using ET.EventType;

namespace ET.Client
{
    [Event]
    public class AfterCreateCurrentScene_AddComponent: BEvent<EventType.AfterCreateCurrentScene>
    {
        protected override async ETTask OnEvent(AfterCreateCurrentScene a)
        {
            var scene = a.scene;
            scene.AddComponent<GameObjectPool>();
            scene.AddComponent<ModelViewComponent>();
            //scene.AddComponent<OperaComponent>();
            await ETTask.CompletedTask;
        }
    }
}