using System;
namespace ET
{
public interface IAwake
{
}
public interface IAwake
{
}
public interface IAwake
{
}
public interface IAwake
{
}
public interface IAwake
{
}
public interface IAwakeSystem: ISystemType
{
void Run(Entity o);
}
public interface IAwakeSystem: ISystemType
{
void Run(Entity o, A a);
}
public interface IAwakeSystem: ISystemType
{
void Run(Entity o, A a, B b);
}
public interface IAwakeSystem: ISystemType
{
void Run(Entity o, A a, B b, C c);
}
public interface IAwakeSystem: ISystemType
{
void Run(Entity o, A a, B b, C c, D d);
}
[ObjectSystem]
public abstract class AwakeSystem : IAwakeSystem where T: Entity, IAwake
{
Type ISystemType.Type()
{
return typeof(T);
}
Type ISystemType.SystemType()
{
return typeof(IAwakeSystem);
}
InstanceQueueIndex ISystemType.GetInstanceQueueIndex()
{
return InstanceQueueIndex.None;
}
void IAwakeSystem.Run(Entity o)
{
this.Awake((T)o);
}
protected abstract void Awake(T self);
}
[ObjectSystem]
public abstract class AwakeSystem : IAwakeSystem where T: Entity, IAwake
{
Type ISystemType.Type()
{
return typeof(T);
}
Type ISystemType.SystemType()
{
return typeof(IAwakeSystem);
}
InstanceQueueIndex ISystemType.GetInstanceQueueIndex()
{
return InstanceQueueIndex.None;
}
void IAwakeSystem.Run(Entity o, A a)
{
this.Awake((T)o, a);
}
protected abstract void Awake(T self, A a);
}
[ObjectSystem]
public abstract class AwakeSystem : IAwakeSystem where T: Entity, IAwake
{
Type ISystemType.Type()
{
return typeof(T);
}
Type ISystemType.SystemType()
{
return typeof(IAwakeSystem);
}
InstanceQueueIndex ISystemType.GetInstanceQueueIndex()
{
return InstanceQueueIndex.None;
}
void IAwakeSystem.Run(Entity o, A a, B b)
{
this.Awake((T)o, a, b);
}
protected abstract void Awake(T self, A a, B b);
}
[ObjectSystem]
public abstract class AwakeSystem : IAwakeSystem where T: Entity, IAwake
{
Type ISystemType.Type()
{
return typeof(T);
}
Type ISystemType.SystemType()
{
return typeof(IAwakeSystem);
}
InstanceQueueIndex ISystemType.GetInstanceQueueIndex()
{
return InstanceQueueIndex.None;
}
void IAwakeSystem.Run(Entity o, A a, B b, C c)
{
this.Awake((T)o, a, b, c);
}
protected abstract void Awake(T self, A a, B b, C c);
}
[ObjectSystem]
public abstract class AwakeSystem : IAwakeSystem where T: Entity, IAwake
{
Type ISystemType.Type()
{
return typeof(T);
}
Type ISystemType.SystemType()
{
return typeof(IAwakeSystem);
}
InstanceQueueIndex ISystemType.GetInstanceQueueIndex()
{
return InstanceQueueIndex.None;
}
void IAwakeSystem.Run(Entity o, A a, B b, C c, D d)
{
this.Awake((T)o, a, b, c, d);
}
protected abstract void Awake(T self, A a, B b, C c, D d);
}
}