using CommonAI.Zone; using CommonAI.ZoneClient; using Pathfinding.ClipperLib; using System; using UnityEngine; public class EffectPlayInfo { public uint Id { get; private set; } public float EndTime { get; private set; } public GameObject GameObj { get; private set; } public EffectPlayInfo() { } public void Reset(GameObject go, float endtime) { Id = IdGen(); EndTime = endtime; GameObj = go; } private static uint _id = 0; private static uint IdGen() { return ++_id; ; } public readonly static float TIME_FOREVER = 86400f; public readonly static float TIME_DEFAULT = 3.0f; }