namespace ET.Server
{
    [FriendOf(typeof (PlayerDataComponent))]
    public static class PlayerDataComponentSystem
    {
        public class PlayerDataComponentaAwakeSystem: AwakeSystem<PlayerDataComponent, PlayerInfo>
        {
            protected override void Awake(PlayerDataComponent self, PlayerInfo info)
            {
                Log.Info($"创建玩家基础数据组件...");
                self.Data = info;
            }
        }

        public class PlayerDataComponentDestroySystem: DestroySystem<PlayerDataComponent>
        {
            protected override void Destroy(PlayerDataComponent self)
            {
            }
        }
    }
}