using System.Collections; using System.Collections.Generic; namespace YooAsset.Editor { public class CollectAssetInfo { /// /// 收集器类型 /// public ECollectorType CollectorType { private set; get; } /// /// 资源包名称 /// public string BundleName { private set; get; } /// /// 可寻址地址 /// public string Address { private set; get; } /// /// 资源路径 /// public string AssetPath { private set; get; } /// /// 资源分类标签 /// public List AssetTags { private set; get; } /// /// 是否为原生资源 /// public bool IsRawAsset { private set; get; } /// /// 依赖的资源列表 /// public List DependAssets = new List(); public CollectAssetInfo(ECollectorType collectorType, string bundleName, string address, string assetPath, List assetTags, bool isRawAsset) { CollectorType = collectorType; BundleName = bundleName; Address = address; AssetPath = assetPath; AssetTags = assetTags; IsRawAsset = isRawAsset; } } }