namespace ET.Server { public static class PlayerFactory { /// /// 创建玩家实体 /// /// /// /// public static async ETTask CreatPlayer(Session session, PlayerInfo playerInfo) { WNPlayer player = session.DomainScene().GetComponent() .AddChild(session, playerInfo); // 绑定sessionId player.GameSessionActorId = session.InstanceId; player.Session = session; player.BasicProp = CharacterConfigCategory.Instance.Get(playerInfo.Pro); player.BornType = (int)BORN_TYPE.NORMAL; player.EnterState = (int)ENTER_STATE.online; // 玩家基础数据组件 player.AddComponent(playerInfo, player); // 玩家临时数据组件 player.AddComponent(player).Init(); // 玩家技能组件 player.AddComponent(player).Init(); // 玩家货币组件 player.AddComponent(player).Init(); // 玩家属性组件 player.AddComponent(player).Init(); await ETTask.CompletedTask; return player; } } }