using CommonAI.Zone; using ET.Client; namespace ET { //发送战斗服指令相关 public partial class BattleMgr { private bool autoFight; public bool AutoFight { get { return autoFight; } set { if(value == autoFight) return; else { autoFight = value; } } } public CommonAI.Zone.Action SetAutoFight(bool flag) { return new UnitGuardAction(UnitMgr.Instance.ActorId, flag, CommonAI.XmdsConstConfig.AUTO_GUARD_MODE_POINT); } } }