using System.Collections;
using System.Collections.Generic;
namespace YooAsset.Editor
{
public class CollectAssetInfo
{
///
/// 收集器类型
///
public ECollectorType CollectorType { private set; get; }
///
/// 资源包名称
///
public string BundleName { private set; get; }
///
/// 可寻址地址
///
public string Address { private set; get; }
///
/// 资源路径
///
public string AssetPath { private set; get; }
///
/// 资源分类标签
///
public List AssetTags { private set; get; }
///
/// 是否为原生资源
///
public bool IsRawAsset { private set; get; }
///
/// 依赖的资源列表
///
public List DependAssets = new List();
public CollectAssetInfo(ECollectorType collectorType, string bundleName, string address, string assetPath, List assetTags, bool isRawAsset)
{
CollectorType = collectorType;
BundleName = bundleName;
Address = address;
AssetPath = assetPath;
AssetTags = assetTags;
IsRawAsset = isRawAsset;
}
}
}