using System.Net; namespace ET.Server { public struct ProcessActorId { public int Process; public long ActorId; public ProcessActorId(long actorId) { InstanceIdStruct instanceIdStruct = new InstanceIdStruct(actorId); this.Process = instanceIdStruct.Process; instanceIdStruct.Process = Options.Instance.Process; this.ActorId = instanceIdStruct.ToLong(); } } public class NetInnerComponentOnRead { public long ActorId; public object Message; public static NetInnerComponentOnRead Static = new(); public static NetInnerComponentOnRead Clone(long id, object message) { Static.ActorId = id; Static.Message = message; return Static; } } [ComponentOf(typeof(Scene))] public class NetInnerComponent: Entity, IAwake<IPEndPoint>, IAwake, IDestroy { public int ServiceId; public NetworkProtocol InnerProtocol = NetworkProtocol.KCP; [StaticField] public static NetInnerComponent Instance; } }