IsManuallyCancelable> <IsSelectRange>False</IsSelectRange> <IsSingleAction>False</IsSingleAction> <Name>玩抛2-2</Name> <Properties type="XmdsCommon.Plugin.XmdsSkillProperties"> <AddUseTimesIntervalMS>3000</AddUseTimesIntervalMS> <IsRandomNormalAttack>False</IsRandomNormalAttack> <LaunchCondition>IgnoreTarget</LaunchCondition> <LaunchModeData type="XmdsCommon.Plugin.XmdsSkillLaunchModeData"> <Mode>Mode_None</Mode> <Shape_Angle>0</Shape_Angle> <Shape_LaunchCenterOffset>0.00</Shape_LaunchCenterOffset> <Shape_Radius>0.00</Shape_Radius> <Shape_Width>0.00</Shape_Width> <ShowLaunchGuide>False</ShowLaunchGuide> <TwineCircleScale>0.00</TwineCircleScale> <TwineNotCircleLength>0.00</TwineNotCircleLength> <TwineNotCircleWidth>0.00</TwineNotCircleWidth> </LaunchModeData> <LaunchType>None</LaunchType> <NeedTarget>True</NeedTarget> <NeedTargetType>ALL</NeedTargetType> <SkillIndex>0</SkillIndex> <SkillType>active</SkillType> <TargetType>Enemy</TargetType> <UseTimes>1</UseTimes> </Properties> <SelectRangeSize>0.00</SelectRangeSize> <SelectRangeType>NA</SelectRangeType> <SingleActionCoolDownMS>500</SingleActionCoolDownMS> <property.EditorPath>技能/玩家抛物线导弹/玩抛2-2(90204)</property.EditorPath> </SkillTemplate>