using System.Collections.Generic; namespace ET.Server { [ComponentOf(typeof (Session))] public class SessionPlayerComponent: Entity, IAwake, IDestroy { /** 账号id **/ public long UserId { get; set; } /** 选择的玩家id **/ public long PlayerId { get; set; } /** 玩家列表 **/ public List<PlayerInfo> PlayerList { get; set; } } }