using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using System.Text;
using System.Text.Json;
namespace ET.Server
{
///
/// 抖音推送回调, 送礼物
///
[ActorMessageHandler(SceneType.Game)]
public class R2G_LiveGiftHandler: AMActorHandler
{
protected override async ETTask Run(Scene scene, R2G_LiveGift request)
{
// 房间是否存在
Map map = scene.GetComponent().GetMapByRoomId(request.RoomId);
if (map == null)
{
Log.Error($"未找到房间...roomId={request.RoomId}");
return;
}
Struct.UnitPlayerData unitPlayerData = map.GetUnitPlayerByOpenId(request.OpenId);
// 数据是否存在
if (unitPlayerData == null)
{
Log.Error($"未找到单位玩家数据...openId={request.OpenId}");
return;
}
unitPlayerData.GiftMoney += (int)request.GiftValue;
// 推送客户端
if (map.Player != null)
{
MessageHelper.SendToClient(map.Player, new G2C_GiftInfoPush
{
NickName = request.NickName,
GiftType = DouyinItem.GiftHash[request.GiftId],
GiftNum = (int)request.GiftNum,
Url = request.Url,
TotalMoney = unitPlayerData.GiftMoney,
UnitId = unitPlayerData.ObjId
});
}
Struct.TriggerEventNotify notify = null;
if (DouyinItem.GiftId_1.Equals(request.GiftId) || DouyinItem.GiftId_10.Equals(request.GiftId))
{
// 仙女棒 自己死了复活自己, 自己没死复活其他人, 不够则补充单位
// 能量药丸 自己死了复活自己, 自己没死复活其他3个人, 不够则补充单位
List objIds = new List();
notify = new Struct.TriggerEventNotify();
long cnt = request.GiftNum * (DouyinItem.GiftId_1.Equals(request.GiftId)? 1 : 3);
// 先判断自己状态
if (unitPlayerData.DeadState == 1)
{
objIds.Add(unitPlayerData.ObjId);
unitPlayerData.DeadState = 0;
cnt -= 1;
}
// 其他死亡玩家
if (cnt > 0)
{
for (int i = 0; i < map.DeadUnitPlayer.Count; i++)
{
int objId = map.DeadUnitPlayer[i];
if (objId > 0 && objId != unitPlayerData.ObjId && !objIds.Exists(o => o == objId))
{
objIds.Add(objId);
map.DeadUnitPlayer.Remove(objId);
cnt -= 1;
}
if (cnt <= 0)
{
break;
}
}
}
// 死亡玩家不够,则补充活着的玩家
if (cnt > 0)
{
foreach (Struct.UnitPlayerData unitPlayer in map.UnitPlayers.Values)
{
if (unitPlayer != null && unitPlayer.ObjId != unitPlayerData.ObjId && !objIds.Exists(o => o == unitPlayer.ObjId))
{
objIds.Add(unitPlayer.ObjId);
cnt -= 1;
}
if (cnt <= 0)
{
break;
}
}
}
notify.message = DouyinItem.GiftId_1.Equals(request.GiftId)? BattleNotify.TiktokGift_1.ToString() : BattleNotify.TiktokGift_10.ToString();
notify.TriggerUnits = "";
for (int i = 0; i < objIds.Count; i++)
{
int objId = objIds[i];
if (objId > 0)
{
notify.TriggerUnits += objId;
if (i < objIds.Count - 1)
{
notify.TriggerUnits += ",";
}
}
}
map.GetXmdsManager().notifyBattleServer(map.Id.ToString(), NotifyBSName.TriggerEvent, JsonSerializer.Serialize(notify));
}
else
{
for (int i = 0; i < request.GiftNum; i++)
{
switch (request.GiftId)
{
case DouyinItem.GiftId_52:
// 甜甜圈
const long maxLevel = 3; // 等级上限
notify = new Struct.TriggerEventNotify();
if (unitPlayerData.Level < maxLevel)
{
++unitPlayerData.Level;
notify.message = BattleNotify.TiktokGift_52.ToString();
}
else
{
notify.message = BattleNotify.TiktokGift_52_ext.ToString();
}
notify.TriggerUnits = unitPlayerData.ObjId.ToString();
break;
case DouyinItem.GiftId_99:
// 能量电池
notify = new Struct.TriggerEventNotify();
notify.message = BattleNotify.TiktokGift_99.ToString();
notify.TriggerUnits = unitPlayerData.ObjId.ToString();
// 对应的贡献值
map.AddContributeValue(request.OpenId, 99);
break;
case DouyinItem.GiftId_199:
// 恶魔炸弹
notify = new Struct.TriggerEventNotify();
notify.message = BattleNotify.TiktokGift_199.ToString();
notify.TriggerUnits = unitPlayerData.ObjId.ToString();
// 对应的贡献值
map.AddContributeValue(request.OpenId, 199);
break;
case DouyinItem.GiftId_520:
// 神秘空投
notify = new Struct.TriggerEventNotify();
notify.message = BattleNotify.TiktokGift_520.ToString();
notify.TriggerUnits = unitPlayerData.ObjId.ToString();
// 对应的贡献值
map.AddContributeValue(request.OpenId, 520);
break;
}
map.GetXmdsManager().notifyBattleServer(map.Id.ToString(), NotifyBSName.TriggerEvent, JsonSerializer.Serialize(notify));
//间隔30ms,触发一次礼物效果
await TimerComponent.Instance.WaitAsync(30);
}
}
}
}
}