using UnityEngine; namespace FairyGUI { /// /// /// public class ColliderHitTest : IHitTest { /// /// /// public Collider collider; /// /// /// /// /// /// virtual public bool HitTest(Rect contentRect, Vector2 localPoint) { RaycastHit hit; if (!HitTestContext.GetRaycastHitFromCache(HitTestContext.camera, out hit)) return false; if (hit.collider != collider) return false; return true; } } }