namespace ET.Server
{
    [ComponentOf(typeof (WNPlayer))]
    public class PlayerDataComponent: Entity, IAwake<PlayerInfo, WNPlayer>, IDestroy
    {
        /** 玩家基础数据 **/
        public PlayerInfo Data { get; set; }

        /** 玩家对象 **/
        public WNPlayer Player { get; set; }

    }
}