using UnityEngine;
namespace ET.Client
{
public static class LayerNames
{
///
/// UI层
///
public const string UI = "UI";
///
/// 游戏单位层
///
public const string UNIT = "Unit";
///
/// 地形层
///
public const string MAP = "Map";
///
/// 默认层
///
public const string DEFAULT = "Default";
public const string HIDDEN = "Hidden";
///
/// 通过Layers名字得到对应层
///
///
///
public static int GetLayerInt(string name)
{
return LayerMask.NameToLayer(name);
}
public static string GetLayerStr(int name)
{
return LayerMask.LayerToName(name);
}
}
}