using System; using System.Text; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace YooAsset { /// /// 资源系统调试信息 /// [Serializable] internal class DebugReport { public List ProviderInfos = new List(1000); /// /// 游戏帧 /// public int FrameCount; /// /// 资源包总数 /// public int BundleCount; /// /// 资源对象总数 /// public int AssetCount; /// /// 序列化 /// public static byte[] Serialize(DebugReport debugReport) { return Encoding.UTF8.GetBytes(JsonUtility.ToJson(debugReport)); } /// /// 反序列化 /// public static DebugReport Deserialize(byte[] data) { return JsonUtility.FromJson(Encoding.UTF8.GetString(data)); } } }