using System.Collections.Generic; namespace ET { public class MessageDispatcherInfo { public SceneType SceneType { get; } public IMHandler IMHandler { get; } public MessageDispatcherInfo(SceneType sceneType, IMHandler imHandler) { this.SceneType = sceneType; this.IMHandler = imHandler; } } /// <summary> /// 消息分发组件 /// </summary> [ComponentOf(typeof(Scene))] public class MessageDispatcherComponent: Entity, IAwake, IDestroy, ILoad { public static MessageDispatcherComponent Instance { get; set; } public readonly Dictionary<ushort, List<MessageDispatcherInfo>> Handlers = new(); } }