using System;
using System.Collections.Generic;
using MongoDB.Bson.Serialization.Attributes;
using ProtoBuf;

namespace ET
{
    [ProtoContract]
    [Config]
    public partial class ItemConfigCategory : ConfigSingleton<ItemConfigCategory>, IMerge
    {
        [ProtoIgnore]
        [BsonIgnore]
        private Dictionary<int, ItemConfig> dict = new Dictionary<int, ItemConfig>();
		
        [BsonElement]
        [ProtoMember(1)]
        private List<ItemConfig> list = new List<ItemConfig>();
		
        public void Merge(object o)
        {
            ItemConfigCategory s = o as ItemConfigCategory;
            this.list.AddRange(s.list);
        }
		
		[ProtoAfterDeserialization]        
        public void ProtoEndInit()
        {
            foreach (ItemConfig config in list)
            {
                config.AfterEndInit();
                this.dict.Add(config.Id, config);
            }
            this.list.Clear();
            
            this.AfterEndInit();
        }
		
        public ItemConfig Get(int id)
        {
            this.dict.TryGetValue(id, out ItemConfig item);

            if (item == null)
            {
                throw new Exception($"配置找不到,配置表名: {nameof (ItemConfig)},配置id: {id}");
            }

            return item;
        }
		
        public bool Contain(int id)
        {
            return this.dict.ContainsKey(id);
        }

        public Dictionary<int, ItemConfig> GetAll()
        {
            return this.dict;
        }

        public ItemConfig GetOne()
        {
            if (this.dict == null || this.dict.Count <= 0)
            {
                return null;
            }
            return this.dict.Values.GetEnumerator().Current;
        }
    }

    [ProtoContract]
	public partial class ItemConfig: ProtoObject, IConfig
	{
		/// <summary>Id</summary>
		[ProtoMember(1)]
		public int Id { get; set; }
		/// <summary>名称</summary>
		[ProtoMember(2)]
		public string Name { get; set; }
		/// <summary>类型</summary>
		[ProtoMember(3)]
		public string Type { get; set; }
		/// <summary>描述</summary>
		[ProtoMember(4)]
		public string Desc { get; set; }
		/// <summary>帮助说明</summary>
		[ProtoMember(5)]
		public string Tips { get; set; }
		/// <summary>获得说明</summary>
		[ProtoMember(6)]
		public string Ways { get; set; }
		/// <summary>基础价格</summary>
		[ProtoMember(7)]
		public int Price { get; set; }
		/// <summary>寄卖基础价格</summary>
		[ProtoMember(8)]
		public int SalePrice { get; set; }
		/// <summary>等级需求</summary>
		[ProtoMember(9)]
		public int LevelReq { get; set; }
		/// <summary>成色</summary>
		[ProtoMember(10)]
		public int Qcolor { get; set; }
		/// <summary>使用间隔</summary>
		[ProtoMember(11)]
		public int UseCD { get; set; }
		/// <summary>属性1</summary>
		[ProtoMember(12)]
		public string Prop { get; set; }
		/// <summary>参数1</summary>
		[ProtoMember(13)]
		public int Par { get; set; }
		/// <summary>最小值1</summary>
		[ProtoMember(14)]
		public int Min { get; set; }
		/// <summary>最大值1</summary>
		[ProtoMember(15)]
		public int Max { get; set; }
		/// <summary>图标文件</summary>
		[ProtoMember(17)]
		public string Icon { get; set; }
		/// <summary>重叠数量</summary>
		[ProtoMember(18)]
		public int GroupCount { get; set; }
		/// <summary>购买上限</summary>
		[ProtoMember(19)]
		public int PurchaseCount { get; set; }
		/// <summary>合成公式</summary>
		[ProtoMember(20)]
		public int DestID { get; set; }
		/// <summary>可使用</summary>
		[ProtoMember(21)]
		public int IsApply { get; set; }
		/// <summary>可立即使用</summary>
		[ProtoMember(22)]
		public int IsApplyNow { get; set; }
		/// <summary>使用说明</summary>
		[ProtoMember(23)]
		public string ApplyTips { get; set; }
		/// <summary>绑定规则</summary>
		[ProtoMember(24)]
		public int BindType { get; set; }
		/// <summary>组队分配</summary>
		[ProtoMember(25)]
		public int ReserveType { get; set; }
		/// <summary>竞价底价</summary>
		[ProtoMember(26)]
		public int ReservePrice { get; set; }
		/// <summary>分解道具</summary>
		[ProtoMember(27)]
		public string Disintegration { get; set; }
		/// <summary>分解获得具体</summary>
		[ProtoMember(28)]
		public string BranchAura { get; set; }
		/// <summary>不可分解</summary>
		[ProtoMember(29)]
		public int NoDestory { get; set; }
		/// <summary>不可出售</summary>
		[ProtoMember(30)]
		public int NoSell { get; set; }
		/// <summary>不可交易</summary>
		[ProtoMember(31)]
		public int NoTrade { get; set; }
		/// <summary>不可寄卖</summary>
		[ProtoMember(32)]
		public int NoAuction { get; set; }
		/// <summary>不可存入个人仓库</summary>
		[ProtoMember(33)]
		public int NoDepotRole { get; set; }
		/// <summary>不可存入账号仓库</summary>
		[ProtoMember(34)]
		public int NoDepotAcc { get; set; }
		/// <summary>不可存入公会仓库</summary>
		[ProtoMember(35)]
		public int NoDepotGuild { get; set; }
		/// <summary>模型ID</summary>
		[ProtoMember(36)]
		public string ShowId { get; set; }
		/// <summary>途径功能ID</summary>
		[ProtoMember(37)]
		public string WaysID { get; set; }

	}
}