using System.Collections.Generic; using System.Net.Sockets; namespace ET.Server { public static class BenchmarkClientComponentSystem { public class AwakeSystem: AwakeSystem { protected override void Awake(BenchmarkClientComponent self) { for (int i = 0; i < 50; ++i) { self.Start().Coroutine(); } } } private static async ETTask Start(this BenchmarkClientComponent self) { await ETTask.CompletedTask; //await TimerComponent.Instance.WaitAsync(1000); //Scene scene = await SceneFactory.CreateServerScene(self, IdGenerater.Instance.GenerateId(), IdGenerater.Instance.GenerateInstanceId(), // self.DomainZone(), "bechmark", SceneType.Benchmark); //NetClientComponent netClientComponent = scene.AddComponent(AddressFamily.InterNetwork); //using Session session = netClientComponent.Create(StartSceneConfigCategory.Instance.BenchmarkServer.OuterIPPort); //List> list = new List>(100000); //for (int j = 0; j < 100000000; ++j) //{ // list.Clear(); // for (int i = 0; i < list.Capacity; ++i) // { // list.Add(session.Call(new C2G_Benchmark())); // } // await ETTaskHelper.WaitAll(list); //} } } }