using CommonAI.Zone;
using CommonAI.ZoneClient;
using CommonLang;
using CommonLang.Geometry;
using ET.Client;
using ET.EventType;
using ET.Server;
using Sirenix.Utilities;
using System;
using System.IO;
using System.Linq;
using System.Text.RegularExpressions;
using XmdsCommon.Message;

namespace ET
{
    [FriendOf(typeof(UnitMgr))]
    public partial class BattleMgr : Singleton<BattleMgr>, ISingletonAwake, ISingletonUpdate, ILayerClient
    {
        public ZoneLayer Layer;

        private readonly MemoryStream writeBuffer = new MemoryStream(2048);
        private EventDispatcher<Event> eventHandler;
        private static CommonLang.Geometry.Vector3 vecTemp = new();
        private HashMap<int, BattleUnit> UnitTemplateIdHash = new();

        public void Awake()
        {
            eventHandler = new();
            registerEventHandler();

            Layer = TemplateManager.Factory.CreateClientZoneLayer(BattleResourceMgr.Instance.GameEditorTemplates, this);
            Layer.ActorSyncMode = SyncMode.ForceByServer;

            Layer.LayerInit += LayerEvent_Init;
            Layer.ObjectEnter += LayerEvent_ObjectEnter;
            Layer.ObjectLeave += LayerEvent_ObjectLeave;
            Layer.MessageReceived += (ZoneLayer _, CommonLang.Protocol.IMessage msg) => {
                if (msg is SyncPosEvent || msg is UnitForceSyncPosEvent || msg is LaunchSkill || msg is AddSpellEvent || msg is RemoveObjectEvent || msg is AddUnitEvent || msg is PlayerFocuseTargetEvent || msg is UnitFieldChangedEvent || msg is UnitEffectEvent || msg is UnitLaunchSkillEvent || msg is PlayerSkillStopEvent || msg is UnitHitEvent || msg is UnitLaunchBuffEvent)
                { }
                else
                {
                    Log.Debug($"<<<BattleEvent: {msg}");
                }
                eventHandler.Notify(msg as Event);
            };
            Layer.DecorationChanged += (ZoneLayer _, ZoneEditorDecoration ed) => {
                Log.Error("not implements: DecorationChanged");
            };
        }

        public void Update(int timeMS)
        {
            //TODO: Send ping
            Layer.BeginUpdate(timeMS);
            Layer.Update();
            this.doUpdate();
        }

        //ILayerClient接口实现,供layer层调用
        //layer层在收到LockActorEvent消息后调用
        void ILayerClient.BattleReady(bool bok)
        {
            Log.Debug($"battle ready......{bok}");

            //TODO: 等GameObjectPool.cache完场景资源后,再play bgm
            var scnData = Layer.Data;
            if(!scnData.BGM.IsNullOrWhitespace() )
            {
                EventSystem.Instance.Publish<PlayBgm>(PlayBgm.Static.Clone(true, scnData.BGM));
            }
        }

        //ILayerClient接口实现,供layer层调用
        //layer层中需要发送消息到战斗服
        public void SendAction(CommonAI.Zone.Action action)
        {
            if(PlayerComponent.Instance == null)
            {
                Log.Error("playerComponent is null");
                return;
            }
            Log.Debug($">>>Send BattleMsg: {action.GetType()}");

            writeBuffer.Position = 0;
            if (BattleResourceMgr.Instance.BattleMsgDecoder.doEncode(writeBuffer, action))
            {
                PlayerComponent.Instance.ClientScene().GetComponent<SessionComponent>().Session.Send(new BattleEventPushToServer() { data = writeBuffer.ToArray() });
            }
        }

        //客户端自己模拟创建消息,发送到zonelayer层处理
        public void PostMsg2Layer(CommonLang.Protocol.IMessage msg)
        {
            Layer.ProcessMessage(msg);
        }

        //layer层在处理好战斗服推送的ClientEnterScene消息后回调
        protected void LayerEvent_Init(CommonAI.ZoneClient.ZoneLayer layer)
        {
            Log.Debug($"OnLayerInit- scene template ID:{layer.Data.ID}");
        }

        //单位进入战斗  
        protected void LayerEvent_ObjectEnter(ZoneLayer layer, ZoneObject obj)
        {
            var unit = BattleUnitFactory.Instance.Create(obj);
            if(unit != null )
            {
                UnitMgr.Instance.PutUnit(obj.ObjectID, unit);
                if (unit is BattleActor)
                {
                    UnitMgr.Instance.Actor = unit as BattleActor;
                }
                unit.OnAwake(obj);

                if (unit is BattleUnit bu)
                {
                    var tid = (obj as ZoneUnit).TemplateID;
                    if (ConstGame.TowerTemplateIDs.Contains(tid))
                    {
                        if (UnitTemplateIdHash.ContainsKey((tid)))
                        {
                            Log.Error($"Already exist unit({tid}) @{obj.ObjectID}");
                            return;
                        }
                        UnitTemplateIdHash.Add(tid, bu);
                    }

                    Log.Debug($"OnObjectEnter: {bu.ZUnit.TemplateID}@{obj.ObjectID}");
                }
            }
        }

        //单位离开战斗   
        protected void LayerEvent_ObjectLeave(ZoneLayer layer, ZoneObject obj)
        {
            //Log.Debug($"OnObjectLeave: {obj.ObjectID}");

            var unit = UnitMgr.Instance.GetUnit(obj.ObjectID);
            if(unit == null)
            {
                Log.Error($"LayerEvent_ObjectLeave not exist:{obj.Name}:{obj.ObjectID}");
                return;
            }

            unit.OnSleep();
            UnitMgr.Instance.RemoveUnit(obj.ObjectID);
            if (unit is BattleUnit bu)
            {
                UnitTemplateIdHash.Remove(bu.ZUnit.TemplateID);
            }
        }

        public BattleUnit GetUnitByTemplateID(int tid)
        {
            return UnitTemplateIdHash.ContainsKey(tid) ? UnitTemplateIdHash[tid] : null;
        }

        public async ETTask ProcessLauncheffectTag(uint objectid, string tag)
        {
            //Effect支持Tag设置Event,格式:Event:事件名(事件参数)
            Match m = Regex.Match(tag, @"^@(\w+)\(([\w\d\s_,]+)\)");
            if (m.Groups.Count >= 3)
            {
                string name = m.Groups[1].Value;
                string param = m.Groups[2].Value;
                switch (name)
                {
                    case "ChangeMode":
                        var ps = param.Split(',');
                        if (ps.Length > 1)
                        {
                            try
                            {
                                var delay = Convert.ToInt32(ps[1]);
                                await TimerComponent.Instance.WaitAsync(delay);
                                EventSystem.Instance.Publish(ChangeModeEvent.Static.Clone(objectid, ps[0]));
                            }
                            catch
                            {
                                Log.Error($"effect tag param error: {tag}");
                            }
                        }
                        else
                        {
                            EventSystem.Instance.Publish(ChangeModeEvent.Static.Clone(objectid, param));
                        }
                        return;
                    default:
                        Log.Error($"effect unknow tag: {tag}");
                        return;
                }
            }
            Log.Error($"effect illegal tag: {tag}");
        }

        private void registerEventHandler()
        {
            //actor===================
            eventHandler.AddListener<SetAutoBattleB2C>((ev) => {
                var isAutoFight = (ev as SetAutoBattleB2C).isAutoBattle != 0;
                Log.Debug($"AutoFight: {isAutoFight}");

                (UnitMgr.Instance.Actor.ZUnit as ZoneActor).IsGuard = isAutoFight;
            });
            eventHandler.AddListener<PlayerFocuseTargetEvent>((ev) =>
            {
            });

            eventHandler.AddListener<UnitHitBreak>((ev) =>
            {
                var e = ev as UnitHitBreak;
                var unit = UnitMgr.Instance.GetUnit(e.ObjectID);
                if (unit != null && unit is BattleUnit bunit)
                {
                    var launcheffect = bunit.ZUnit.Info.HitBreakEffect;
                    if (launcheffect != null)
                    {
                        EventSystem.Instance.Publish(PlayEffectEvent.Static.Clone(launcheffect, unit.Id, CommonLang.Geometry.Vector3.Zero));

                        if(!launcheffect.Tag.IsNullOrWhitespace() )
                        {
                            ProcessLauncheffectTag(e.ObjectID, launcheffect.Tag).Coroutine();
                        }
                    }
                }
            });
            eventHandler.AddListener<ShowTipsEventB2C>((ev) =>
            {
            });
            eventHandler.AddListener<UnitDeadEvent>((ev) =>
            {
                var e = ev as UnitDeadEvent;
                Log.Debug($"Unit({e.object_id}) dead");

                EventSystem.Instance.Publish<PlayAnimatorEvent>(PlayAnimatorEvent.Static.Clone(
                    e.ObjectID, AnimatorEventType.Dead));

                var unit = UnitMgr.Instance.GetUnit(e.ObjectID);
                if(unit != null && unit is BattleUnit bunit)
                {
                    var launcheffect = bunit.ZUnit.Info.DeadActionEffect;
                    if (launcheffect != null)
                    {
                        EventSystem.Instance.Publish<PlayEffectEvent>(PlayEffectEvent.Static.Clone(launcheffect, unit.Id, CommonLang.Geometry.Vector3.Zero));
                    }
                }
                //TODO: 过几秒后,自行清理尸体
            });
            eventHandler.AddListener<UnitRebirthEvent>((ev) =>
            {
            });
            eventHandler.AddListener<UnitHitEvent>((ev) =>
            {
                var e = ev as UnitHitEvent;
                var unit = UnitMgr.Instance.GetUnit(e.ObjectID);
                if(unit == null)
                {
                    Log.Warning($"Ignore unit({e.ObjectID}) on hit, not exist?");
                    return;
                }

                if (e.dmgSrc == CommonAI.Data.DamageSource.RemedyPoison)
                {
                    //伤害来源于叠毒BUFF
                    e.client_state = (byte)UnitHitEventState.PoisonBuff;
                }
                //TODO: 显示伤害飘字

                LaunchEffect hitEffect = e.effect;
                if (hitEffect != null)
                {
                    float roation = 0f;
                    if (hitEffect.IsSyncSenderRotation)
                    {
                        //设置特效的rotation为施法者与受击连线方向的rotation
                        var sender = UnitMgr.Instance.GetUnit(e.senderId);
                        if (sender != null)
                        {
                            Vector3 difpos = new Vector3(unit.ZoneObject.X, unit.ZoneObject.Y, 0) - new Vector3(sender.ZoneObject.X, sender.ZoneObject.Y, 0);
                            roation = (float)-Math.Atan2(-difpos.Y, difpos.X);
                        }
                    }
                    if (hitEffect.BindBody)
                    {
                        vecTemp.Set(0, 0, 0);
                    }
                    else
                    {
                        vecTemp.Set(unit.ZoneObject.X, unit.ZoneObject.Y, unit.ZoneObject.Z);
                    }

                    EventSystem.Instance.Publish<PlayEffectEvent>(PlayEffectEvent.Static.Clone(hitEffect, e.ObjectID, vecTemp, roation));
                }
            });
            eventHandler.AddListener<PlayerPKModeChangeEventB2C>((ev) =>
            {
                //TODO:替代virtual层
                var e = ev as PlayerPKModeChangeEventB2C;
                Log.Debug($"PKMode: {e.CurMode}");
            });
            eventHandler.AddListener<PlayerBattlePropChangeEventB2C>((ev) =>
            {
            });
            eventHandler.AddListener<PlayerPKValueChangeEventB2C>((ev) =>
            {
            });
            eventHandler.AddListener<BuffActiveSkillEventB2C>((ev) =>
            {
            });
            eventHandler.AddListener<UnitEffectEvent>((ev) =>
            {
                var e = ev as UnitEffectEvent;
                vecTemp.Set(0,0,0);
                var unit = UnitMgr.Instance.GetUnit(e.object_id);
                if (unit != null && !e.effect.BindBody)
                {
                    vecTemp.Set(unit.ZoneObject.X, unit.ZoneObject.Y, unit.ZoneObject.Z);
                }
                EventSystem.Instance.Publish(PlayEffectEvent.Static.Clone(e.effect, e.ObjectID, vecTemp));
            });
            eventHandler.AddListener<XmdsUnitPropEventB2C>((ev) =>
            {
            });
            //NPCCureEventB2C
            //MonsterSufferDamageInfoB2C
            //BattleHintNumberB2C
            //BattleFloatTipsEventB2C
            //BubbleTipsEventB2C
            //怪物归属权
            //MonsterHeirInfoChangeEventB2C

            eventHandler.AddListener<GameOverEvent>((ev) =>
            {
                var e = ev as GameOverEvent;
                EventSystem.Instance.Publish(GameoverEvent.Static.Clone(e.WinForce));
            });
            eventHandler.AddListener<CameraMoveToEvent>((ev) =>
            {
                var e = ev as CameraMoveToEvent;
                EventSystem.Instance.Publish(CameraEvent.Static.Clone(e.x, e.height, e.y, e.TimeMS, e.MoveSpeedSec));
            });
            eventHandler.AddListener<AddEffectEvent>((ev) => {
                var e = ev as AddEffectEvent;
                if(e.hostId == 0 || UnitMgr.Instance.HasUnit(e.hostId))
                {
                    vecTemp.Set(e.x, e.y, 0);
                    EventSystem.Instance.Publish(PlayEffectEvent.Static.Clone(e.effect, e.hostId, vecTemp));
                }
            });
            eventHandler.AddListener<ClientMsgEvent>((ev) =>
            {
                var e = ev as ClientMsgEvent;
                Log.Debug($">>>Battle client event: {e.Message}");
            });
            /*BubbleTalkEvent
            AddEffectEvent
            SyncEnvironmentVarEvent
            ScriptCommandEvent
            ScriptAddUnitEventsB2C
            ScriptRemoveUnitEventsB2C
            PlaySoundEventB2CForAll
            SyncFlagsEvent
            ChangeBGMEvent
            PlayDestoryEffect*/
            /*var e = msg as CommonAI.Zone.Event;
           if (e is ChatEvent)
           {
               var evt = (e as ChatEvent);
               var message = evt.Message;
               var evt_param = message.Split('|');
               if (evt_param.Length >= 2 && evt_param[0] == "Notice.Msg")
               {
                   var dic = GameUtil.GetDBData("NoticeMsg", int.Parse(evt_param[1]));
                   if (dic != null)
                   {
                       string result = "";
                       if (evt_param.Length >= 3 && evt_param[2] != null)
                       {
                           //根据参数个数 依次填值
                           string[] par = evt_param[2].Split('.');
                           if (par != null && par.Length > 0)
                           {
                               switch (par.Length)
                               {
                                   case 1:
                                       {
                                           result = Average(dic["MsgContent"] as string, par[0]);
                                           break;
                                       }
                                   case 2:
                                       {
                                           result = Average(dic["MsgContent"] as string, par[0], par[1]);
                                           break;
                                       }
                                   case 3:
                                       {
                                           result = Average(dic["MsgContent"] as string, par[0], par[1], par[2]);
                                           break;
                                       }
                                   case 4:
                                       {
                                           result = Average(dic["MsgContent"] as string, par[0], par[1], par[2], par[3]);
                                           break;
                                       }
                                   case 5:
                                       {
                                           result = Average(dic["MsgContent"] as string, par[0], par[1], par[2], par[3], par[4]);
                                           break;
                                       }
                               }
                           }
                       }
                       else
                       {
                           //没有参数
                           result = (dic["MsgContent"] as string);
                       }
                       //
                       EventManager.Fire("Event.OnEventHandler.star", new Dictionary<string, string>() {
                       {"content", result}, {"keepTime", "" + (evt.KeepTimeMS/1000)}, {"content_is_text", "true"}
                   });
                   }
                   else
                   {
                       YXJDebug.logError("config not exist >" + msg);
                   }
               }
               else if (evt_param.Length == 2)
               {
                   string funcName = "GlobalHooks." + evt_param[0];
                   object[] param = evt_param[1].Split(',');
                   //Client.GetMainState().GetFunction(funcName).LazyCall(param);
                   if (param.Length == 0)
                       Client.GetMainState().Call(funcName, Client.LogMiss);
                   else if (param.Length == 1)
                       Client.GetMainState().Call(funcName, param[0], Client.LogMiss);
                   else if (param.Length == 2)
                       Client.GetMainState().Call(funcName, param[0], param[1], Client.LogMiss);
                   else if (param.Length == 3)
                       Client.GetMainState().Call(funcName, param[0], param[1], param[2], Client.LogMiss);
                   else if (param.Length == 4)
                       Client.GetMainState().Call(funcName, param[0], param[1], param[2], param[3], Client.LogMiss);
                   else if (param.Length == 5)
                       Client.GetMainState().Call(funcName, param[0], param[1], param[2], param[3], param[4], Client.LogMiss);
                   else
                   {
                       YXJDebug.logError("BattleClientBase.OnEventHandler Error!funcName is {0}", funcName);
                   }
               }
               else
               {
                   //位面进入退出效果
                   if (msg == "EnterAOI")
                   {
                       var wwe = Camera.main.GetComponent<WaterWaveEffect>();
                       if (wwe != null)
                       {
                           wwe.SetParam(40, -30, 3, 2);
                           wwe.play();
                       }
                       //GameAlertManager.Instance.setAutoAnimiVisible(false);
                       InAOI = true;
                   }
                   else if (msg == "LeaveAOI")
                   {
                       var wwe = Camera.main.GetComponent<WaterWaveEffect>();
                       if (wwe != null)
                       {
                           wwe.SetParam(40, -30, 3, 2);
                           wwe.play();
                       }
                       InAOI = false;
                   }
                   else
                   {
                       //普通chatevent
                       EventManager.Fire("Event.OnEventHandler.star", new Dictionary<string, string>() {
                       {"content", msg}, {"isImportant", "1"}, {"keepTime", "" + (evt.KeepTimeMS/1000)}
                   });
                   }
               }
           }
           else if (e is CommonAI.Zone.ZoneEvent)
           {
               if (e is BubbleTalkEvent)
               {
                   BubbleTalkEvent evt = e as BubbleTalkEvent;
                   if (evt.TalkInfos != null)
                   {
                       foreach (var info in evt.TalkInfos)
                       {
                           System.Action callback = delegate ()
                           {
                               if (info.TalkUnit == 0)
                               {
                                   YXJDebug.logError("旁白气泡还没有实现>{0}", info.TalkContent);
                                   return;
                               }

                               ComAIUnit unit = GetUnitById(info.TalkUnit) as ComAIUnit;
                               if (unit == null)
                               {
                                   if (info.TalkContent != "bubblechat")
                                   {
                                       YXJDebug.logDebug(">BubbleTalkEvent unit not exist: {0}>>{1}", info.TalkUnit, info.TalkContent);
                                   }
                                   return;
                               }

                               if (info.TalkContent == "bubblechat")
                               {
                                   UIBridgeManager.Instance.QuestUIBridge.BubbleTalkEventSend(unit);
                               }
                               else
                               {
                                   var txt = ConfigMgr.Instance.TxtCfg.GetTextByKey("GameEditor_" + info.TalkContent);
                                   unit.AddBubbleChat(txt, info.TalkKeepTimeMS / 1000);
                               }

                               if (!string.IsNullOrEmpty(info.TalkActionType))
                               {
                                   unit.PlayAnimationWhileIdle(info.TalkActionType);
                               }
                           };

                           if (info.TalkDelayTimeMS > 0)
                           {
                               GameGlobal.Instance.StartCoroutine(WaitForSeconds(info.TalkDelayTimeMS / 1000, callback));
                           }
                           else
                           {
                               callback.Invoke();
                           }
                       }
                   }
               }
               else if (e is AddEffectEvent && battleManager != null)
               {
                   AddEffectEvent evt = e as AddEffectEvent;
                   if (evt.hostId == 0 || GetUnitById(evt.hostId) != null)
                   {
                       Vector3 pos = battleManager.GetU3DPosByUnitCell(evt.x, evt.y);
                       pos = ComAICell.AdjustHeight(pos);
                       Quaternion rotation = Quaternion.Euler(0, evt.direction * Mathf.Rad2Deg + 90, 0);
                       EffectPlayer.SetRotationOnetime(rotation); //--->这个功能加个参数不就好了 →_→
                       EffectPlayer.Play(evt.effect, pos, false);
                   }
               }
               else if (e is AddEffectEvent2 && battleManager != null)
               {
                   AddEffectEvent2 evt = e as AddEffectEvent2;
                   if (evt.hostId == 0 || GetUnitById(evt.hostId) != null)
                   {
                       Vector3 pos = battleManager.GetU3DPosByUnitCell(evt.x, evt.y);
                       pos = ComAICell.AdjustHeight(pos);
                       Vector3 targetPos = battleManager.GetU3DPosByUnitCell(evt.TargetX, evt.TargetY);
                       EffectPlayer.PlayLocal(evt.effect, pos, false, 0, 0, 0, 0, evt.ET, targetPos, evt.FollowActor);
                   }
               }
               else if (e is SyncEnvironmentVarEvent)
               {
                   SyncEnvironmentVarEvent evt = e as SyncEnvironmentVarEvent;
                   UIBridgeManager.Instance.BattleUIBridge.EnvironmentVarChange(evt.Key, evt.Value);
               }
               else if (e is ScriptCommandEvent)
               {
                   ScriptCommandEvent evt = e as ScriptCommandEvent;
                   string[] evt_param = evt.message.Split('|');
                   if (evt_param.Length == 2)
                   {
                       object[] param = evt_param[1].Split(',');
                       string funcName = "GlobalHooks." + evt_param[0];
                       if (param.Length == 0)
                           Client.GetMainState().Call(funcName, Client.LogMiss);
                       else if (param.Length == 1)
                           Client.GetMainState().Call(funcName, param[0], Client.LogMiss);
                       else if (param.Length == 2)
                           Client.GetMainState().Call(funcName, param[0], param[1], Client.LogMiss);
                       else if (param.Length == 3)
                           Client.GetMainState().Call(funcName, param[0], param[1], param[2], Client.LogMiss);
                       else if (param.Length == 4)
                           Client.GetMainState().Call(funcName, param[0], param[1], param[2], param[3], Client.LogMiss);
                       else if (param.Length == 5)
                           Client.GetMainState().Call(funcName, param[0], param[1], param[2], param[3], param[4], Client.LogMiss);
                       else
                       {
                           YXJDebug.logError("BattleClientBase.OnEventHandler Error!funcName is {0}", funcName);
                       }
                   }
               }
               else if (e is LockActorEvent)
               {
                   LockActorEvent evt = e as LockActorEvent;
                   OnLockActorEvent(evt);
               }
               else if (e is ScriptAddUnitEventsB2C)
               {
                   ScriptAddUnitEventsB2C evt = e as ScriptAddUnitEventsB2C;
                   OnScriptAddUnitEvent(evt);
               }
               else if (e is ScriptRemoveUnitEventsB2C)
               {
                   ScriptRemoveUnitEventsB2C evt = e as ScriptRemoveUnitEventsB2C;
                   OnScriptRemoveUnitEvents(evt);
               }
               else if (e is PlaySoundEventB2CForAll)
               {
                   PlaySoundEventB2CForAll evt = e as PlaySoundEventB2CForAll;
                   XmdsSoundManager.GetXmdsInstance().PlaySound(evt.SoundName);
               }
               else if (e is SyncFlagsEvent && mDecoMgr != null)
               {
                   mDecoMgr.LoadDecos();
               }
               else if (e is ChangeBGMEvent)
               {
                   XmdsSoundManager.GetXmdsInstance().ChangeBGM((e as ChangeBGMEvent).FileName);
               }
               else if (e is PlayDestoryEffect)
               {
                   if (EffectPlayer == null) return;
                   PlayDestoryEffect destoryEffect = e as PlayDestoryEffect;
                   Vector3 vec = new Vector3(destoryEffect.X, destoryEffect.Y, destoryEffect.Z);
                   Quaternion rotation = Quaternion.Euler(0, destoryEffect.Direction * Mathf.Rad2Deg + 90, 0);
                   LaunchEffect effect = new LaunchEffect();
                   effect.Name = destoryEffect.EffectName;
                   EffectPlayer.SetRotationOnetime(rotation);
                   EffectPlayer.Play(effect, vec, true);
               }
               else
               {
                   //YXJDebug.logInfo("OnEventHandler not implemented! {0}", e.ToString());
               }
           }*/
        }
    }
}