using System; namespace ET.Server { [ActorMessageHandler(SceneType.Location)] public class ObjectAddRequestHandler: AMActorRpcHandler<Scene, ObjectAddRequest, ObjectAddResponse> { protected override async ETTask Run(Scene scene, ObjectAddRequest request, ObjectAddResponse response, Action reply) { await scene.GetComponent<LocationComponent>().Add(request.Key, request.InstanceId); reply(); await ETTask.CompletedTask; } } }