using System; using System.Collections.Generic; using MongoDB.Bson.Serialization.Attributes; using ProtoBuf; namespace ET { [ProtoContract] [Config] public partial class CharacterConfigCategory : ConfigSingleton, IMerge { [ProtoIgnore] [BsonIgnore] private Dictionary dict = new Dictionary(); [BsonElement] [ProtoMember(1)] private List list = new List(); public void Merge(object o) { CharacterConfigCategory s = o as CharacterConfigCategory; this.list.AddRange(s.list); } [ProtoAfterDeserialization] public void ProtoEndInit() { foreach (CharacterConfig config in list) { config.AfterEndInit(); this.dict.Add(config.Id, config); } this.list.Clear(); this.AfterEndInit(); } public CharacterConfig Get(int id) { this.dict.TryGetValue(id, out CharacterConfig item); if (item == null) { throw new Exception($"配置找不到,配置表名: {nameof (CharacterConfig)},配置id: {id}"); } return item; } public bool Contain(int id) { return this.dict.ContainsKey(id); } public Dictionary GetAll() { return this.dict; } public CharacterConfig GetOne() { if (this.dict == null || this.dict.Count <= 0) { return null; } return this.dict.Values.GetEnumerator().Current; } } [ProtoContract] public partial class CharacterConfig: ProtoObject, IConfig { /// Id [ProtoMember(1)] public int Id { get; set; } /// 职业名称 [ProtoMember(2)] public string ProName { get; set; } /// 职业ID [ProtoMember(3)] public int Pro { get; set; } /// 单位模板id [ProtoMember(4)] public int TemplateId { get; set; } /// 等级上限 [ProtoMember(5)] public int FinalLevel { get; set; } /// 初始等级 [ProtoMember(6)] public int InitLevel { get; set; } /// 初始生命 [ProtoMember(7)] public int InitMaxHP { get; set; } /// 初始攻击 [ProtoMember(8)] public int InitAttack { get; set; } /// 基础攻速 [ProtoMember(9)] public int BaseAtkSpeed { get; set; } /// 基础移动速度 [ProtoMember(10)] public int BaseMoveSpeed { get; set; } /// 基础移速值 [ProtoMember(11)] public string InitSpeed { get; set; } /// 初始技能列表 [ProtoMember(12)] public string InitSkill { get; set; } } }