using System; using System.Collections.Generic; using UnityEngine; namespace FairyGUI.Utils { /// <summary> /// Create->SetPosition->(Add<->Remove)->Release->Dispose /// </summary> public interface IHtmlObject { float width { get; } float height { get; } DisplayObject displayObject { get; } HtmlElement element { get; } void Create(RichTextField owner, HtmlElement element); void SetPosition(float x, float y); void Add(); void Remove(); void Release(); void Dispose(); } }