using System.Collections.Generic;

namespace ET.Server
{
    [ComponentOf(typeof (Session))]
    public class SessionPlayerComponent: Entity, IAwake, IDestroy
    {
        /** 账号id **/
        public long UserId { get; set; }

        /** 选择的玩家id **/
        public long PlayerId { get; set; }

        /** 玩家列表 **/
        public List<PlayerInfo> PlayerList { get; set; }
    }
}