//TODO: DELETE

/*using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace ET.Client
{
    [Event(SceneType.Current)]
    public class MoveStart_StartAnimation : AEvent<EventType.MoveStart>
    {
        protected override async ETTask Run(Scene scene, EventType.MoveStart args)
        {
            Unit unit = args.Unit;
            unit.GetComponent<AnimatorComponent>().AppendCommand(AnimatorComponent.CMDRun);
            await ETTask.CompletedTask;
        }
    }

    [Event(SceneType.Current)]
    public class MoveStop_StartAnimation : AEvent<EventType.MoveStop>
    {
        protected override async ETTask Run(Scene scene, EventType.MoveStop args)
        {
            Unit unit = args.Unit;
            unit.GetComponent<AnimatorComponent>().AppendCommand(AnimatorComponent.CMDStopRun);
            await ETTask.CompletedTask;
        }
    }
}
*/