namespace ET.Client { public static class SceneChangeHelper { // 场景切换协程 public static async ETTask SceneChangeTo(Scene clientScene, string sceneName, long sceneInstanceId) { clientScene.RemoveComponent<AIComponent>(); CurrentScenesComponent currentScenesComponent = clientScene.GetComponent<CurrentScenesComponent>(); currentScenesComponent.Scene?.Dispose(); // 删除之前的CurrentScene,创建新的 Scene currentScene = SceneFactory.CreateCurrentScene(sceneInstanceId, clientScene.Zone, sceneName, currentScenesComponent); // 可以订阅这个事件中创建Loading界面 EventSystem.Instance.Publish(clientScene, new EventType.SceneChangeStart()); await ETTask.CompletedTask; } } }