using UnityEngine;
namespace FairyGUI
{
///
///
///
public class ColliderHitTest : IHitTest
{
///
///
///
public Collider collider;
///
///
///
///
///
///
virtual public bool HitTest(Rect contentRect, Vector2 localPoint)
{
RaycastHit hit;
if (!HitTestContext.GetRaycastHitFromCache(HitTestContext.camera, out hit))
return false;
if (hit.collider != collider)
return false;
return true;
}
}
}