using UnityEngine; namespace ET.Client { [ObjectSystem] public class GlobalViewAwakeSystem : AwakeSystem { protected override void Awake(GlobalViewComponent self) { GlobalViewComponent.Instance = self; self.Global = GameObject.Find("/Global").transform; self.Unit = GameObject.Find("/Global/Unit").transform; self.RecycleNode = GameObject.Find("/Global/RecycleNode").transform; self.BattleCamera = GameObject.Find("/Global/BattleCamera").GetComponent(); self.UICamera = GameObject.Find("/Global/UICamera").GetComponent(); } } }