using System; namespace ET.Server { [ActorMessageHandler(SceneType.Location)] public class ObjectLockRequestHandler: AMActorRpcHandler<Scene, ObjectLockRequest, ObjectLockResponse> { protected override async ETTask Run(Scene scene, ObjectLockRequest request, ObjectLockResponse response, Action reply) { await scene.GetComponent<LocationComponent>().Lock(request.Key, request.InstanceId, request.Time); reply(); await ETTask.CompletedTask; } } }