public class AOTGenericReferences : UnityEngine.MonoBehaviour { // {{ constraint implement type // }} // {{ AOT generic type //Animancer.AnimancerTransition`1<System.Object> //Cysharp.Threading.Tasks.UniTask`1<System.Object> //Cysharp.Threading.Tasks.UniTask`1/Awaiter<System.Object> //DG.Tweening.Core.DOSetter`1<System.Single> //ET.ATimer`1<System.Object> //ET.AwakeSystem`1<System.Object> //ET.AwakeSystem`2<System.Object,System.Object> //ET.AwakeSystem`2<System.Object,System.Int32> //ET.AwakeSystem`2<System.Object,System.Net.Sockets.AddressFamily> //ET.AwakeSystem`3<System.Object,System.Object,System.Int32> //ET.BEvent`1<System.Object> //ET.ConfigSingleton`1<System.Object> //ET.DestroySystem`1<System.Object> //ET.ETAsyncTaskMethodBuilder`1<ET.Client.Wait_SceneChangeFinish> //ET.ETAsyncTaskMethodBuilder`1<System.ValueTuple`2<System.UInt32,System.Object>> //ET.ETAsyncTaskMethodBuilder`1<System.UInt32> //ET.ETAsyncTaskMethodBuilder`1<System.Object> //ET.ETAsyncTaskMethodBuilder`1<System.Int32> //ET.ETTask`1<ET.Client.Wait_SceneChangeFinish> //ET.ETTask`1<System.UInt32> //ET.ETTask`1<System.Int32> //ET.ETTask`1<System.Object> //ET.ETTask`1<System.ValueTuple`2<System.UInt32,System.Object>> //ET.IAwake`1<System.Object> //ET.IAwake`1<System.Net.Sockets.AddressFamily> //ET.IAwake`1<System.Int32> //ET.IAwake`2<System.Object,System.Int32> //ET.LateUpdateSystem`1<System.Object> //ET.ListComponent`1<System.Object> //ET.LoadSystem`1<System.Object> //ET.Singleton`1<System.Object> //ET.UpdateSystem`1<System.Object> //System.Action`1<CommonAI.Zone.Instance.ZoneArea/OnceEvent> //System.Action`1<System.Object> //System.Action`1<System.Single> //System.Action`1<UnityEngine.Vector3> //System.Action`1<CommonAI.Zone.Instance.ZoneRegion/OnceEvent> //System.Action`2<System.Int32,System.Object> //System.Action`2<System.Int64,System.Int32> //System.Action`3<System.Int64,System.Int64,System.Object> //System.Action`3<System.Single,System.Single,CommonAI.Zone.Helper.UnitActionStatus> //System.Action`5<System.Object,System.Byte,System.Byte,System.Int32,System.Int32> //System.Collections.Generic.Dictionary`2<CommonAI.Zone.UnitInfo/UnitType,System.Int32> //System.Collections.Generic.Dictionary`2<System.Object,System.Int32> //System.Collections.Generic.Dictionary`2<System.UInt32,System.Int32> //System.Collections.Generic.Dictionary`2<System.Object,System.Int16> //System.Collections.Generic.Dictionary`2<System.Int32,System.Int32> //System.Collections.Generic.Dictionary`2<System.Int32,System.Object> //System.Collections.Generic.Dictionary`2<System.Object,System.Byte> //System.Collections.Generic.Dictionary`2<System.Object,UnityEngine.Vector3> //System.Collections.Generic.Dictionary`2<CommonAI.Zone.Helper.UnitActionStatus,System.Object> //System.Collections.Generic.Dictionary`2<System.Object,SceneDataLoader/FileOffset> //System.Collections.Generic.Dictionary`2<System.Object,CommonLang.Property.FieldAttributeValue> //System.Collections.Generic.Dictionary`2<System.UInt16,System.Object> //System.Collections.Generic.Dictionary`2<System.Int32,ET.RpcInfo> //System.Collections.Generic.Dictionary`2<System.Object,System.Object> //System.Collections.Generic.Dictionary`2<System.UInt32,System.Object> //System.Collections.Generic.Dictionary`2<System.Object,System.UInt32> //System.Collections.Generic.Dictionary`2/Enumerator<System.Object,UnityEngine.Vector3> //System.Collections.Generic.Dictionary`2/Enumerator<System.Object,System.Byte> //System.Collections.Generic.Dictionary`2/Enumerator<System.Object,System.Object> //System.Collections.Generic.Dictionary`2/Enumerator<System.UInt32,System.Object> //System.Collections.Generic.Dictionary`2/Enumerator<System.Int32,System.Object> //System.Collections.Generic.Dictionary`2/KeyCollection<System.Int32,System.Int32> //System.Collections.Generic.Dictionary`2/KeyCollection<System.Object,System.Object> //System.Collections.Generic.Dictionary`2/KeyCollection/Enumerator<System.Object,System.Object> //System.Collections.Generic.Dictionary`2/KeyCollection/Enumerator<System.Int32,System.Int32> //System.Collections.Generic.Dictionary`2/ValueCollection<System.Int32,System.Object> //System.Collections.Generic.Dictionary`2/ValueCollection<System.Object,System.Object> //System.Collections.Generic.Dictionary`2/ValueCollection<System.UInt32,System.Object> //System.Collections.Generic.Dictionary`2/ValueCollection/Enumerator<System.Int32,System.Object> //System.Collections.Generic.Dictionary`2/ValueCollection/Enumerator<System.UInt32,System.Object> //System.Collections.Generic.Dictionary`2/ValueCollection/Enumerator<System.Object,System.Object> //System.Collections.Generic.EqualityComparer`1<System.Int32> //System.Collections.Generic.HashSet`1<System.UInt16> //System.Collections.Generic.HashSet`1<System.Object> //System.Collections.Generic.HashSet`1/Enumerator<System.Object> //System.Collections.Generic.ICollection`1<System.Collections.Generic.KeyValuePair`2<System.Object,System.Object>> //System.Collections.Generic.ICollection`1<System.Byte> //System.Collections.Generic.ICollection`1<System.Int32> //System.Collections.Generic.ICollection`1<System.Object> //System.Collections.Generic.IComparer`1<System.Object> //System.Collections.Generic.IEnumerable`1<System.Collections.Generic.KeyValuePair`2<System.Int32,System.Object>> //System.Collections.Generic.IEnumerable`1<System.Collections.Generic.KeyValuePair`2<System.Object,System.UInt32>> //System.Collections.Generic.IEnumerable`1<System.Collections.Generic.KeyValuePair`2<System.UInt32,System.Int32>> //System.Collections.Generic.IEnumerable`1<System.Object> //System.Collections.Generic.IEnumerable`1<System.Collections.Generic.KeyValuePair`2<System.UInt32,System.Object>> //System.Collections.Generic.IEnumerable`1<System.Collections.Generic.KeyValuePair`2<System.Object,CommonLang.Property.FieldAttributeValue>> //System.Collections.Generic.IEnumerable`1<System.Collections.Generic.KeyValuePair`2<System.Object,System.Object>> //System.Collections.Generic.IEnumerable`1<System.Collections.Generic.KeyValuePair`2<CommonAI.Zone.Helper.UnitActionStatus,System.Object>> //System.Collections.Generic.IEnumerable`1<System.Collections.Generic.KeyValuePair`2<System.Int32,System.Int32>> //System.Collections.Generic.IEnumerable`1<CommonLang.Geometry.Vector3> //System.Collections.Generic.IEnumerable`1<System.Collections.Generic.KeyValuePair`2<System.Object,System.Int16>> //System.Collections.Generic.IEnumerable`1<System.Collections.Generic.KeyValuePair`2<System.Object,System.Byte>> //System.Collections.Generic.IEnumerable`1<System.Collections.Generic.KeyValuePair`2<System.Object,System.Int32>> //System.Collections.Generic.IEnumerator`1<CommonLang.Geometry.Vector3> //System.Collections.Generic.IEnumerator`1<System.Collections.Generic.KeyValuePair`2<System.UInt32,System.Int32>> //System.Collections.Generic.IEnumerator`1<System.Collections.Generic.KeyValuePair`2<System.Object,System.Object>> //System.Collections.Generic.IEnumerator`1<System.Collections.Generic.KeyValuePair`2<System.Object,CommonLang.Property.FieldAttributeValue>> //System.Collections.Generic.IEnumerator`1<System.Collections.Generic.KeyValuePair`2<System.Int32,System.Object>> //System.Collections.Generic.IEnumerator`1<System.Collections.Generic.KeyValuePair`2<System.UInt32,System.Object>> //System.Collections.Generic.IEnumerator`1<System.Collections.Generic.KeyValuePair`2<System.Object,System.Int32>> //System.Collections.Generic.IEnumerator`1<System.Collections.Generic.KeyValuePair`2<System.Object,System.Byte>> //System.Collections.Generic.IEnumerator`1<System.Collections.Generic.KeyValuePair`2<CommonAI.Zone.Helper.UnitActionStatus,System.Object>> //System.Collections.Generic.IEnumerator`1<System.Collections.Generic.KeyValuePair`2<System.Object,System.UInt32>> //System.Collections.Generic.IEnumerator`1<System.Collections.Generic.KeyValuePair`2<System.Int32,System.Int32>> //System.Collections.Generic.IEnumerator`1<System.Object> //System.Collections.Generic.IEnumerator`1<System.Collections.Generic.KeyValuePair`2<System.Object,System.Int16>> //System.Collections.Generic.IList`1<System.Int32> //System.Collections.Generic.IList`1<System.Object> //System.Collections.Generic.IList`1<System.Byte> //System.Collections.Generic.KeyValuePair`2<System.Int32,System.Object> //System.Collections.Generic.KeyValuePair`2<System.Object,System.Int16> //System.Collections.Generic.KeyValuePair`2<System.Object,CommonLang.Property.FieldAttributeValue> //System.Collections.Generic.KeyValuePair`2<CommonAI.Zone.Helper.UnitActionStatus,System.Object> //System.Collections.Generic.KeyValuePair`2<System.Object,System.Int32> //System.Collections.Generic.KeyValuePair`2<System.Int32,System.Int32> //System.Collections.Generic.KeyValuePair`2<System.Object,System.UInt32> //System.Collections.Generic.KeyValuePair`2<System.UInt32,System.Int32> //System.Collections.Generic.KeyValuePair`2<System.UInt32,System.Object> //System.Collections.Generic.KeyValuePair`2<System.Object,System.Object> //System.Collections.Generic.KeyValuePair`2<System.Object,UnityEngine.Vector3> //System.Collections.Generic.KeyValuePair`2<System.Object,System.Byte> //System.Collections.Generic.LinkedList`1<System.Object> //System.Collections.Generic.LinkedList`1/Enumerator<System.Object> //System.Collections.Generic.LinkedListNode`1<System.Object> //System.Collections.Generic.List`1<System.SByte> //System.Collections.Generic.List`1<System.Int16> //System.Collections.Generic.List`1<System.UInt16> //System.Collections.Generic.List`1<System.Int64> //System.Collections.Generic.List`1<System.UInt64> //System.Collections.Generic.List`1<System.Single> //System.Collections.Generic.List`1<CommonAI.Zone.Instance.ZoneRegion/OnceEvent> //System.Collections.Generic.List`1<System.Decimal> //System.Collections.Generic.List`1<CommonAI.Zone.Instance.ZoneArea/OnceEvent> //System.Collections.Generic.List`1<System.Int32> //System.Collections.Generic.List`1<UnityEngine.Vector2> //System.Collections.Generic.List`1<UnityEngine.Vector3> //System.Collections.Generic.List`1<System.UInt32> //System.Collections.Generic.List`1<System.Object> //System.Collections.Generic.List`1<System.Double> //System.Collections.Generic.List`1<CommonAI.Data.CardType> //System.Collections.Generic.List`1<System.Collections.Generic.KeyValuePair`2<System.Int32,System.Object>> //System.Collections.Generic.List`1<CommonAI.Zone.SyncPosEvent/UnitState> //System.Collections.Generic.List`1<CommonLang.Property.FieldAttributeValue> //System.Collections.Generic.List`1<System.Collections.Generic.KeyValuePair`2<System.Object,System.Object>> //System.Collections.Generic.List`1<CommonLang.Geometry.Vector2> //System.Collections.Generic.List`1<CommonAI.Zone.SyncPosEvent/UnitPos> //System.Collections.Generic.List`1<CommonAI.Zone.Instance.SpawnItemTrigger/SpawnItemInfo> //System.Collections.Generic.List`1<CommonAI.ZoneClient.ClientStruct/UnitBuffStatus> //System.Collections.Generic.List`1<CommonLang.Geometry.Line2> //System.Collections.Generic.List`1<System.Byte> //System.Collections.Generic.List`1<CommonAI.Zone.PlayerSkillActiveChangedEvent/State> //System.Collections.Generic.List`1<CommonAI.Zone.Instance.SpawnUnitTrigger/SpawnUnitInfo> //System.Collections.Generic.List`1/Enumerator<System.Decimal> //System.Collections.Generic.List`1/Enumerator<System.Int64> //System.Collections.Generic.List`1/Enumerator<System.Single> //System.Collections.Generic.List`1/Enumerator<CommonLang.Property.FieldAttributeValue> //System.Collections.Generic.List`1/Enumerator<CommonAI.Zone.Instance.ZoneArea/OnceEvent> //System.Collections.Generic.List`1/Enumerator<System.UInt64> //System.Collections.Generic.List`1/Enumerator<System.Double> //System.Collections.Generic.List`1/Enumerator<System.Int32> //System.Collections.Generic.List`1/Enumerator<System.Int16> //System.Collections.Generic.List`1/Enumerator<System.Byte> //System.Collections.Generic.List`1/Enumerator<System.SByte> //System.Collections.Generic.List`1/Enumerator<System.UInt32> //System.Collections.Generic.List`1/Enumerator<System.Object> //System.Collections.Generic.List`1/Enumerator<CommonAI.Zone.Instance.ZoneRegion/OnceEvent> //System.Collections.Generic.List`1/Enumerator<System.UInt16> //System.Collections.Generic.Queue`1<System.Object> //System.Collections.Generic.Queue`1/Enumerator<System.Object> //System.Collections.Generic.Stack`1<System.Object> //System.Comparison`1<UnityEngine.Vector3> //System.Comparison`1<System.Object> //System.Func`1<System.Single> //System.IComparable`1<System.Object> //System.IEquatable`1<System.Object> //System.IEquatable`1<CommonLang.Geometry.BoundingSphere> //System.IEquatable`1<CommonLang.Geometry.Vector3> //System.IEquatable`1<CommonLang.Geometry.Vector2> //System.IEquatable`1<CommonLang.Geometry.Rectangle> //System.IEquatable`1<CommonLang.Geometry.Ray> //System.IEquatable`1<CommonLang.Geometry.BoundingBox> //System.IEquatable`1<CommonLang.Geometry.Quaternion> //System.IEquatable`1<CommonLang.Geometry.Vector4> //System.IEquatable`1<CommonLang.Geometry.Point> //System.IEquatable`1<CommonLang.Geometry.Plane> //System.IEquatable`1<CommonLang.Geometry.Matrix> //System.IEquatable`1<CommonLang.Geometry.Line2> //System.Nullable`1<Mono.AnimationData/AnimationType> //System.Nullable`1<System.Single> //System.Nullable`1<CommonLang.Geometry.Vector3> //System.Predicate`1<System.Object> //System.Predicate`1<System.Int32> //System.Runtime.CompilerServices.TaskAwaiter`1<System.ValueTuple`2<System.UInt32,System.UInt32>> //System.Runtime.CompilerServices.TaskAwaiter`1<System.Object> //System.Threading.Tasks.Task`1<System.ValueTuple`2<System.UInt32,System.UInt32>> //System.Threading.Tasks.Task`1<System.Object> //System.ValueTuple`2<System.UInt32,System.Object> //System.ValueTuple`2<System.UInt32,System.UInt32> // }} public void RefMethods() { // System.Void BattleResourceMgr::LoadTemplates<System.Object>(CommonAI.Zone.ZoneEditor.EditorTemplates,System.IO.Stream) // System.Object DG.Tweening.TweenSettingsExtensions::OnComplete<System.Object>(System.Object,DG.Tweening.TweenCallback) // System.Object DG.Tweening.TweenSettingsExtensions::OnKill<System.Object>(System.Object,DG.Tweening.TweenCallback) // System.Object DG.Tweening.TweenSettingsExtensions::SetDelay<System.Object>(System.Object,System.Single) // System.Object DG.Tweening.TweenSettingsExtensions::SetEase<System.Object>(System.Object,DG.Tweening.Ease) // System.Object DG.Tweening.TweenSettingsExtensions::SetId<System.Object>(System.Object,System.Object) // System.Object DG.Tweening.TweenSettingsExtensions::SetLoops<System.Object>(System.Object,System.Int32) // System.Object DG.Tweening.TweenSettingsExtensions::SetLoops<System.Object>(System.Object,System.Int32,DG.Tweening.LoopType) // System.Object ET.Entity::AddChildWithId<System.Object,System.Object>(System.Int64,System.Object,System.Boolean) // System.Object ET.Entity::AddChildWithId<System.Object,System.Int32>(System.Int64,System.Int32,System.Boolean) // System.Object ET.Entity::AddComponent<System.Object>(System.Boolean) // System.Object ET.Entity::AddComponent<System.Object,System.Object,System.Int32>(System.Object,System.Int32,System.Boolean) // System.Object ET.Entity::AddComponent<System.Object,System.Net.Sockets.AddressFamily>(System.Net.Sockets.AddressFamily,System.Boolean) // System.Object ET.Entity::GetChild<System.Object>(System.Int64) // System.Object ET.Entity::GetComponent<System.Object>() // System.Object ET.Entity::GetParent<System.Object>() // System.Void ET.Entity::RemoveComponent<System.Object>() // System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.Client.EntryEvent2_InitClient/<OnEvent>d__0>(ET.ETTaskCompleted&,ET.Client.EntryEvent2_InitClient/<OnEvent>d__0&) // System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Client.EnterMapHelper/<EnterMapAsync>d__0>(System.Object&,ET.Client.EnterMapHelper/<EnterMapAsync>d__0&) // System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Client.RouterAddressComponentSystem/<GetAllRouter>d__2>(System.Object&,ET.Client.RouterAddressComponentSystem/<GetAllRouter>d__2&) // System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Client.RouterAddressComponentSystem/<Init>d__1>(System.Object&,ET.Client.RouterAddressComponentSystem/<Init>d__1&) // System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Client.RouterAddressComponentSystem/<WaitTenMinGetAllRouter>d__3>(System.Object&,ET.Client.RouterAddressComponentSystem/<WaitTenMinGetAllRouter>d__3&) // System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Client.RouterCheckComponentAwakeSystem/<CheckAsync>d__1>(System.Object&,ET.Client.RouterCheckComponentAwakeSystem/<CheckAsync>d__1&) // System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter`1<System.ValueTuple`2<System.UInt32,System.UInt32>>,ET.Client.RouterCheckComponentAwakeSystem/<CheckAsync>d__1>(System.Runtime.CompilerServices.TaskAwaiter`1<System.ValueTuple`2<System.UInt32,System.UInt32>>&,ET.Client.RouterCheckComponentAwakeSystem/<CheckAsync>d__1&) // System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Client.PingComponentAwakeSystem/<PingAsync>d__1>(System.Object&,ET.Client.PingComponentAwakeSystem/<PingAsync>d__1&) // System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.GameoverEventHandler/<OnEvent>d__0>(System.Object&,ET.GameoverEventHandler/<OnEvent>d__0&) // System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask`1/Awaiter<System.Object>,ET.EntryLoadCfg_Client/<OnEvent>d__0>(Cysharp.Threading.Tasks.UniTask`1/Awaiter<System.Object>&,ET.EntryLoadCfg_Client/<OnEvent>d__0&) // System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.Client.BattlePushHandler/<Run>d__0>(ET.ETTaskCompleted&,ET.Client.BattlePushHandler/<Run>d__0&) // System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,ET.EntryLoadCfg_Client/<OnEvent>d__0>(System.Runtime.CompilerServices.TaskAwaiter&,ET.EntryLoadCfg_Client/<OnEvent>d__0&) // System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.Client.SceneChangeHelper/<SceneChangeTo>d__0>(ET.ETTaskCompleted&,ET.Client.SceneChangeHelper/<SceneChangeTo>d__0&) // System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.EntryEvent1_InitShare/<OnEvent>d__0>(ET.ETTaskCompleted&,ET.EntryEvent1_InitShare/<OnEvent>d__0&) // System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.BattleFuncHandler/<OnEvent>d__0>(ET.ETTaskCompleted&,ET.BattleFuncHandler/<OnEvent>d__0&) // System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ChangeModelEventHandler/<OnEvent>d__0>(ET.ETTaskCompleted&,ChangeModelEventHandler/<OnEvent>d__0&) // System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,SoundManager/<Play3DSound>d__14>(System.Object&,SoundManager/<Play3DSound>d__14&) // System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,SoundManager/<PlayUISound>d__13>(System.Object&,SoundManager/<PlayUISound>d__13&) // System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,SoundManager/<PlayBgm>d__11>(System.Object&,SoundManager/<PlayBgm>d__11&) // System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,PlayBGMHandler/<OnEvent>d__0>(ET.ETTaskCompleted&,PlayBGMHandler/<OnEvent>d__0&) // System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,LaunchSkillEventHandler/<OnEvent>d__0>(ET.ETTaskCompleted&,LaunchSkillEventHandler/<OnEvent>d__0&) // System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask`1/Awaiter<System.Object>,BattleResourceMgr/<InitAsync>d__3>(Cysharp.Threading.Tasks.UniTask`1/Awaiter<System.Object>&,BattleResourceMgr/<InitAsync>d__3&) // System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.Client.RankNotifyHandler/<Run>d__0>(ET.ETTaskCompleted&,ET.Client.RankNotifyHandler/<Run>d__0&) // System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.Client.NetClientComponentOnReadEvent/<OnEvent>d__0>(ET.ETTaskCompleted&,ET.Client.NetClientComponentOnReadEvent/<OnEvent>d__0&) // System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.Client.PlayEffectEventHandler/<OnEvent>d__1>(ET.ETTaskCompleted&,ET.Client.PlayEffectEventHandler/<OnEvent>d__1&) // System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.Client.CameraEventHandler/<OnEvent>d__0>(ET.ETTaskCompleted&,ET.Client.CameraEventHandler/<OnEvent>d__0&) // System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Entry/<StartAsync>d__2>(System.Object&,ET.Entry/<StartAsync>d__2&) // System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.Client.CameraMgr/SceneChangeFinishEvent/<OnEvent>d__0>(ET.ETTaskCompleted&,ET.Client.CameraMgr/SceneChangeFinishEvent/<OnEvent>d__0&) // System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,BattleObject/AfterCreateCurrentScene_Battle/<OnEvent>d__0>(ET.ETTaskCompleted&,BattleObject/AfterCreateCurrentScene_Battle/<OnEvent>d__0&) // System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.Client.SyncUnitPosEventHandler/<OnEvent>d__0>(ET.ETTaskCompleted&,ET.Client.SyncUnitPosEventHandler/<OnEvent>d__0&) // System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.Client.AnimatorEventHandler/<OnEvent>d__0>(ET.ETTaskCompleted&,ET.Client.AnimatorEventHandler/<OnEvent>d__0&) // System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Client.OnNewZoneObjectHandler/<CreateHeadbar>d__4>(System.Object&,ET.Client.OnNewZoneObjectHandler/<CreateHeadbar>d__4&) // System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Client.OnNewZoneObjectHandler/<CreateSpellModel>d__3>(System.Object&,ET.Client.OnNewZoneObjectHandler/<CreateSpellModel>d__3&) // System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Client.OnNewZoneObjectHandler/<CreatUnitModel>d__2>(System.Object&,ET.Client.OnNewZoneObjectHandler/<CreatUnitModel>d__2&) // System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.Client.OnNewZoneObjectHandler/<OnEvent>d__0>(ET.ETTaskCompleted&,ET.Client.OnNewZoneObjectHandler/<OnEvent>d__0&) // System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.Client.OnDestroyZoneObjectHandler/<OnEvent>d__0>(ET.ETTaskCompleted&,ET.Client.OnDestroyZoneObjectHandler/<OnEvent>d__0&) // System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.Client.LoginFinish_RemoveLoginUI/<OnEvent>d__0>(ET.ETTaskCompleted&,ET.Client.LoginFinish_RemoveLoginUI/<OnEvent>d__0&) // System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Client.AppStartInitFinish_CreateLoginUI/<OnEvent>d__2>(System.Object&,ET.Client.AppStartInitFinish_CreateLoginUI/<OnEvent>d__2&) // System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.Client.RankEventHandler/<OnEvent>d__0>(ET.ETTaskCompleted&,ET.Client.RankEventHandler/<OnEvent>d__0&) // System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.Client.ShowUIAnimationHandler/<OnEvent>d__0>(ET.ETTaskCompleted&,ET.Client.ShowUIAnimationHandler/<OnEvent>d__0&) // System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.Client.SkillChangeEventHandler/<OnEvent>d__0>(ET.ETTaskCompleted&,ET.Client.SkillChangeEventHandler/<OnEvent>d__0&) // System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.Client.BuffChangeEventHandler/<OnEvent>d__0>(ET.ETTaskCompleted&,ET.Client.BuffChangeEventHandler/<OnEvent>d__0&) // System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Client.BuffChangeEventHandler/<AddBuff>d__1>(System.Object&,ET.Client.BuffChangeEventHandler/<AddBuff>d__1&) // System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Client.PlayEffectEventHandler/<ProcessLauncheffectTag>d__2>(System.Object&,ET.Client.PlayEffectEventHandler/<ProcessLauncheffectTag>d__2&) // System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Client.EntryEvent3_InitClient/<OnEvent>d__0>(System.Object&,ET.Client.EntryEvent3_InitClient/<OnEvent>d__0&) // System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.Client.HPRefreshEventHandler/<OnEvent>d__4>(ET.ETTaskCompleted&,ET.Client.HPRefreshEventHandler/<OnEvent>d__4&) // System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask`1/Awaiter<System.Object>,ET.Client.GameObjectPool/<CachePrefab>d__4>(Cysharp.Threading.Tasks.UniTask`1/Awaiter<System.Object>&,ET.Client.GameObjectPool/<CachePrefab>d__4&) // System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.Client.AfterCreateCurrentScene_AddComponent/<OnEvent>d__0>(ET.ETTaskCompleted&,ET.Client.AfterCreateCurrentScene_AddComponent/<OnEvent>d__0&) // System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask`1/Awaiter<System.Object>,ET.Client.GameObjectPool/<CacheSceneObject>d__5>(Cysharp.Threading.Tasks.UniTask`1/Awaiter<System.Object>&,ET.Client.GameObjectPool/<CacheSceneObject>d__5&) // System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask`1/Awaiter<System.Object>,ET.Client.SceneChangeStart_AddComponent/<OnEvent>d__0>(Cysharp.Threading.Tasks.UniTask`1/Awaiter<System.Object>&,ET.Client.SceneChangeStart_AddComponent/<OnEvent>d__0&) // System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Client.SceneChangeStart_AddComponent/<OnEvent>d__0>(System.Object&,ET.Client.SceneChangeStart_AddComponent/<OnEvent>d__0&) // System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Client.SceneChangeFinishEvent_CreateUIHelp/<OnEvent>d__0>(System.Object&,ET.Client.SceneChangeFinishEvent_CreateUIHelp/<OnEvent>d__0&) // System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Client.GameObjectPool/<CacheSceneObject>d__5>(System.Object&,ET.Client.GameObjectPool/<CacheSceneObject>d__5&) // System.Void ET.ETAsyncTaskMethodBuilder::Start<BattleObject/AfterCreateCurrentScene_Battle/<OnEvent>d__0>(BattleObject/AfterCreateCurrentScene_Battle/<OnEvent>d__0&) // System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.AnimatorEventHandler/<OnEvent>d__0>(ET.Client.AnimatorEventHandler/<OnEvent>d__0&) // System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.CameraMgr/SceneChangeFinishEvent/<OnEvent>d__0>(ET.Client.CameraMgr/SceneChangeFinishEvent/<OnEvent>d__0&) // System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.SyncUnitPosEventHandler/<OnEvent>d__0>(ET.Client.SyncUnitPosEventHandler/<OnEvent>d__0&) // System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.OnNewZoneObjectHandler/<CreateHeadbar>d__4>(ET.Client.OnNewZoneObjectHandler/<CreateHeadbar>d__4&) // System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Entry/<StartAsync>d__2>(ET.Entry/<StartAsync>d__2&) // System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.OnNewZoneObjectHandler/<CreatUnitModel>d__2>(ET.Client.OnNewZoneObjectHandler/<CreatUnitModel>d__2&) // System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.PlayEffectEventHandler/<OnEvent>d__1>(ET.Client.PlayEffectEventHandler/<OnEvent>d__1&) // System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.BattleFuncHandler/<OnEvent>d__0>(ET.BattleFuncHandler/<OnEvent>d__0&) // System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.BuffChangeEventHandler/<AddBuff>d__1>(ET.Client.BuffChangeEventHandler/<AddBuff>d__1&) // System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.BuffChangeEventHandler/<OnEvent>d__0>(ET.Client.BuffChangeEventHandler/<OnEvent>d__0&) // System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.EntryEvent1_InitShare/<OnEvent>d__0>(ET.EntryEvent1_InitShare/<OnEvent>d__0&) // System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.GameoverEventHandler/<OnEvent>d__0>(ET.GameoverEventHandler/<OnEvent>d__0&) // System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.CameraEventHandler/<OnEvent>d__0>(ET.Client.CameraEventHandler/<OnEvent>d__0&) // System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.NetClientComponentOnReadEvent/<OnEvent>d__0>(ET.Client.NetClientComponentOnReadEvent/<OnEvent>d__0&) // System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.EntryLoadCfg_Client/<OnEvent>d__0>(ET.EntryLoadCfg_Client/<OnEvent>d__0&) // System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.BattlePushHandler/<Run>d__0>(ET.Client.BattlePushHandler/<Run>d__0&) // System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.RankNotifyHandler/<Run>d__0>(ET.Client.RankNotifyHandler/<Run>d__0&) // System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.SceneChangeHelper/<SceneChangeTo>d__0>(ET.Client.SceneChangeHelper/<SceneChangeTo>d__0&) // System.Void ET.ETAsyncTaskMethodBuilder::Start<PlayBGMHandler/<OnEvent>d__0>(PlayBGMHandler/<OnEvent>d__0&) // System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.EntryEvent2_InitClient/<OnEvent>d__0>(ET.Client.EntryEvent2_InitClient/<OnEvent>d__0&) // System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.RouterCheckComponentAwakeSystem/<CheckAsync>d__1>(ET.Client.RouterCheckComponentAwakeSystem/<CheckAsync>d__1&) // System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.EnterMapHelper/<EnterMapAsync>d__0>(ET.Client.EnterMapHelper/<EnterMapAsync>d__0&) // System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.RouterAddressComponentSystem/<WaitTenMinGetAllRouter>d__3>(ET.Client.RouterAddressComponentSystem/<WaitTenMinGetAllRouter>d__3&) // System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.RouterAddressComponentSystem/<GetAllRouter>d__2>(ET.Client.RouterAddressComponentSystem/<GetAllRouter>d__2&) // System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.RouterAddressComponentSystem/<Init>d__1>(ET.Client.RouterAddressComponentSystem/<Init>d__1&) // System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.PlayEffectEventHandler/<ProcessLauncheffectTag>d__2>(ET.Client.PlayEffectEventHandler/<ProcessLauncheffectTag>d__2&) // System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.OnNewZoneObjectHandler/<CreateSpellModel>d__3>(ET.Client.OnNewZoneObjectHandler/<CreateSpellModel>d__3&) // System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.PingComponentAwakeSystem/<PingAsync>d__1>(ET.Client.PingComponentAwakeSystem/<PingAsync>d__1&) // System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.ShowUIAnimationHandler/<OnEvent>d__0>(ET.Client.ShowUIAnimationHandler/<OnEvent>d__0&) // System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.AppStartInitFinish_CreateLoginUI/<OnEvent>d__2>(ET.Client.AppStartInitFinish_CreateLoginUI/<OnEvent>d__2&) // System.Void ET.ETAsyncTaskMethodBuilder::Start<SoundManager/<PlayUISound>d__13>(SoundManager/<PlayUISound>d__13&) // System.Void ET.ETAsyncTaskMethodBuilder::Start<SoundManager/<Play3DSound>d__14>(SoundManager/<Play3DSound>d__14&) // System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.LoginFinish_RemoveLoginUI/<OnEvent>d__0>(ET.Client.LoginFinish_RemoveLoginUI/<OnEvent>d__0&) // System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.EntryEvent3_InitClient/<OnEvent>d__0>(ET.Client.EntryEvent3_InitClient/<OnEvent>d__0&) // System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.RankEventHandler/<OnEvent>d__0>(ET.Client.RankEventHandler/<OnEvent>d__0&) // System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.HPRefreshEventHandler/<OnEvent>d__4>(ET.Client.HPRefreshEventHandler/<OnEvent>d__4&) // System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.SkillChangeEventHandler/<OnEvent>d__0>(ET.Client.SkillChangeEventHandler/<OnEvent>d__0&) // System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.SceneChangeFinishEvent_CreateUIHelp/<OnEvent>d__0>(ET.Client.SceneChangeFinishEvent_CreateUIHelp/<OnEvent>d__0&) // System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.SceneChangeStart_AddComponent/<OnEvent>d__0>(ET.Client.SceneChangeStart_AddComponent/<OnEvent>d__0&) // System.Void ET.ETAsyncTaskMethodBuilder::Start<ChangeModelEventHandler/<OnEvent>d__0>(ChangeModelEventHandler/<OnEvent>d__0&) // System.Void ET.ETAsyncTaskMethodBuilder::Start<BattleResourceMgr/<InitAsync>d__3>(BattleResourceMgr/<InitAsync>d__3&) // System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.OnDestroyZoneObjectHandler/<OnEvent>d__0>(ET.Client.OnDestroyZoneObjectHandler/<OnEvent>d__0&) // System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.OnNewZoneObjectHandler/<OnEvent>d__0>(ET.Client.OnNewZoneObjectHandler/<OnEvent>d__0&) // System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.GameObjectPool/<CacheSceneObject>d__5>(ET.Client.GameObjectPool/<CacheSceneObject>d__5&) // System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.GameObjectPool/<CachePrefab>d__4>(ET.Client.GameObjectPool/<CachePrefab>d__4&) // System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.AfterCreateCurrentScene_AddComponent/<OnEvent>d__0>(ET.Client.AfterCreateCurrentScene_AddComponent/<OnEvent>d__0&) // System.Void ET.ETAsyncTaskMethodBuilder::Start<LaunchSkillEventHandler/<OnEvent>d__0>(LaunchSkillEventHandler/<OnEvent>d__0&) // System.Void ET.ETAsyncTaskMethodBuilder::Start<SoundManager/<PlayBgm>d__11>(SoundManager/<PlayBgm>d__11&) // System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::AwaitUnsafeOnCompleted<System.Object,ET.Client.UICommonDialog1/<Show>d__0>(System.Object&,ET.Client.UICommonDialog1/<Show>d__0&) // System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask`1/Awaiter<System.Object>,ET.Client.GameObjectPool/<AcquireSound>d__11>(Cysharp.Threading.Tasks.UniTask`1/Awaiter<System.Object>&,ET.Client.GameObjectPool/<AcquireSound>d__11&) // System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::AwaitUnsafeOnCompleted<System.Object,ET.Client.GameObjectPool/<AcquireHeadBar>d__12>(System.Object&,ET.Client.GameObjectPool/<AcquireHeadBar>d__12&) // System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::AwaitUnsafeOnCompleted<System.Object,ET.SessionSystem/<Call>d__4>(System.Object&,ET.SessionSystem/<Call>d__4&) // System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask`1/Awaiter<System.Object>,ET.Client.UIHelper/<Create>d__0>(Cysharp.Threading.Tasks.UniTask`1/Awaiter<System.Object>&,ET.Client.UIHelper/<Create>d__0&) // System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask`1/Awaiter<System.Object>,ET.Client.GameObjectPool/<Acquire>d__10>(Cysharp.Threading.Tasks.UniTask`1/Awaiter<System.Object>&,ET.Client.GameObjectPool/<Acquire>d__10&) // System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::AwaitUnsafeOnCompleted<System.Object,ET.SessionSystem/<Call>d__3>(System.Object&,ET.SessionSystem/<Call>d__3&) // System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.Client.SceneFactory/<CreateClientScene>d__0>(ET.ETTaskCompleted&,ET.Client.SceneFactory/<CreateClientScene>d__0&) // System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter`1<System.Object>,ET.Client.HttpClientHelper/<Get>d__0>(System.Runtime.CompilerServices.TaskAwaiter`1<System.Object>&,ET.Client.HttpClientHelper/<Get>d__0&) // System.Void ET.ETAsyncTaskMethodBuilder`1<System.Int32>::AwaitUnsafeOnCompleted<System.Object,ET.Client.LoginHelper/<Login>d__0>(System.Object&,ET.Client.LoginHelper/<Login>d__0&) // System.Void ET.ETAsyncTaskMethodBuilder`1<System.ValueTuple`2<System.UInt32,System.Object>>::AwaitUnsafeOnCompleted<System.Object,ET.Client.RouterHelper/<GetRouterAddress>d__1>(System.Object&,ET.Client.RouterHelper/<GetRouterAddress>d__1&) // System.Void ET.ETAsyncTaskMethodBuilder`1<System.UInt32>::AwaitUnsafeOnCompleted<System.Object,ET.Client.RouterHelper/<Connect>d__2>(System.Object&,ET.Client.RouterHelper/<Connect>d__2&) // System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::AwaitUnsafeOnCompleted<System.Object,ET.Client.RouterHelper/<CreateRouterSession>d__0>(System.Object&,ET.Client.RouterHelper/<CreateRouterSession>d__0&) // System.Void ET.ETAsyncTaskMethodBuilder`1<System.UInt32>::AwaitUnsafeOnCompleted<System.Object,ET.Client.EffectMgr/<PlayEffect>d__4>(System.Object&,ET.Client.EffectMgr/<PlayEffect>d__4&) // System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::Start<ET.Client.RouterHelper/<CreateRouterSession>d__0>(ET.Client.RouterHelper/<CreateRouterSession>d__0&) // System.Void ET.ETAsyncTaskMethodBuilder`1<System.ValueTuple`2<System.UInt32,System.Object>>::Start<ET.Client.RouterHelper/<GetRouterAddress>d__1>(ET.Client.RouterHelper/<GetRouterAddress>d__1&) // System.Void ET.ETAsyncTaskMethodBuilder`1<System.UInt32>::Start<ET.Client.RouterHelper/<Connect>d__2>(ET.Client.RouterHelper/<Connect>d__2&) // System.Void ET.ETAsyncTaskMethodBuilder`1<ET.Client.Wait_SceneChangeFinish>::Start<ET.ObjectWaitSystem/<Wait>d__4`1<ET.Client.Wait_SceneChangeFinish>>(ET.ObjectWaitSystem/<Wait>d__4`1<ET.Client.Wait_SceneChangeFinish>&) // System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::Start<ET.SessionSystem/<Call>d__4>(ET.SessionSystem/<Call>d__4&) // System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::Start<ET.Client.SceneFactory/<CreateClientScene>d__0>(ET.Client.SceneFactory/<CreateClientScene>d__0&) // System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::Start<ET.Client.UIHelper/<Create>d__0>(ET.Client.UIHelper/<Create>d__0&) // System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::Start<ET.Client.UICommonDialog1/<Show>d__0>(ET.Client.UICommonDialog1/<Show>d__0&) // System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::Start<ET.Client.HttpClientHelper/<Get>d__0>(ET.Client.HttpClientHelper/<Get>d__0&) // System.Void ET.ETAsyncTaskMethodBuilder`1<System.Int32>::Start<ET.Client.LoginHelper/<Login>d__0>(ET.Client.LoginHelper/<Login>d__0&) // System.Void ET.ETAsyncTaskMethodBuilder`1<System.UInt32>::Start<ET.Client.EffectMgr/<PlayEffect>d__4>(ET.Client.EffectMgr/<PlayEffect>d__4&) // System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::Start<ET.Client.GameObjectPool/<Acquire>d__10>(ET.Client.GameObjectPool/<Acquire>d__10&) // System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::Start<ET.Client.GameObjectPool/<AcquireSound>d__11>(ET.Client.GameObjectPool/<AcquireSound>d__11&) // System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::Start<ET.SessionSystem/<Call>d__3>(ET.SessionSystem/<Call>d__3&) // System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::Start<ET.Client.GameObjectPool/<AcquireHeadBar>d__12>(ET.Client.GameObjectPool/<AcquireHeadBar>d__12&) // System.Void ET.EventSystem::Publish<System.Object>(System.Object) // ET.ETTask ET.EventSystem::PublishWait<System.Object>(System.Object) // System.Object ET.Game::AddSingleton<System.Object>() // System.Object ET.JsonHelper::FromJson<System.Object>(System.String) // System.Object ET.ObjectPool::Fetch<System.Object>() // System.Void ET.RandomGenerator::BreakRank<System.Object>(System.Collections.Generic.List`1<System.Object>) // System.Object ET.YooAssetProxy::GetAsset<System.Object>(YooAsset.AssetOperationHandle) // Cysharp.Threading.Tasks.UniTask`1<YooAsset.AssetOperationHandle> ET.YooAssetProxy::LoadAssetAsync<System.Object>(System.String) // ET.Client.Wait_SceneChangeFinish System.Activator::CreateInstance<ET.Client.Wait_SceneChangeFinish>() // System.Object System.Activator::CreateInstance<System.Object>() // System.Object[] System.Array::Empty<System.Object>() // System.Void System.Array::Resize<System.Byte>(System.Byte[]&,System.Int32) // System.Void System.Array::Sort<System.Object>(System.Object[],System.Collections.Generic.IComparer`1<System.Object>) // System.Boolean System.Linq.Enumerable::Contains<System.Int32>(System.Collections.Generic.IEnumerable`1<System.Int32>,System.Int32) // System.Collections.Generic.KeyValuePair`2<System.UInt32,System.Object> System.Linq.Enumerable::First<System.Collections.Generic.KeyValuePair`2<System.UInt32,System.Object>>(System.Collections.Generic.IEnumerable`1<System.Collections.Generic.KeyValuePair`2<System.UInt32,System.Object>>) // System.Object[] System.Linq.Enumerable::ToArray<System.Object>(System.Collections.Generic.IEnumerable`1<System.Object>) // ET.RpcInfo[] System.Linq.Enumerable::ToArray<ET.RpcInfo>(System.Collections.Generic.IEnumerable`1<ET.RpcInfo>) // System.Int32[] System.Linq.Enumerable::ToArray<System.Int32>(System.Collections.Generic.IEnumerable`1<System.Int32>) // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Client.UIHelper/<ShowLoadingUI>d__5>(System.Object&,ET.Client.UIHelper/<ShowLoadingUI>d__5&) // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder::AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask`1/Awaiter<System.Object>,ET.Client.UIHelper/<LoadPackageInternalAsync>d__1>(Cysharp.Threading.Tasks.UniTask`1/Awaiter<System.Object>&,ET.Client.UIHelper/<LoadPackageInternalAsync>d__1&) // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Client.BuffChangeEventHandler/<>c__DisplayClass1_0/<<AddBuff>b__0>d>(System.Object&,ET.Client.BuffChangeEventHandler/<>c__DisplayClass1_0/<<AddBuff>b__0>d&) // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Client.AppStartInitFinish_CreateLoginUI/<>c__DisplayClass5_0/<<InitLogin>b__1>d>(System.Object&,ET.Client.AppStartInitFinish_CreateLoginUI/<>c__DisplayClass5_0/<<InitLogin>b__1>d&) // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder::Start<ET.Client.UIHelper/<LoadPackageInternalAsync>d__1>(ET.Client.UIHelper/<LoadPackageInternalAsync>d__1&) // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder::Start<ET.Client.UIHelper/<ShowLoadingUI>d__5>(ET.Client.UIHelper/<ShowLoadingUI>d__5&) // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder::Start<ET.Client.BuffChangeEventHandler/<>c__DisplayClass1_0/<<AddBuff>b__0>d>(ET.Client.BuffChangeEventHandler/<>c__DisplayClass1_0/<<AddBuff>b__0>d&) // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder::Start<ET.Client.AppStartInitFinish_CreateLoginUI/<>c__DisplayClass5_0/<<InitLogin>b__1>d>(ET.Client.AppStartInitFinish_CreateLoginUI/<>c__DisplayClass5_0/<<InitLogin>b__1>d&) // System.Object System.Threading.Interlocked::CompareExchange<System.Object>(System.Object&,System.Object,System.Object) // System.Object UnityEngine.Component::GetComponent<System.Object>() // System.Object UnityEngine.Component::GetComponentInChildren<System.Object>() // System.Object UnityEngine.Component::GetComponentInParent<System.Object>() // System.Object[] UnityEngine.Component::GetComponentsInChildren<System.Object>() // System.Object UnityEngine.GameObject::GetComponent<System.Object>() // System.Object[] UnityEngine.GameObject::GetComponentsInChildren<System.Object>(System.Boolean) // System.Object UnityEngine.Object::Instantiate<System.Object>(System.Object,UnityEngine.Transform,System.Boolean) // System.Object UnityEngine.Object::Instantiate<System.Object>(System.Object) // System.Object YooAsset.AssetOperationHandle::GetAssetObject<System.Object>() } }