using System; using System.Collections.Generic; using MongoDB.Bson.Serialization.Attributes; using ProtoBuf; namespace ET { [ProtoContract] [Config] public partial class ItemConfigCategory : ConfigSingleton<ItemConfigCategory>, IMerge { [ProtoIgnore] [BsonIgnore] private Dictionary<int, ItemConfig> dict = new Dictionary<int, ItemConfig>(); [BsonElement] [ProtoMember(1)] private List<ItemConfig> list = new List<ItemConfig>(); public void Merge(object o) { ItemConfigCategory s = o as ItemConfigCategory; this.list.AddRange(s.list); } [ProtoAfterDeserialization] public void ProtoEndInit() { foreach (ItemConfig config in list) { config.AfterEndInit(); this.dict.Add(config.Id, config); } this.list.Clear(); this.AfterEndInit(); } public ItemConfig Get(int id) { this.dict.TryGetValue(id, out ItemConfig item); if (item == null) { throw new Exception($"配置找不到,配置表名: {nameof (ItemConfig)},配置id: {id}"); } return item; } public bool Contain(int id) { return this.dict.ContainsKey(id); } public Dictionary<int, ItemConfig> GetAll() { return this.dict; } public ItemConfig GetOne() { if (this.dict == null || this.dict.Count <= 0) { return null; } return this.dict.Values.GetEnumerator().Current; } } [ProtoContract] public partial class ItemConfig: ProtoObject, IConfig { /// <summary>Id</summary> [ProtoMember(1)] public int Id { get; set; } /// <summary>名称</summary> [ProtoMember(2)] public string Name { get; set; } /// <summary>类型</summary> [ProtoMember(3)] public string Type { get; set; } /// <summary>描述</summary> [ProtoMember(4)] public string Desc { get; set; } /// <summary>帮助说明</summary> [ProtoMember(5)] public string Tips { get; set; } /// <summary>获得说明</summary> [ProtoMember(6)] public string Ways { get; set; } /// <summary>基础价格</summary> [ProtoMember(7)] public int Price { get; set; } /// <summary>寄卖基础价格</summary> [ProtoMember(8)] public int SalePrice { get; set; } /// <summary>等级需求</summary> [ProtoMember(9)] public int LevelReq { get; set; } /// <summary>成色</summary> [ProtoMember(10)] public int Qcolor { get; set; } /// <summary>使用间隔</summary> [ProtoMember(11)] public int UseCD { get; set; } /// <summary>属性1</summary> [ProtoMember(12)] public string Prop { get; set; } /// <summary>参数1</summary> [ProtoMember(13)] public int Par { get; set; } /// <summary>最小值1</summary> [ProtoMember(14)] public int Min { get; set; } /// <summary>最大值1</summary> [ProtoMember(15)] public int Max { get; set; } /// <summary>图标文件</summary> [ProtoMember(17)] public string Icon { get; set; } /// <summary>重叠数量</summary> [ProtoMember(18)] public int GroupCount { get; set; } /// <summary>购买上限</summary> [ProtoMember(19)] public int PurchaseCount { get; set; } /// <summary>合成公式</summary> [ProtoMember(20)] public int DestID { get; set; } /// <summary>可使用</summary> [ProtoMember(21)] public int IsApply { get; set; } /// <summary>可立即使用</summary> [ProtoMember(22)] public int IsApplyNow { get; set; } /// <summary>使用说明</summary> [ProtoMember(23)] public string ApplyTips { get; set; } /// <summary>绑定规则</summary> [ProtoMember(24)] public int BindType { get; set; } /// <summary>组队分配</summary> [ProtoMember(25)] public int ReserveType { get; set; } /// <summary>竞价底价</summary> [ProtoMember(26)] public int ReservePrice { get; set; } /// <summary>分解道具</summary> [ProtoMember(27)] public string Disintegration { get; set; } /// <summary>分解获得具体</summary> [ProtoMember(28)] public string BranchAura { get; set; } /// <summary>不可分解</summary> [ProtoMember(29)] public int NoDestory { get; set; } /// <summary>不可出售</summary> [ProtoMember(30)] public int NoSell { get; set; } /// <summary>不可交易</summary> [ProtoMember(31)] public int NoTrade { get; set; } /// <summary>不可寄卖</summary> [ProtoMember(32)] public int NoAuction { get; set; } /// <summary>不可存入个人仓库</summary> [ProtoMember(33)] public int NoDepotRole { get; set; } /// <summary>不可存入账号仓库</summary> [ProtoMember(34)] public int NoDepotAcc { get; set; } /// <summary>不可存入公会仓库</summary> [ProtoMember(35)] public int NoDepotGuild { get; set; } /// <summary>模型ID</summary> [ProtoMember(36)] public string ShowId { get; set; } /// <summary>途径功能ID</summary> [ProtoMember(37)] public string WaysID { get; set; } } }