using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEditor;
namespace YooAsset.Editor
{
public class ShaderVariantCollectorSettingData
{
private static ShaderVariantCollectorSetting _setting = null;
public static ShaderVariantCollectorSetting Setting
{
get
{
if (_setting == null)
LoadSettingData();
return _setting;
}
}
///
/// 加载配置文件
///
private static void LoadSettingData()
{
_setting = EditorHelper.LoadSettingData();
}
///
/// 存储文件
///
public static void SaveFile()
{
if (Setting != null)
{
EditorUtility.SetDirty(Setting);
AssetDatabase.SaveAssets();
Debug.Log($"{nameof(ShaderVariantCollectorSetting)}.asset is saved!");
}
}
}
}