namespace ET.Client
{
    public static class SceneChangeHelper
    {
        // 场景切换协程
        public static async ETTask SceneChangeTo(Scene clientScene, string sceneName, long sceneInstanceId)
        {
            clientScene.RemoveComponent<AIComponent>();
            
            CurrentScenesComponent currentScenesComponent = clientScene.GetComponent<CurrentScenesComponent>();
            currentScenesComponent.Scene?.Dispose(); // 删除之前的CurrentScene,创建新的
            Scene currentScene = SceneFactory.CreateCurrentScene(sceneInstanceId, clientScene.Zone, sceneName, currentScenesComponent);
         
            // 可以订阅这个事件中创建Loading界面
            EventSystem.Instance.Publish(clientScene, new EventType.SceneChangeStart());

            await ETTask.CompletedTask;
        }
    }
}