using CommonAI.Zone; using static CommonAI.ZoneClient.ZoneLayer; using ET; using System.IO; using CommonAI.ZoneClient; using CommonLang; namespace ET.Client { //处理战斗推送的消息 [MessageHandler(SceneType.Client)] public class BattlePushHandler : AMHandler { protected override async ETTask Run(Session session, BattleEventPush pushdata) { //var type = pushdata.key; //Log.Debug($"<>battle timediff: {TimeDiff}"); } else { //mSyncMessageQueue.Add(message); } } } else { //mSyncMessageQueue.Add(message); }*/ await ETTask.CompletedTask; } } }