<?xml version="1.0" encoding="utf-8"?>
<UnitInfo type="CommonAI.Zone.UnitInfo">
  <BaseSkillID type="CommonAI.Zone.LaunchSkill">
    <AutoLaunch>True</AutoLaunch>
    <Priority>0</Priority>
    <SkillID>0</SkillID>
    <property.SerialNumber>30666483</property.SerialNumber>
  </BaseSkillID>
  <BodyHeight>1.00</BodyHeight>
  <BodyHitSize>0.10</BodyHitSize>
  <BodyScale>1.00</BodyScale>
  <BodySize>1.00</BodySize>
  <DamageTimeMS>1</DamageTimeMS>
  <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
  <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
  <DeadDelayTimeMS>0</DeadDelayTimeMS>
  <DeadTimeMS>5000</DeadTimeMS>
  <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
  <DropMoney>0</DropMoney>
  <Events element_type="System.Int32" />
  <FileName>Bee2</FileName>
  <GenExp>0</GenExp>
  <GuardRange>100.00</GuardRange>
  <GuardRangeGroup>0.00</GuardRangeGroup>
  <GuardRangeLimit>0.00</GuardRangeLimit>
  <HealthPoint>100</HealthPoint>
  <HealthRecoveryPoint>0</HealthRecoveryPoint>
  <HitBreakPrecent>0</HitBreakPrecent>
  <ID>102</ID>
  <InventoryList element_type="CommonAI.Zone.InventoryItem" />
  <InventorySize>1</InventorySize>
  <IsDynamic>False</IsDynamic>
  <IsElite>False</IsElite>
  <IsMoveable>True</IsMoveable>
  <IsRandomName>False</IsRandomName>
  <IsTurnable>True</IsTurnable>
  <LaunchSpellHeight>0.00</LaunchSpellHeight>
  <LaunchSpellRadius>0.00</LaunchSpellRadius>
  <LifeTimeMS>0</LifeTimeMS>
  <ManaPoint>100</ManaPoint>
  <ManaRecoveryPoint>0</ManaRecoveryPoint>
  <MoveSpeedSEC>6.00</MoveSpeedSEC>
  <Name>Bee2</Name>
  <Properties type="XmdsCommon.Plugin.XmdsUnitProperties">
    <BotTestTemplate>False</BotTestTemplate>
    <FaceToInteractiveUnit>True</FaceToInteractiveUnit>
    <GameStatusType>Normal</GameStatusType>
    <HeadIcon>没脸见人</HeadIcon>
    <IsStaticUnit>False</IsStaticUnit>
    <IsUseCombatTimeCount>True</IsUseCombatTimeCount>
    <LoadDataConfig>True</LoadDataConfig>
    <ServerData type="XmdsCommon.Plugin.XmdsUnitData">
      <AvatarList element_type="XmdsCommon.Plugin.XmdsAvatarInfo" />
      <BaseInfo type="XmdsCommon.Plugin.XmdsUnitBaseInfo">
        <alliesForce>0</alliesForce>
        <force>3</force>
        <logicServerId>0</logicServerId>
        <name>俺是大boss</name>
        <potionAddition>0.00</potionAddition>
        <ProType>Magic</ProType>
        <ServerID>0</ServerID>
        <sex>0</sex>
        <SPState>None</SPState>
        <StateLv>0</StateLv>
        <Testament>0</Testament>
        <TitleID>0</TitleID>
        <UnitLv>3</UnitLv>
        <VIPLv>0</VIPLv>
      </BaseInfo>
      <PlayerEntered>False</PlayerEntered>
      <Prop type="XmdsCommon.Plugin.XmdsUnitProp">
        <ActiveAtkLeech>0</ActiveAtkLeech>
        <AllDmgAdd>0</AllDmgAdd>
        <AllDmgReduce>0</AllDmgReduce>
        <ArtifactAttack type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
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          <element>0</element>
          <element>0</element>
          <element>0</element>
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        </ArtifactAttack>
        <ArtifactDefenceIndex>-1</ArtifactDefenceIndex>
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          <element>0</element>
          <element>0</element>
          <element>0</element>
          <element>0</element>
          <element>0</element>
        </ArtifactDefense>
        <ArtifactIndex>-1</ArtifactIndex>
        <ArtifactMainPer>0</ArtifactMainPer>
        <ArtifactResist type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
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          <element>0</element>
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          <element>0</element>
          <element>0</element>
          <element>0</element>
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        </ArtifactRestraint>
        <AttackPer>0</AttackPer>
        <AttackSpeed>0</AttackSpeed>
        <BaseAttack>5</BaseAttack>
        <BaseDefence>0</BaseDefence>
        <BaseIgnoreDefense>0</BaseIgnoreDefense>
        <BaseMaxHP>2000</BaseMaxHP>
        <BaseResCrit>0</BaseResCrit>
        <BreakShieldValue>0</BreakShieldValue>
        <cardWeight type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
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          <element>0</element>
          <element>0</element>
          <element>0</element>
          <element>0</element>
        </cardWeight>
        <ControlUp>0</ControlUp>
        <CritDamage>0</CritDamage>
        <CritDamageRes>0</CritDamageRes>
        <CritRate>0</CritRate>
        <CtrlTimeReduce>0</CtrlTimeReduce>
        <CurInventorySize>0</CurInventorySize>
        <CurTeamInventorySize>0</CurTeamInventorySize>
        <DefencePer>0</DefencePer>
        <fateType>None</fateType>
        <fateValue>0</fateValue>
        <HealedEffect>0</HealedEffect>
        <HealEffect>0</HealEffect>
        <HP>2000</HP>
        <HPPer>100</HPPer>
        <HPReborn>100</HPReborn>
        <HPRecoverPer>0</HPRecoverPer>
        <IgnoreDefensePer>0</IgnoreDefensePer>
        <KillValuePer>0</KillValuePer>
        <monsterAtk>0</monsterAtk>
        <monsterAtkPer>0</monsterAtkPer>
        <monsterDamageAdd>0</monsterDamageAdd>
        <monsterDamageReduce>0</monsterDamageReduce>
        <monsterDef>0</monsterDef>
        <monsterDefPer>0</monsterDefPer>
        <MonsterRestraint type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
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          <element>0</element>
          <element>0</element>
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        </MonsterRestraint>
        <MoveSpeed>0.00</MoveSpeed>
        <NormalAtkCriteRate>0</NormalAtkCriteRate>
        <NormalAtkLeech>0</NormalAtkLeech>
        <pickupRange>0</pickupRange>
        <PlayerDamageAdd>0</PlayerDamageAdd>
        <PlayerDamageReduce>0</PlayerDamageReduce>
        <ResCritPer>0</ResCritPer>
        <ResCritRate>0</ResCritRate>
        <ShieldValue>0</ShieldValue>
        <SkillCD>5000</SkillCD>
        <SkillDamageAdd>0</SkillDamageAdd>
        <ToBossCritDamage>0</ToBossCritDamage>
        <ToBossCritRate>0</ToBossCritRate>
        <VelocityAddition>0</VelocityAddition>
        <YaoQiLevel>0</YaoQiLevel>
      </Prop>
      <QuestFlags element_type="XmdsCommon.Plugin.XmdsQuestFlag" />
      <Tasks element_type="XmdsCommon.Plugin.XmdsQuestData" />
      <UnitPKInfo type="XmdsCommon.Plugin.PKInfo">
        <CurPKLevel>White</CurPKLevel>
        <CurPKMode>Peace</CurPKMode>
        <CurPKValue>0</CurPKValue>
      </UnitPKInfo>
      <UnitSceneInfo type="XmdsCommon.Plugin.SceneInfo">
        <AllowAutoGuard>True</AllowAutoGuard>
      </UnitSceneInfo>
    </ServerData>
    <ShowHPBanner>True</ShowHPBanner>
  </Properties>
  <RebirthTimeMS>15000</RebirthTimeMS>
  <RecoveryIntervalMS>10000</RecoveryIntervalMS>
  <Skills element_type="CommonAI.Zone.LaunchSkill">
    <element type="CommonAI.Zone.LaunchSkill">
      <AutoLaunch>True</AutoLaunch>
      <Priority>0</Priority>
      <SkillID>102</SkillID>
      <property.SerialNumber>30666485</property.SerialNumber>
    </element>
    <element type="CommonAI.Zone.LaunchSkill">
      <AutoLaunch>True</AutoLaunch>
      <Priority>0</Priority>
      <SkillID>90203</SkillID>
      <property.SerialNumber>30675304</property.SerialNumber>
    </element>
  </Skills>
  <SpawnTimeMS>600</SpawnTimeMS>
  <StaminaPoint>100</StaminaPoint>
  <SumType>none</SumType>
  <Triggers element_type="CommonAI.Zone.LaunchTrigger" />
  <TurnSpeedSEC>6.28</TurnSpeedSEC>
  <UType>TYPE_MONSTER</UType>
  <Weight>1</Weight>
  <property.EditorPath>单位/玩家/Bee2(102)</property.EditorPath>
</UnitInfo>