using CommandLine; using System; using System.Collections.Generic; namespace ET { public enum AppType { Server, Watcher, // 每台物理机一个守护进程,用来启动该物理机上的所有进程 GameTool, ExcelExporter, Proto2CS, BenchmarkClient, BenchmarkServer, } public class Options: Singleton<Options> { [Option("AppType", Required = false, Default = AppType.Server, HelpText = "AppType enum")] public AppType AppType { get; set; } [Option("StartConfig", Required = false, Default = "StartConfig/Localhost")] public string StartConfig { get; set; } [Option("Process", Required = false, Default = 1)] public int Process { get; set; } [Option("Develop", Required = false, Default = 0, HelpText = "develop mode, 0正式 1开发 2压测")] public int Develop { get; set; } [Option("LogLevel", Required = false, Default = 2)] public int LogLevel { get; set; } [Option("Console", Required = false, Default = 0)] public int Console { get; set; } // 进程启动是否创建该进程的scenes [Option("CreateScenes", Required = false, Default = 1)] public int CreateScenes { get; set; } // AccessToken启动参数 [Option("InitAccessToken", Required = false, Default = 0, HelpText = "0不刷新 1刷新")] public int InitAccessToken { get; set; } } }