<?xml version="1.0" encoding="utf-8"?>
<SkillTemplate type="CommonAI.Zone.SkillTemplate">
  <ActionPriority>0</ActionPriority>
  <ActionQueue element_type="CommonAI.Zone.UnitActionData">
    <element type="CommonAI.Zone.UnitActionData">
      <ActionName>skill0</ActionName>
      <ActionSpeedRate>0.00</ActionSpeedRate>
      <BodyBlockOnAttackRange>True</BodyBlockOnAttackRange>
      <BodyHitNextAction>False</BodyHitNextAction>
      <BodyHitSize>0.00</BodyHitSize>
      <IsAddSkillBtnBlock>False</IsAddSkillBtnBlock>
      <IsAudioLoop>False</IsAudioLoop>
      <IsCancelable>False</IsCancelable>
      <IsCancelableBySkill>False</IsCancelableBySkill>
      <IsCancelBySkillNext>False</IsCancelBySkillNext>
      <IsChangeIcon>False</IsChangeIcon>
      <IsControlFaceable>False</IsControlFaceable>
      <IsControlMoveable>False</IsControlMoveable>
      <IsCycAction>False</IsCycAction>
      <IsFaceToTarget>True</IsFaceToTarget>
      <IsInvisible>False</IsInvisible>
      <IsJumpToTarget>False</IsJumpToTarget>
      <IsMoveToTarget>False</IsMoveToTarget>
      <IsNoneBlock>False</IsNoneBlock>
      <IsNoneTouch>False</IsNoneTouch>
      <IsShowSkillGuide>False</IsShowSkillGuide>
      <JumpToTargetHeightZ>3.00</JumpToTargetHeightZ>
      <KeyFrames element_type="CommonAI.Zone.UnitActionData+KeyFrame">
        <element type="CommonAI.Zone.UnitActionData+KeyFrame">
          <FrameMS>625</FrameMS>
          <hitTargetMoveEnable>True</hitTargetMoveEnable>
          <Spell type="CommonAI.Zone.LaunchSpell">
            <Angle>0.00</Angle>
            <ChainLevel>0</ChainLevel>
            <Count>1</Count>
            <FromUnitBody>False</FromUnitBody>
            <IsAutoSeekingTarget>False</IsAutoSeekingTarget>
            <LaunchPercent>100.00</LaunchPercent>
            <LaunchSpellHeight>0.70</LaunchSpellHeight>
            <LaunchSpellRadius>0.30</LaunchSpellRadius>
            <PType>POS_TYPE_DEFAULT_SINGLE</PType>
            <SeekingTargetExpect>Random</SeekingTargetExpect>
            <SeekingTargetRange>10.00</SeekingTargetRange>
            <SenderUnit>Sender</SenderUnit>
            <SpellID>90204</SpellID>
            <SpellRange>1</SpellRange>
            <StartAngle>0.00</StartAngle>
            <xModify>0.00</xModify>
            <xyModifyType>Relative</xyModifyType>
            <yModify>0.00</yModify>
            <property.SerialNumber>4999238</property.SerialNumber>
          </Spell>
        </element>
      </KeyFrames>
      <MoveToTargetSpeedSEC>10.00</MoveToTargetSpeedSEC>
      <ShowChargeTimeMS>0</ShowChargeTimeMS>
      <SigleActionType>None</SigleActionType>
      <TotalTimeMS>1750</TotalTimeMS>
    </element>
  </ActionQueue>
  <ActionSpeedRate>1.00</ActionSpeedRate>
  <AttackAngle>0.00</AttackAngle>
  <AttackKeepRange>0.00</AttackKeepRange>
  <AttackMustBeInRange>True</AttackMustBeInRange>
  <AttackRange>60.00</AttackRange>
  <AutoFightFollower>False</AutoFightFollower>
  <BodyScale>1.00</BodyScale>
  <ChantTimeMS>0</ChantTimeMS>
  <CoolDownMS>0</CoolDownMS>
  <CostHP>0</CostHP>
  <CostMP>0</CostMP>
  <CurUseTimes>-1</CurUseTimes>
  <ExpectTarget>Enemy</ExpectTarget>
  <ID>90204</ID>
  <IgnoreMyUncancelable>False</IgnoreMyUncancelable>
  <IsCoolDownWithAction>False</IsCoolDownWithAction>
  <IsCounter>False</IsCounter>
  <IsLaunchBody>True</IsLaunchBody>
  <IsManuallyCancelable>False</IsManuallyCancelable>
  <IsSelectRange>False</IsSelectRange>
  <IsSingleAction>False</IsSingleAction>
  <Name>玩抛2-2</Name>
  <Properties type="XmdsCommon.Plugin.XmdsSkillProperties">
    <AddUseTimesIntervalMS>3000</AddUseTimesIntervalMS>
    <IsRandomNormalAttack>False</IsRandomNormalAttack>
    <LaunchCondition>IgnoreTarget</LaunchCondition>
    <LaunchModeData type="XmdsCommon.Plugin.XmdsSkillLaunchModeData">
      <Mode>Mode_None</Mode>
      <Shape_Angle>0</Shape_Angle>
      <Shape_LaunchCenterOffset>0.00</Shape_LaunchCenterOffset>
      <Shape_Radius>0.00</Shape_Radius>
      <Shape_Width>0.00</Shape_Width>
      <ShowLaunchGuide>False</ShowLaunchGuide>
      <TwineCircleScale>0.00</TwineCircleScale>
      <TwineNotCircleLength>0.00</TwineNotCircleLength>
      <TwineNotCircleWidth>0.00</TwineNotCircleWidth>
    </LaunchModeData>
    <LaunchType>None</LaunchType>
    <NeedTarget>True</NeedTarget>
    <NeedTargetType>ALL</NeedTargetType>
    <SkillIndex>0</SkillIndex>
    <SkillType>active</SkillType>
    <TargetType>Enemy</TargetType>
    <UseTimes>1</UseTimes>
  </Properties>
  <SelectRangeSize>0.00</SelectRangeSize>
  <SelectRangeType>NA</SelectRangeType>
  <SingleActionCoolDownMS>500</SingleActionCoolDownMS>
  <property.EditorPath>技能/玩家抛物线导弹/玩抛2-2(90204)</property.EditorPath>
</SkillTemplate>