using System.Collections.Generic; namespace ET.Server { [ComponentOf(typeof (WNPlayer))] public class PlayerBtlComponent: Entity, IAwake, IDestroy { [StaticField] public int Tenthousand = 10000; /** 职业等级属性 **/ [StaticField] public Dictionary Data_Pro_Lv = new Dictionary(); [StaticField] public Dictionary AllInflus = new Dictionary(); /** 职业初始信息配置 **/ public CharacterConfig CharacterProp { get; set; } } }