using UnityEngine; namespace Pathfinding { using Pathfinding.Util; /// <summary>Helper for <see cref="Pathfinding.Examples.LocalSpaceRichAI"/></summary> [HelpURL("http://arongranberg.com/astar/documentation/stable/class_pathfinding_1_1_local_space_graph.php")] public class LocalSpaceGraph : VersionedMonoBehaviour { Matrix4x4 originalMatrix; public GraphTransform transformation { get; private set; } void Start () { originalMatrix = transform.worldToLocalMatrix; transform.hasChanged = true; Refresh(); } public void Refresh () { // Avoid updating the GraphTransform if the object has not moved if (transform.hasChanged) { transformation = new GraphTransform(transform.localToWorldMatrix * originalMatrix); transform.hasChanged = false; } } } }