using ET; using ET.Client; [Event(SceneType.None)] public class ChangeModelEventHandler : BEvent { public override void OnEvent(ET.EventType.ChangeModeEvent args) { var unitid = args.ObjectId; if (!UnitMgr.Instance.HasUnit(unitid)) { Log.Debug($"ignore change event @{unitid}, unit not exist"); return; } if (ModelViewComponent.Instance != null) { ModelViewComponent.Instance.RemoveChild(unitid); } EventSystem.Instance.Publish(ET.EventType.OnNewZoneObject.Static.Clone(unitid, args.ModelName)); } }